[Near Protocol] Near 开发 Demo 浅析 -Gamble Game Near
智能合约
大家好,Near Protocol 是近年来比拟引人注目的公链我的项目,其分片技术也使得其性能和稳定性呈现了很大的晋升和冲破。我最近对 Near 相干开发的根底概念进行了学习,以掷色子游戏的概念为根底,开发了 Near 合约 +Dapp 的 Demo,当初和大家分享探讨,心愿都能有所进益。
源代码在 Github 上能够找到,以下是智能合约链接:
https://github.com/Yang94J/Gamble_Game_Near
简介
合约名称:Gamble
合约性能:容许用户通过发送 Near 进行投注,通过随机数模仿掷色子流动,当掷到 6 时,能够取得 6 倍返还。
实现语言:Rust
部署网络:Near Testnet
Near-sdk 文档:https://www.near-sdk.io
环境搭建
- Prerequisite : 零碎中该当曾经装置好 Rust
-
装置 wasm32(编译):
rustup target add wasm32-unknown-unknown
-
初始化我的项目(编译):
cargo new Gamble_Game_Near
- 在生成的工程上进行目录的批改,最终构造如下:
其中 lib.rs 是合约文件,而 Cargo.toml 形容依赖(你能够了解为相似于 Maven 我的项目中的 pom.xml),而 Cargo.lock 则蕴含依赖项的确切信息。
<h3> 代码解析 </h3>
Cargo.toml
以下是 Cargo.toml 重点局部
[lib]
crate-type = ["cdylib","rlib"]
[dependencies]
uint = {version = "0.9.0", default-features = false}
near-sdk = "4.0.0-pre.7"
near-contract-standards = "4.0.0-pre.7"
其中 crate-type 指定为 C 动态链接库及 Rust 链接库,依赖应用 4.0.0-pre.7 版本的 near-sdk
lib.rs
lib.rs 首先从 near-sdk 中导入相干函数及接口:
use near_sdk::{borsh::{self, BorshDeserialize, BorshSerialize},
near_bindgen, Balance,PanicOnDefault,
env, require, log, Promise,
};
同时通过 #[near_bindgen]
和#[derive(BorshDeserialize, BorshSerialize,PanicOnDefault)]
来申明 Gamble 类为智能合约类。#[near_bindgen]
宏用以生成 Near 合约所需的代码并对外裸露接口。#[derive(BorshDeserialize, BorshSerialize,PanicOnDefault)]
则声明序列化、反序列化,且要求实现构造函数。Gamble 类中蕴含 gamble_min_price
和gamble_max_price
属性,为投注的最小值和最大值。
pub struct Gamble {
// Minimum price that should be transfered to the contract, revert otherwise
gamble_min_price : Balance,
// Maximum price that should be transfered to the contract, revert otherwise
gamble_max_price : Balance,
}
本文后续实现 Gamble 类的相干办法,(留神 &self 和 &mut self 的区别,相似于 solidity view 和 change 的区别)如下:
- pub fn new() -> Self:用以初始化合约,设置
gamble_min_price
和gamble_max_price
属性。
#[init]
pub fn new() -> Self {let account_balance = env::account_balance();
let gamble_max_price = account_balance / (5 * FACTOR);
log!("we have {} uints in total, be sure not to exceed the max gamble price limit {} to get {}X \n", account_balance, gamble_max_price, FACTOR);
Self{
gamble_max_price : gamble_max_price,
gamble_min_price : 0,
}
}
- pub fn get_minimal_gamble_price(&self) -> u128:获取最小投注数量(yoctoNEAR)
// Get the Minimum amount of near to be transfered(Used for dapp, but usually won't as it's 0 all the time)
pub fn get_minimal_gamble_price(&self) -> u128 {self.gamble_min_price}
- pub fn get_maximum_gamble_price(&self) -> u128:获取最大投注数量(yoctoNEAR)
// Get the Minimum amount of near to be transfered(Used for dapp)
pub fn get_maximum_gamble_price(&self) -> u128 {self.gamble_max_price}
- pub fn get_balance(&self) -> u128:获取合约余额(yoctoNEAR)
// Get contract balance U128
pub fn get_balance(&self) -> u128 {env::account_balance()
}
- pub fn update_price(&mut self):更新投注最大值和最小值
// Update price everytime the account balance changes
// Only contract call
fn update_price(&mut self){let account_balance = env::account_balance();
self.gamble_max_price = account_balance / (5 * FACTOR);
log!("we have {} uints in total, be sure not to exceed the max gamble price limit {} to get {}X \n", account_balance, self.gamble_max_price, FACTOR);
}
- pub fn sponsor(&mut self):资助函数,即用户向合约账号发送 near(yoctoNEAR),最初更新投注下限和上限
// The user could sponsor the contract(maybe only the owner will...)
#[payable]
pub fn sponsor(&mut self){let sponsor_id = env::signer_account_id();
let deposit = env::attached_deposit();
log!("sponsor {} has add {} to the game to increase balance, thank you ~ \n", sponsor_id, deposit);
self.update_price();}
- pub fn gamble(&mut self) -> u8:投掷函数,返回投掷出的点数(1-6),最初更新投注下限和上限
// The user could transfer near to get a chance to gamble
// return the dice throwed by the user (Randomly generated)
#[payable]
pub fn gamble(&mut self) -> u8{let gambler_id = env::signer_account_id();
let deposit = env::attached_deposit();
require!(deposit>=self.gamble_min_price,"The gamble price must exceed gamble_min_price");
require!(deposit<=self.gamble_max_price,"The gamble price must not exceed gamble_max_price");
let num = self.rand_dice();
if num == FACTOR as u8 {let amount = (deposit as f32) *(FACTOR as f32) * TAX;
let amount_u128 = amount as u128;
log!("Congratuations to {}, he has won the gamble, the prize is {} \n",gambler_id,deposit);
Promise::new(gambler_id).transfer(amount_u128);
}
self.update_price();
return num;
}
- pub fn rand_dice(&self) -> u8:基于 random_seed(),生成随机数并通过取余映射到 1 -6
// Generate random number from 1 to 6
pub fn rand_dice(&self) -> u8 {*env::random_seed().get(0).unwrap()%6+1}
后续则是单元测试局部,通过 fn get_context(input: Vec<u8>) -> VMContext
设置了测试背景,由 fn rand_test()
测试了随机数生成,fn gamble_test()
则测试了合约初始化后的变量状况。
合约部署
- 在此之前请先装置 Near-cli
- 编译生成
cargo build --target wasm32-unknown-unknown --release
- 部署(学生成子账号再部署)
near create-account gamble_game1.XXX.testnet --masterAccount XXX.testnet --initialBalance 100
near deploy --wasmFile target/wasm32-unknown-unknown/release/gamble_game_near.wasm --accountId gamble_game1.XXX.testnet
- 测试
near call gamble_game1.XXX.testnet new --accountId gamble_game1.XXX.testnet
near view gamble_game1.XXX.testnet get_balance
near view gamble_game1.XXX.testnet get_maximum_gamble_price
near call gamble_game1.XXX.testnet sponsor --deposit 1 --accountId XXX.testnet
near call gamble_game1.XXX.testnet gamble --deposit 1 --accountId XXX.testnet
至此,智能合约局部实现,后续会带来
[Near Protocol] Near 开发 Demo 浅析 -Gamble Game Near(二):Dapp 局部的介绍。