编写剪刀石头布游戏
让咱们应用 Python 3 和 Tkinter 开发雷同的游戏。咱们能够将游戏命名为Rock-Paper-Scissors-Lizard-Spock。
规定和玩法
- Rock crushes Scissors
- Rock crushes Lizard
- Paper covers Rock
- Paper disproves Spock
- Scissors cuts Paper
- Scissors decapitates Lizard
- Lizard poisons Spock
- Lizard eats paper
- Spock smashes Scissors
- Spock vaporizes Rock
- Two same objects is a draw
程序演练
当用户运行程序时,他们必须单击五个可用对象之一:
- Rock
- Paper
- Scissors
- Lizard
- Spock
当用户抉择一个对象时,咱们的程序将随机抉择一个对象。而后,它将通过一组规定来申明用户是赢,输还是画游戏。后果将显示在应用程序的第二行。
当用户按下任何按钮时,游戏将从新开始。如果用户想要敞开游戏,则能够按敞开按钮。在游戏开始时,咱们具备用于特定对象的手形符号。当初,当用户抉择一个对象时,它将转换为图形图像。咱们的程序还抉择了一个对象,它将显示所选对象的图形图像。
Python Tkinter 教程系列 01:编写简略版剪刀石头布游戏
用 Python 实现(10 个步骤)
当初咱们曾经有了剪刀石头布游戏的意义,让咱们逐渐介绍 Python 的过程。
1. 导入所需的库
#Import the required libraries :
from tkinter import *
import random
import simpleaudio as sa
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tkinter
:在咱们的应用程序中增加小部件random
:生成一个随机数simpleaudio
:播放声音文件
2. 创立 tkinter 主窗口
root = Tk()
root.configure(bg="#000000")
root.geometry('+0+0')
root.iconbitmap("Game.ico")
root.title("Rock-Paper-Scissor-Lizard-Spock")
root.resizable(width=False,height=False)
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root = Tk()
:用于初始化咱们的 tkinter 模块。root.configure()
:咱们应用它来指定应用程序的背景色。在咱们的状况下,背景色彩为彩色。root.geometry()
:咱们应用它来指定咱们的应用程序窗口将在哪个地位关上。它将在左上角关上。root.iconbitmap()
:咱们应用它来设置应用程序窗口标题栏中的图标。此性能仅承受.ico
文件。root.title()
:咱们应用它来设置应用程序的题目。root.resizable()
:在这里咱们应用它来避免用户调整主窗口的大小。
3. 导入声音文件
#To play sound files :
start = sa.WaveObject.from_wave_file("Start.wav")
Win = sa.WaveObject.from_wave_file("Win.wav")
Lose = sa.WaveObject.from_wave_file("Lose.wav")
Draw = sa.WaveObject.from_wave_file("Draw.wav")
start.play()
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当初,咱们将应用一些将在各种事件中播放的声音文件。当咱们的程序启动时,它将播放开始文件。当用户博得游戏,输掉游戏或绘制游戏时,咱们将播放其余三个文件。
须要留神的一件事是它仅承受 .wav
文件。首先,咱们须要将声音文件加载到对象中。而后咱们能够 .play()
在须要时应用办法播放它。
4. 为咱们的应用程序加载图像
咱们将在应用程序中应用各种图像。要首先应用这些图像,咱们须要加载这些图像。在这里,咱们将应用 PhotoImage
类加载图像。
#Hand images :
rockHandPhoto = PhotoImage(file="Rock_1.png")
paperHandPhoto = PhotoImage(file="Paper_1.png")
scissorHandPhoto = PhotoImage(file="Scissor_1.png")
lizardHandPhoto = PhotoImage(file="Lizard_1.png")
spockHandPhoto = PhotoImage(file="Spock_1.png")
#Graphical images :
rockPhoto = PhotoImage(file="Rock_P.png")
paperPhoto = PhotoImage(file="Paper_P.png")
scissorPhoto = PhotoImage(file="Scissor_P.png")
lizardPhoto = PhotoImage(file="Lizard_P.png")
spockPhoto = PhotoImage(file="Spock_P.png")
#Decision image :
decisionPhoto = PhotoImage(file="Decision_Final.png")
#Result images :
winPhoto = PhotoImage(file="G_WIN.png")
losePhoto = PhotoImage(file="G_LOST.png")
tiePhoto = PhotoImage(file="G_DRAW.png")
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首先,咱们为物体筹备了手部图像。游戏开始时将向用户显示所有五个图像。用户必须从那些图像中抉择一个对象。
用户单击图像后,咱们的程序将向咱们显示该对象的图形图像。必须抉择一个对象,咱们的程序也将抉择一个对象。咱们的程序将仅显示这两个图形图像,而后其余图像将隐没。
当初,咱们显示一个简略的决策图像,当后果可用时,它将更改其图像。咱们的后果有不同的图像。
- 如果用户获胜
- 如果用户输了
- 如果有平局
5. 增加 Tkinter 小部件
#Initialize the button variables :
rockHandButton = " "
paperHandButton = " "
scissorHandButton = " "
lizardHandButton= " "
spockHandButton = " "
#Create the result button :
resultButton = Button(root,image=decisionPhoto)
#Set the variable to True
click = True
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- 初始化五个按钮的变量。
- 在这里,咱们创立了后果按钮,它将向咱们显示最终后果。
- 咱们将 click 变量设置为
True
,以便咱们的程序持续运行直到将其设置为False
。在接下来的几点中,咱们将看到更多无关此的内容。
6. Play()性能
def play():
global rockHandButton,paperHandButton,scissorHandButton,lizardHandButton,spockHandButton
#Set images and commands for buttons :
rockHandButton = Button(root,image = rockHandPhoto, command=lambda:youPick("Rock"))
paperHandButton = Button(root,image = paperHandPhoto, command=lambda:youPick("Paper"))
scissorHandButton = Button(root,image = scissorHandPhoto, command=lambda:youPick("Scissor"))
lizardHandButton = Button(root,image= lizardHandPhoto,command=lambda:youPick("Lizard"))
spockHandButton = Button(root,image= spockHandPhoto,command=lambda:youPick("Spock"))
#Place the buttons on window :
rockHandButton.grid(row=0,column=0)
paperHandButton.grid(row=0,column=1)
scissorHandButton.grid(row=0,column=2)
lizardHandButton.grid(row=0,column=3)
spockHandButton.grid(row=0,column=4)
#Add space :
root.grid_rowconfigure(1, minsize=50)
#Place result button on window :
resultButton.grid(row=2,column=0,columnspan=5)
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在这里,咱们为对象创立按钮。咱们将为按钮设置图像,当按下按钮时,它将 youPick()
与单击的对象的字符串名称一起起作用。
而后,应用该 .grid()
办法将按钮排列在主窗口上。在这里,咱们在的第一行增加一个空格 .grid_rowconfigure()
。而后,将后果按钮放在第二行。咱们正在应用columnspan
后果按钮居中。
7. 轮到计算机了
咱们的计算机将随机抉择五个可用对象之一,并为此返回一个字符串值。
def computerPick():
choice = random.choice(["Rock","Paper","Scissor","Lizard","Spock"])
return choice
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8. 次要性能:youPick()
在此性能中,咱们的程序将显示所选对象的图形图像。它将删除其余的对象。它还将利用一组规定来生成后果。
def youPick(yourChoice):
global click
compPick = computerPick()
if click==True:
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咱们将计算机的抉择存储在 compPick
变量中。咱们将应用它来确定后果。
用户抉择 Rock:
如果用户抉择 Rock,则应用此代码块。play()
函数中的命令沿字符串发送,该字符串代表用户抉择的对象。咱们将其存储在 yourChoice
变量中。当初,计算机有五种可能性。
当初咱们必须为每个规定制订规定。当初留神,当用户和计算机抉择一个对象时,不容许他们对其进行更改。因而,咱们将 click 变量更改为False
。
当初,因为用户已抉择,Rock
咱们心愿咱们的第一张图像变成岩石的图形图像。当初,如果计算机抉择 Rock
,那么咱们心愿咱们的第二张图像变成图形图像。要更改按钮的图像,咱们应用.configure()
办法。
咱们心愿其余三个图像隐没。为了使它们隐没,咱们应用.grid_forget()
。它还将播放绘图音频。当初,咱们为其余对象开发相似的规定。
def computerPick():choice = random.choice(["Rock","Paper","Scissor","Lizard","Spock"])return choice
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用户抉择纸张:
请参阅下面的规定,以理解用户抉择“纸张”时的规定。查看上面的代码,该代码遵循与 Rock 雷同的规定。
elif yourChoice == "Paper":rockHandButton.configure(image=paperPhoto)if compPick == "Rock":paperHandButton.configure(image=rockPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick == "Paper":paperHandButton.configure(image=paperPhoto)resultButton.configure(image=tiePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Draw.play()click = Falseelif compPick == "Scissor":paperHandButton.configure(image=scissorPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick =="Lizard":paperHandButton.configure(image=lizardPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelse :paperHandButton.configure(image=spockPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = False
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用户抉择剪刀:
请从上方查看规定,以理解用户抉择剪刀时的规定。查看上面的代码,该代码遵循与 Rock and Paper 雷同的规定。
elif yourChoice=="Scissor":rockHandButton.configure(image=scissorPhoto)if compPick == "Rock":paperHandButton.configure(image=rockPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick == "Paper":paperHandButton.configure(image=paperPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelif compPick=="Scissor":paperHandButton.configure(image=scissorPhoto)resultButton.configure(image=tiePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Draw.play()click = Falseelif compPick == "Lizard":paperHandButton.configure(image=lizardPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelse:paperHandButton.configure(image=spockPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = False
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用户抉择 ”Lizard”
请从上方查看规定,以理解用户抉择蜥蜴的规定。查看上面的代码,该代码遵循与其余代码雷同的规定。
elif yourChoice=="Lizard":rockHandButton.configure(image=lizardPhoto)if compPick == "Rock":paperHandButton.configure(image=rockPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick == "Paper":paperHandButton.configure(image=paperPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelif compPick=="Scissor":paperHandButton.configure(image=scissorPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick == "Lizard":paperHandButton.configure(image=lizardPhoto)resultButton.configure(image=tiePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Draw.play()click = Falseelse:paperHandButton.configure(image=spockPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = False
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用户抉择 Spock:
请从上方查看规定,以理解用户抉择 Spock 的规定。查看上面的代码,该代码遵循与其余代码雷同的规定。
elif yourChoice=="Spock":rockHandButton.configure(image=spockPhoto)if compPick == "Rock":paperHandButton.configure(image=rockPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelif compPick == "Paper":paperHandButton.configure(image=paperPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick=="Scissor":paperHandButton.configure(image=scissorPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelif compPick == "Lizard":paperHandButton.configure(image=lizardPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelse:paperHandButton.configure(image=spockPhoto)resultButton.configure(image=tiePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Draw.play()click = False
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9. 再玩一次
失去后果后,如果要再次播放,只需单击任何按钮。它将转换为原始的手部图像。当初,咱们必须取回那些隐没的图像。咱们将 click 变量的值设置为True
。而后,咱们将播放开始声音文件,以便在用户进入新游戏时将播放音频。
else:
#To reset the game :
if yourChoice=="Rock" or yourChoice=="Paper" or yourChoice=="Scissor" or yourChoice=="Lizard" or yourChoice=="Spock":
rockHandButton.configure(image=rockHandPhoto)
paperHandButton.configure(image=paperHandPhoto)
scissorHandButton.configure(image=scissorHandPhoto)
lizardHandButton.configure(image=lizardHandPhoto)
spockHandButton.configure(image=spockHandPhoto)
resultButton.configure(image=decisionPhoto)
#Get back the deleted buttons :
scissorHandButton.grid(row=0,column=2)
lizardHandButton.grid(row=0,column=3)
spockHandButton.grid(row=0,column=4)
#Set click = True :
click=True
#Play the sound file :
start.play()
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10. 调用函数
当初咱们调用 play 函数,它将在外部解决其余函数。要敞开该应用程序,请按标题栏上的敞开按钮。
#Calling the play function :
play()
#Enter the main loop :
root.mainloop()
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合并代码
查看此 Python Tkinter 游戏的残缺代码(IT 小站)。
#Import the required libraries :
from tkinter import *
import random
import simpleaudio as sa
root = Tk()
root.configure(bg="#000000")
root.geometry('+0+0')
root.iconbitmap("Game.ico")
root.title("Rock-Paper-Scissor-Lizard-Spock")
root.resizable(width=False,height=False)
#To play sound files :
start = sa.WaveObject.from_wave_file("Start.wav")
Win = sa.WaveObject.from_wave_file("Win.wav")
Lose = sa.WaveObject.from_wave_file("Lose.wav")
Draw = sa.WaveObject.from_wave_file("Draw.wav")
start.play()
#Hand images :
rockHandPhoto = PhotoImage(file="Rock_1.png")
paperHandPhoto = PhotoImage(file="Paper_1.png")
scissorHandPhoto = PhotoImage(file="Scissor_1.png")
lizardHandPhoto = PhotoImage(file="Lizard_1.png")
spockHandPhoto = PhotoImage(file="Spock_1.png")
#Graphical images :
rockPhoto = PhotoImage(file="Rock_P.png")
paperPhoto = PhotoImage(file="Paper_P.png")
scissorPhoto = PhotoImage(file="Scissor_P.png")
lizardPhoto = PhotoImage(file="Lizard_P.png")
spockPhoto = PhotoImage(file="Spock_P.png")
#Decision image :
decisionPhoto = PhotoImage(file="Decision_Final.png")
#Result images :
winPhoto = PhotoImage(file="G_WIN.png")
losePhoto = PhotoImage(file="G_LOST.png")
tiePhoto = PhotoImage(file="G_DRAW.png")
#Initialize the button variables :
rockHandButton = " "
paperHandButton = " "
scissorHandButton = " "
lizardHandButton= " "
spockHandButton = " "
#Create the result button :
resultButton = Button(root,image=decisionPhoto)
#Set the variable to True
click = True
def play():
global rockHandButton,paperHandButton,scissorHandButton,lizardHandButton,spockHandButton
#Set images and commands for buttons :
rockHandButton = Button(root,image = rockHandPhoto, command=lambda:youPick("Rock"))
paperHandButton = Button(root,image = paperHandPhoto, command=lambda:youPick("Paper"))
scissorHandButton = Button(root,image = scissorHandPhoto, command=lambda:youPick("Scissor"))
lizardHandButton = Button(root,image= lizardHandPhoto,command=lambda:youPick("Lizard"))
spockHandButton = Button(root,image= spockHandPhoto,command=lambda:youPick("Spock"))
#Place the buttons on window :
rockHandButton.grid(row=0,column=0)
paperHandButton.grid(row=0,column=1)
scissorHandButton.grid(row=0,column=2)
lizardHandButton.grid(row=0,column=3)
spockHandButton.grid(row=0,column=4)
#Add space :
root.grid_rowconfigure(1, minsize=50)
#Place result button on window :
resultButton.grid(row=2,column=0,columnspan=5)
def computerPick():
choice = random.choice(["Rock","Paper","Scissor","Lizard","Spock"])
return choice
def youPick(yourChoice):
global click
compPick = computerPick()
if click==True:
if yourChoice == "Rock":
rockHandButton.configure(image=rockPhoto)
if compPick == "Rock":
paperHandButton.configure(image=rockPhoto)
resultButton.configure(image=tiePhoto)
scissorHandButton.grid_forget()
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Draw.play()
click = False
elif compPick == "Paper":
paperHandButton.configure(image=paperPhoto)
scissorHandButton.grid_forget()
resultButton.configure(image=losePhoto)
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Lose.play()
click = False
elif compPick == "Scissor":
paperHandButton.configure(image=scissorPhoto)
scissorHandButton.grid_forget()
resultButton.configure(image=winPhoto)
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Win.play()
click = False
elif compPick =="Lizard":
paperHandButton.configure(image=lizardPhoto)
scissorHandButton.grid_forget()
resultButton.configure(image=winPhoto)
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Win.play()
click = False
else :
paperHandButton.configure(image=spockPhoto)
scissorHandButton.grid_forget()
resultButton.configure(image=losePhoto)
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Lose.play()
click = False
elif yourChoice == "Paper":
rockHandButton.configure(image=paperPhoto)
if compPick == "Rock":
paperHandButton.configure(image=rockPhoto)
resultButton.configure(image=losePhoto)
scissorHandButton.grid_forget()
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Lose.play()
click = False
elif compPick == "Paper":
paperHandButton.configure(image=paperPhoto)
resultButton.configure(image=tiePhoto)
scissorHandButton.grid_forget()
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Draw.play()
click = False
elif compPick == "Scissor":
paperHandButton.configure(image=scissorPhoto)
resultButton.configure(image=losePhoto)
scissorHandButton.grid_forget()
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Lose.play()
click = False
elif compPick =="Lizard":
paperHandButton.configure(image=lizardPhoto)
resultButton.configure(image=losePhoto)
scissorHandButton.grid_forget()
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Lose.play()
click = False
else :
paperHandButton.configure(image=spockPhoto)
resultButton.configure(image=winPhoto)
scissorHandButton.grid_forget()
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Win.play()
click = False
elif yourChoice=="Scissor":
rockHandButton.configure(image=scissorPhoto)
if compPick == "Rock":
paperHandButton.configure(image=rockPhoto)
resultButton.configure(image=losePhoto)
scissorHandButton.grid_forget()
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Lose.play()
click = False
elif compPick == "Paper":
paperHandButton.configure(image=paperPhoto)
resultButton.configure(image=winPhoto)
scissorHandButton.grid_forget()
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Win.play()
click = False
elif compPick=="Scissor":
paperHandButton.configure(image=scissorPhoto)
resultButton.configure(image=tiePhoto)
scissorHandButton.grid_forget()
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Draw.play()
click = False
elif compPick == "Lizard":
paperHandButton.configure(image=lizardPhoto)
resultButton.configure(image=winPhoto)
scissorHandButton.grid_forget()
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Win.play()
click = False
else:
paperHandButton.configure(image=spockPhoto)
resultButton.configure(image=losePhoto)
scissorHandButton.grid_forget()
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Lose.play()
click = False
elif yourChoice=="Lizard":
rockHandButton.configure(image=lizardPhoto)
if compPick == "Rock":
paperHandButton.configure(image=rockPhoto)
resultButton.configure(image=losePhoto)
scissorHandButton.grid_forget()
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Lose.play()
click = False
elif compPick == "Paper":
paperHandButton.configure(image=paperPhoto)
resultButton.configure(image=winPhoto)
scissorHandButton.grid_forget()
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Win.play()
click = False
elif compPick=="Scissor":
paperHandButton.configure(image=scissorPhoto)
resultButton.configure(image=losePhoto)
scissorHandButton.grid_forget()
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Lose.play()
click = False
elif compPick == "Lizard":
paperHandButton.configure(image=lizardPhoto)
resultButton.configure(image=tiePhoto)
scissorHandButton.grid_forget()
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Draw.play()
click = False
else:
paperHandButton.configure(image=spockPhoto)
resultButton.configure(image=winPhoto)
scissorHandButton.grid_forget()
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Win.play()
click = False
elif yourChoice=="Spock":
rockHandButton.configure(image=spockPhoto)
if compPick == "Rock":
paperHandButton.configure(image=rockPhoto)
resultButton.configure(image=winPhoto)
scissorHandButton.grid_forget()
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Win.play()
click = False
elif compPick == "Paper":
paperHandButton.configure(image=paperPhoto)
resultButton.configure(image=losePhoto)
scissorHandButton.grid_forget()
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Lose.play()
click = False
elif compPick=="Scissor":
paperHandButton.configure(image=scissorPhoto)
resultButton.configure(image=winPhoto)
scissorHandButton.grid_forget()
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Win.play()
click = False
elif compPick == "Lizard":
paperHandButton.configure(image=lizardPhoto)
resultButton.configure(image=losePhoto)
scissorHandButton.grid_forget()
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Lose.play()
click = False
else:
paperHandButton.configure(image=spockPhoto)
resultButton.configure(image=tiePhoto)
scissorHandButton.grid_forget()
lizardHandButton.grid_forget()
spockHandButton.grid_forget()
Draw.play()
click = False
else:
#To reset the game :
if yourChoice=="Rock" or yourChoice=="Paper" or yourChoice=="Scissor" or yourChoice=="Lizard" or yourChoice=="Spock":
rockHandButton.configure(image=rockHandPhoto)
paperHandButton.configure(image=paperHandPhoto)
scissorHandButton.configure(image=scissorHandPhoto)
lizardHandButton.configure(image=lizardHandPhoto)
spockHandButton.configure(image=spockHandPhoto)
resultButton.configure(image=decisionPhoto)
#Get back the deleted buttons :
scissorHandButton.grid(row=0,column=2)
lizardHandButton.grid(row=0,column=3)
spockHandButton.grid(row=0,column=4)
#Set click = True :
click=True
#Play the sound file :
start.play()
#Calling the play function :
play()
#Enter the main loop :
root.mainloop()