Third Scene
实现一个月球绕着地球旋转的 Demo
源码地址 threejs-demo
预览地址
须要用到的包
<!-- three.js 包 -->
<script src="./three.js"></script>
<script src="./OrbitControls.js"></script>
<script src="./CSS2DRenderer.js"></script>
实现
- 创立 scence,实例化纹理加载器,增加时钟
const clock = new THREE.Clock();
// 实例化纹理加载器
const textureLoader = new THREE.TextureLoader();
const scene = new THREE.Scene();
- 创立地球对象和月球对象
- 实例化月球对象
const moonGeometry = new THREE.SphereGeometry(5, 30, 30);
const moonMaterial = new THREE.MeshPhongMaterial({map: textureLoader.load("./imgs/moon.jpg"),
});
const moon = new THREE.Mesh(moonGeometry, moonMaterial);
scene.add(moon);
-
实例化地球对象
- shininess 高亮的水平,越高的值越闪亮
- map 色彩贴图
const earthGeometry = new THREE.SphereGeometry(50, 50, 50);
const earthMaterial = new THREE.MeshPhongMaterial({
shininess: 5,
map: textureLoader.load(`./imgs/worldmap.jpg`),
});
const earth = new THREE.Mesh(earthGeometry, earthMaterial);
scene.add(earth);
- 动画
function animation() {const elapsed = clock.getElapsedTime();
moon.position.set(Math.sin(elapsed) * 100, 0, Math.cos(elapsed) * 100);
const axis = new THREE.Vector3(0, 1, 0);
earth.rotateOnAxis(axis, (elapsed * Math.PI) / 1000);
renderer.render(scene, camera);
requestAnimationFrame(animation);
}
animation();
切换地图
顺便尝试一下尤大新出的 petite-vue,petite-vue 在 html 中应用就非常不便了,又轻又小,一键应用
<div id="app" v-scope @vue:mounted="mounted">
<div class="select-container">
<span> 切换地图 </span>
<select v-model="index" @change="change">
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
</select>
</div>
<div class="loading-container" v-if="!domElement">Loading...</div>
</div>
import {createApp} from "https://unpkg.com/petite-vue?module";
createApp({
index: 1,
domElement: null,
mounted() {this.domElement = init(this.index);
},
change(event) {app.removeChild(this.domElement);
this.domElement = null;
setTimeout(() => {this.domElement = init(this.index);
}, 500);
},
}).mount();
最终实现成果