前言:最近接触到一种新的(对我集体而言)状态治理形式,它没有采纳现有的开源库,如 redux、mobx 等,也没有应用传统的 useContext,而是用 useState + useEffect 写了一个公布订阅者模式进行状态治理,这一点对我来说感觉比拟离奇,以前从没接触过这种写法,于是决定钻研一下目前比拟罕用的状态治理形式。
ps:这里谈到的状态治理是指全局状态治理,部分的应用 useState 即可
状态治理形式
目前比拟罕用的状态治理形式有 hooks、redux、mobx 三种,上面我将具体介绍一下这三类的应用办法以及剖析各自的优缺点,以供各位进行参考。
Hooks 状态治理
用 hooks 进行状态治理次要有两种形式:
- useContext+useReducer
- useState+useEffect
useContext+useReducer
应用办法
1. 创立 store 和 reducer 以及全局 context
src/store/reducer.ts
import React from "react";
// 初始状态
export const state = {
count: 0,
name: "ry",
};
// reducer 用于批改状态
export const reducer = (state, action) => {const { type, payload} = action;
switch (type) {
case "ModifyCount":
return {
...state,
count: payload,
};
case "ModifyName":
return {
...state,
name: payload,
};
default: {return state;}
}
};
export const GlobalContext = React.createContext(null);
2. 根组件通过 Provider 注入 context
src/App.tsx
import React, {useReducer} from "react";
import './index.less'
import {state as initState, reducer, GlobalContext} from './store/reducer'
import Count from './components/Count'
import Name from './components/Name'
export default function () {const [state, dispatch] = useReducer(reducer, initState);
return (
<div>
<GlobalContext.Provider value={{state, dispatch}}>
<Count />
<Name />
</GlobalContext.Provider>
</div>
)
}
3. 在组件中应用
src/components/Count/index.tsx
import {GlobalContext} from "@/store/reducer";
import React, {FC, useContext} from "react";
const Count: FC = () => {const ctx = useContext(GlobalContext)
return (
<div>
<p>count:{ctx.state.count}</p>
<button onClick={() => ctx.dispatch({ type: "ModifyCount", payload: ctx.state.count+1})}>+1</button>
</div>
);
};
export default Count;
src/components/Name/index.tsx
import {GlobalContext} from "@/store/reducer";
import React, {FC, useContext} from "react";
const Name: FC = () => {const ctx = useContext(GlobalContext)
console.log("NameRerendered")
return (
<div>
<p>name:{ctx.state.name}</p>
</div>
);
};
export default Name;
useState+useEffect
应用办法
1. 创立 state 和 reducer
src/global-states.ts
// 初始 state
let globalState: GlobalStates = {
count: 0,
name: 'ry'
}
// reducer
export const modifyGlobalStates = (operation: GlobalStatesModificationType, payload: any) => {switch (operation) {
case GlobalStatesModificationType.MODIFY_COUNT:
globalState = Object.assign({}, globalState, { count: payload})
break
case GlobalStatesModificationType.MODIFY_NAME:
globalState = Object.assign({}, globalState, { name: payload})
break
}
broadcast()}
参考 前端进阶面试题具体解答
src/global-states.type.ts
export interface GlobalStates {
count: number;
name: string;
}
export enum GlobalStatesModificationType {
MODIFY_COUNT,
MODIFY_NAME
}
2. 写一个公布订阅模式,让组件订阅 globalState
src/global-states.ts
import {useState, useEffect} from 'react'
import {
GlobalStates,
GlobalStatesModificationType
} from './global-states.type'
let listeners = []
let globalState: GlobalStates = {
count: 0,
name: 'ry'
}
// 公布,所有订阅者收到音讯,执行 setState 从新渲染
const broadcast = () => {listeners.forEach((listener) => {listener(globalState)
})
}
export const modifyGlobalStates = (operation: GlobalStatesModificationType, payload: any) => {switch (operation) {
case GlobalStatesModificationType.MODIFY_COUNT:
globalState = Object.assign({}, globalState, { count: payload})
break
case GlobalStatesModificationType.MODIFY_NAME:
globalState = Object.assign({}, globalState, { name: payload})
break
}
// 状态扭转即公布
broadcast()}
// useEffect + useState 实现公布订阅
export const useGlobalStates = () => {const [value, newListener] = useState(globalState)
useEffect(() => {
// newListener 是新的订阅者
listeners.push(newListener)
// 组件卸载勾销订阅
return () => {listeners = listeners.filter((listener) => listener !== newListener)
}
})
return value
}
3. 组件中应用
src/App.tsx
import React from 'react'
import './index.less'
import Count from './components/Count'
import Name from './components/Name'
export default function () {
return (
<div>
<Count />
<Name />
</div>
)
}
src/components/Count/index.tsx
import React, {FC} from 'react'
import {useGlobalStates, modifyGlobalStates} from '@/store/global-states'
import {GlobalStatesModificationType} from '@/store/global-states.type'
const Count: FC = () => {// 调用 useGlobalStates() 即订阅 globalStates()
const {count} = useGlobalStates()
return (
<div>
<p>count:{count}</p>
<button
onClick={() =>
modifyGlobalStates(GlobalStatesModificationType.MODIFY_COUNT, count + 1) } > +1 </button>
</div>
)
}
export default Count
src/components/Name/index.tsx
import React, {FC} from 'react'
import {useGlobalStates} from '@/store/global-states'
const Count: FC = () => {const { name} = useGlobalStates()
console.log('NameRerendered')
return (
<div>
<p>name:{name}</p>
</div>
)
}
export default Count
优缺点剖析
因为以上两种都是采纳 hooks 进行状态治理,这里对立进行剖析,
长处
- 代码比拟简洁,如果你的我的项目比较简单,只有少部分状态须要晋升到全局,大部分组件仍旧通过本地状态来进行治理。这时,应用 hookst 进行状态治理就挺不错的。杀鸡焉用牛刀。
毛病
- 两种 hooks 治理形式都有一个很显著的毛病,会产生大量的有效 rerender,如上例中的 Count 和 Name 组件,当 state.count 扭转后,Name 组件也会 rerender,只管他没有应用到 state.count。这在大型项目中无疑是效率比拟低的。
Redux 状态治理
应用办法:
1. 引入 redux
yarn add redux react-redux @types/react-redux redux-thunk
2. 新建 reducer
在 src/store/reducers 文件夹下新建 addReducer.ts(可建设多个 reducer)
import * as types from '../action.types'
import {AnyAction} from 'redux'
// 定义参数接口
export interface AddState {
count: number
name: string
}
// 初始化 state
let initialState: AddState = {
count: 0,
name: 'ry'
}
// 返回一个 reducer
export default (state: AddState = initialState, action: AnyAction): AddState => {switch (action.type) {
case types.ADD:
return {...state, count: state.count + action.payload}
default:
return state
}
}
在 src/stores 文件夹下新建 action.types.ts
次要用于申明 action 类型
export const ADD = 'ADD'
export const DELETE = 'DELETE'
3. 合并 reducer
在 src/store/reducers 文件夹下新建 index.ts
import {combineReducers, ReducersMapObject, AnyAction, Reducer} from 'redux'
import addReducer, {AddState} from './addReducer'
// 如有多个 reducer 则合并 reducers,模块化
export interface CombinedState {addReducer: AddState}
const reducers: ReducersMapObject<CombinedState, AnyAction> = {addReducer}
const reducer: Reducer<CombinedState, AnyAction> = combineReducers(reducers)
export default reducer
3. 创立 store
在 src/stores 文件夹下新建 index.ts
import {
createStore,
applyMiddleware,
StoreEnhancer,
StoreEnhancerStoreCreator,
Store
} from 'redux'
import thunk from 'redux-thunk'
import reducer from './reducers'
// 生成 store 增强器
const storeEnhancer: StoreEnhancer = applyMiddleware(thunk)
const storeEnhancerStoreCreator: StoreEnhancerStoreCreator = storeEnhancer(createStore)
const store: Store = storeEnhancerStoreCreator(reducer)
export default store
4. 根组件通过 Provider 注入 store
src/index.tsx(用 provider 将 App.tsx 包起来)
import React from 'react'
import ReactDOM from 'react-dom'
import App from './App'
import {Provider} from 'react-redux'
import store from './store'
ReactDOM.render(<Provider store={store}>
<App />
</Provider>,
document.getElementById('root')
)
5. 在组件中应用
src/somponents/Count/index.tsx
import React, {FC} from 'react'
import {connect} from 'react-redux'
import {Dispatch} from 'redux'
import {AddState} from 'src/store/reducers/addReducer'
import {CombinedState} from 'src/store/reducers'
import * as types from '@/store/action.types'
// 申明参数接口
interface Props {
count: number
add: (num: number) => void
}
// ReturnType 获取函数返回值类型,& 穿插类型 (用于多类型合并)
// type Props = ReturnType<typeof mapStateToProps> & ReturnType<typeof mapDispatchToProps>
const Count: FC<Props> = (props) => {const { count, add} = props
return (
<div>
<p>count: {count}</p>
<button onClick={() => add(5)}>addCount</button>
</div>
)
}
// 这里相当于本人手动做了映射,只有这里映射到的属性变动,组件才会 rerender
const mapStateToProps = (state: CombinedState) => ({count: state.addReducer.count})
const mapDispatchToProps = (dispatch: Dispatch) => {
return {add(num: number = 1) {
// payload 为参数
dispatch({type: types.ADD, payload: num})
}
}
}
export default connect(mapStateToProps, mapDispatchToProps)(Count)
src/somponents/Name/index.tsx
import React, {FC} from 'react'
import {connect} from 'react-redux'
import {Dispatch} from 'redux'
import {AddState} from 'src/store/reducers/addReducer'
import {CombinedState} from 'src/store/reducers'
import * as types from '@/store/action.types'
// 申明参数接口
interface Props {name: string}
const Name: FC<Props> = (props) => {const { name} = props
console.log('NameRerendered')
return (
<div>
<p>name: {name}</p>
</div>
)
}
// name 变动组件才会 rerender
const mapStateToProps = (state: CombinedState) => ({name: state.addReducer.name})
// addReducer 内任意属性变动组件都会 rerender
// const mapStateToProps = (state: CombinedState) => state.addReducer
export default connect(mapStateToProps)(Name)
优缺点剖析
长处
- 组件会订阅 store 中具体的某个属性【mapStateToProps 手动实现】,只有当属性变动时,组件才会 rerender,渲染效率较高
- 流程标准,依照官网举荐的标准和联合团队格调打造一套属于本人的流程。
- 配套工具比拟齐全 redux-thunk 反对异步,redux-devtools 反对调试
- 能够自定义各种中间件
毛病
- state+action+reducer 的形式不太好了解,不太直观
- 十分啰嗦,为了一个性能又要写 reducer 又要写 action,还要写一个文件定义 actionType,显得很麻烦
- 应用体感十分差,每个用到全局状态的组件都得写一个 mapStateToProps 和 mapDispatchToProps,而后用 connect 包一层,我就简略用个状态而已,咋就这么简单呢
- 当然还有一堆的引入文件,100 行的代码用了 redux 能够变成 120 行,不过换个角度来说这也算减少了本人的代码量
- 如同除了简单也没什么毛病了
Mobx 状态治理
惯例应用(mobx-react)
应用办法
1. 引入 mobx
yarn add mobx mobx-react -D
2. 创立 store
在 /src/store 目录下创立你要用到的 store(在这里应用多个 store 进行演示)
例如:
store1.ts
import {observable, action, makeObservable} from 'mobx'
class Store1 {constructor() {makeObservable(this) //mobx6.0 之后必须要加上这一句
}
@observable
count = 0
@observable
name = 'ry'
@action
addCount = () => {this.count += 1}
}
const store1 = new Store1()
export default store1
store2.ts
这里应用 makeAutoObservable 代替了 makeObservable,这样就不必对每个 state 和 action 进行润饰了(两个办法都可,自行抉择)
import {makeAutoObservable} from 'mobx'
class Store2 {constructor() {
// mobx6.0 之后必须要加上这一句
makeAutoObservable(this)
}
time = 11111111110
}
const store2 = new Store2()
export default store2
3. 导出 store
src/store/index.ts
import store1 from './store1'
import store2 from './store2'
export const store = {store1, store2}
4. 根组件通过 Provider 注入 store
src/index.tsx(用 provider 将 App.tsx 包起来)
import React from 'react'
import ReactDOM from 'react-dom'
import App from './App'
import store from './store'
import {Provider} from 'mobx-react'
ReactDOM.render(<Provider {...store}>
<App />
</Provider>,
document.getElementById('root')
)
5. 在组件中应用
src/somponents/Count/index.tsx
import React, {FC} from 'react'
import {observer, inject} from 'mobx-react'
// 类组件用装璜器注入,办法如下
// @inject('store1')
// @observer
interface Props {store1?: any}
const Count: FC<Props> = (props) => {const { count, addCount} = props.store1
return (
<div>
<p>count: {count}</p>
<button onClick={addCount}>addCount</button>
</div>
)
}
// 函数组件用 Hoc,办法如下(本文对立应用函数组件)export default inject('store1')(observer(Count))
src/components/Name/index.tsx
import React, {FC} from 'react'
import {observer, inject} from 'mobx-react'
interface Props {store1?: any}
const Name: FC<Props> = (props) => {const { name} = props.store1
console.log('NameRerendered')
return (
<div>
<p>name: {name}</p>
</div>
)
}
// 函数组件用 Hoc,办法如下(本文对立应用函数组件)export default inject('store1')(observer(Name))
优缺点剖析:
长处:
- 组件会主动订阅 store 中具体的某个属性,无需手动订阅噢!【下文会简略介绍下原理】只有当订阅的属性变动时,组件才会 rerender,渲染效率较高
- 一个 store 即写 state,也写 action,这种形式便于了解,并且代码量也会少一些
毛病:
- 当咱们抉择的技术栈是 React+Typescript+Mobx 时,这种应用形式有一个非常明显的毛病,引入的 store 必须要在 props 的 type 或 interface 定义过后能力应用(会减少不少代码量),而且还必须指定这个 store 为可选的,否则会报错(因为父组件其实没有传递这个 prop 给子组件),这样做还可能会以致对 store 取值时,提醒可能为 undefined,尽管可能用“!”排除 undefined,可是这种作法并不优雅。
最佳实际(mobx+hooks)
应用办法
1. 引入 mobx
同上
2. 创立 store
同上
3. 导出 store(联合 useContext)
src/store/index.ts
import React from 'react'
import store1 from './store1'
import store2 from './store2'
// 导出 store1
export const storeContext1 = React.createContext(store1)
export const useStore1 = () => React.useContext(storeContext1)
// 导出 store2
export const storeContext2 = React.createContext(store2)
export const useStore2 = () => React.useContext(storeContext2)
4. 在组件中应用
无需应用 Provider 注入根组件
src/somponents/Count/index.tsx
import React, {FC} from 'react'
import {observer} from 'mobx-react'
import {useStore1} from '@/store/'
// 类组件可用装璜器,办法如下
// @observer
const Count: FC = () => {const { count, addCount} = useStore1()
return (
<div>
<p>count: {count}</p>
<button onClick={addCount}>addCount</button>
</div>
)
}
// 函数组件用 Hoc,办法如下(本文对立应用函数组件)export default observer(Count)
src/components/Name/index.tsx
import React, {FC} from 'react'
import {observer} from 'mobx-react'
import {useStore1} from '@/store/'
const Name: FC = () => {const { name} = useStore1()
console.log('NameRerendered')
return (
<div>
<p>name: {name}</p>
</div>
)
}
export default observer(Name)
优缺点剖析:
长处:
- 学习老本少,基础知识非常简单,跟 Vue 一样的外围原理,响应式编程。
- 一个 store 即写 state,也写 action,这种形式便于了解
- 组件会主动订阅 store 中具体的某个属性,只有当属性变动时,组件才会 rerender,渲染效率较高
- 胜利防止了上一种应用形式的毛病,不必对应用的 store 进行 interface 或 type 申明!
- 内置异步 action 操作形式
- 代码量真的很少,应用很简略有没有,强烈推荐!
毛病:
- 过于自在:Mobx 提供的约定及模版代码很少,这导致开发代码编写很自在,如果不做一些约定,比拟容易导致团队代码格调不对立,团队倡议启用严格模式!
- 应用形式过于简略
Mobx 主动订阅实现原理
基本概念
Observable // 被观察者,状态
Observer // 观察者,组件
Reaction // 响应,是一类的非凡的 Derivation,能够注册响应函数,使之在条件满足时主动执行。
建设依赖
咱们给组件包的一层 observer 实现了这个性能
export default observer(Name)
组件每次 mount 和 update 时都会执行一遍 useObserver 函数,useObserver 函数中通过 reaction.track 进行依赖收集,将该组件加到该 Observable 变量的依赖中(bindDependencies)。
// fn = function () { return baseComponent(props, ref);
export function useObserver(fn, baseComponentName) {
...
var rendering;
var exception;
reaction.track(function () {
try {rendering = fn();
}
catch (e) {exception = e;}
});
if (exception) {throw exception; // re-throw any exceptions caught during rendering}
return rendering;
}
reaction.track()
_proto.track = function track(fn) {
// 开始收集
startBatch();
var result = trackDerivedFunction(this, fn, undefined);
// 完结收集
endBatch();};
reaction.track 外面的核心内容是 trackDerivedFunction
function trackDerivedFunction<T>(derivation: IDerivation, f: () => T, context: any) {
...
let result
// 执行回调 f,触发了变量(即组件的参数)的 get,从而获取 dep【收集依赖】if (globalState.disableErrorBoundaries === true) {result = f.call(context)
} else {
try {result = f.call(context)
} catch (e) {result = new CaughtException(e)
}
}
globalState.trackingDerivation = prevTracking
// 给 observable 绑定 derivation
bindDependencies(derivation)
...
return result
}
触发依赖
Observable(被观察者,状态)批改后,会调用它的 set 办法,而后再顺次执行该 Observable 之前收集的依赖函数,触发 rerender。
组件更新
用组件更新来简略论述总结一下:mobx 的执行原理。
- observer 这个装璜器(也能够是 Hoc),对 React 组件的 render 办法进行 track。
- 将 render 办法,退出到各个 observable 的依赖中。当 observable 发生变化,track 办法就会执行。
- track 中,还是先进行依赖收集,调用 forceUpdate 去更新组件,而后完结依赖收集。
每次都进行依赖收集的起因是,每次执行依赖可能会发生变化
总结
简略总结了一下目前较为罕用的状态治理形式,我集体最喜爱的应用形式是 Mobx+Hooks,简略轻量易上手。各位能够依据本人的需要抉择适宜本人我的项目的治理形式。