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关于python:Python新年快乐炫酷烟花秀代码

import pygame
from random import randint, uniform, choice
import math
vector = pygame.math.Vector2
gravity = vector(0, 0.3)
DISPLAY_WIDTH = DISPLAY_HEIGHT = 800
trail_colours = [(45, 45, 45), (60, 60, 60), (75, 75, 75), (125, 125, 125), (150, 150, 150)]
dynamic_offset = 1
static_offset = 3
class Firework:

def __init__(self):
    # 随机色彩
    self.colour = (randint(0, 255), randint(0, 255), randint(0, 255))
    self.colours = ((randint(0, 255), randint(0, 255), randint(0, 255)),
        (randint(0, 255), randint(0, 255), randint(0, 255)),
        (randint(0, 255), randint(0, 255), randint(0, 255)))
    self.firework = Particle(randint(0, DISPLAY_WIDTH), DISPLAY_HEIGHT, True,
                             self.colour)  # Creates the firework particle
    self.exploded = False
    self.particles = []
    self.min_max_particles = vector(100, 225)
def update(self, win):  # called every frame
    if not self.exploded:
        self.firework.apply_force(gravity)
        self.firework.move()
        for tf in self.firework.trails:
            tf.show(win)
        self.show(win)
        if self.firework.vel.y >= 0:
            self.exploded = True
            self.explode()
    else:
        for particle in self.particles:
            particle.apply_force(vector(gravity.x + uniform(-1, 1) / 20, gravity.y / 2 + (randint(1, 8) / 100)))
            particle.move()
            for t in particle.trails:
                t.show(win)
            particle.show(win)
def explode(self):
    # amount 数量
    amount = randint(self.min_max_particles.x, self.min_max_particles.y)
    for i in range(amount):
        self.particles.append(Particle(self.firework.pos.x, self.firework.pos.y, False, self.colours))
def show(self, win):
    pygame.draw.circle(win, self.colour, (int(self.firework.pos.x), int(self.firework.pos.y)), self.firework.size)
def remove(self):
    if self.exploded:
        for p in self.particles:
            if p.remove is True:
                self.particles.remove(p)
        if len(self.particles) == 0:
            return True
        else:
            return False

class Particle:

def __init__(self, x, y, firework, colour):
    self.firework = firework
    self.pos = vector(x, y)
    self.origin = vector(x, y)
    self.radius = 20
    self.remove = False
    self.explosion_radius = randint(5, 18)
    self.life = 0
    self.acc = vector(0, 0)
    # trail variables
    self.trails = []  # stores the particles trail objects
    self.prev_posx = [-10] * 10  # stores the 10 last positions
    self.prev_posy = [-10] * 10  # stores the 10 last positions
    if self.firework:
        self.vel = vector(0, -randint(17, 20))
        self.size = 5
        self.colour = colour
        for i in range(5):
            self.trails.append(Trail(i, self.size, True))
    else:
        self.vel = vector(uniform(-1, 1), uniform(-1, 1))
        self.vel.x *= randint(7, self.explosion_radius + 2)
        self.vel.y *= randint(7, self.explosion_radius + 2)
        # 向量
        self.size = randint(2, 4)
        self.colour = choice(colour)
        # 5 个 tails 总计
        for i in range(5):
            self.trails.append(Trail(i, self.size, False))
def apply_force(self, force):
    self.acc += force
def move(self):
    if not self.firework:
        self.vel.x *= 0.8
        self.vel.y *= 0.8
    self.vel += self.acc
    self.pos += self.vel
    self.acc *= 0
    if self.life == 0 and not self.firework:  # check if particle is outside explosion radius
        distance = math.sqrt((self.pos.x - self.origin.x) ** 2 + (self.pos.y - self.origin.y) ** 2)
        if distance > self.explosion_radius:
            self.remove = True
    self.decay()
    self.trail_update()
    self.life += 1
def show(self, win):
    pygame.draw.circle(win, (self.colour[0], self.colour[1], self.colour[2], 0), (int(self.pos.x), int(self.pos.y)),
                       self.size)
def decay(self):  # random decay of the particles
    if 50 > self.life > 10:  # early stage their is a small chance of decay
        ran = randint(0, 30)
        if ran == 0:
            self.remove = True
    elif self.life > 50:
        ran = randint(0, 5)
        if ran == 0:
            self.remove = True
def trail_update(self):
    self.prev_posx.pop()
    self.prev_posx.insert(0, int(self.pos.x))
    self.prev_posy.pop()
    self.prev_posy.insert(0, int(self.pos.y))
    for n, t in enumerate(self.trails):
        if t.dynamic:
            t.get_pos(self.prev_posx[n + dynamic_offset], self.prev_posy[n + dynamic_offset])
        else:
            t.get_pos(self.prev_posx[n + static_offset], self.prev_posy[n + static_offset])

class Trail:

def __init__(self, n, size, dynamic):
    self.pos_in_line = n
    self.pos = vector(-10, -10)
    self.dynamic = dynamic
    if self.dynamic:
        self.colour = trail_colours[n]
        self.size = int(size - n / 2)
    else:
        self.colour = (255, 255, 200)
        self.size = size - 2
        if self.size < 0:
            self.size = 0
def get_pos(self, x, y):
    self.pos = vector(x, y)
def show(self, win):
    pygame.draw.circle(win, self.colour, (int(self.pos.x), int(self.pos.y)), self.size)

def update(win, fireworks):

for fw in fireworks:
    fw.update(win)
    if fw.remove():
        fireworks.remove(fw)
pygame.display.update()

def main():

pygame.init()
pygame.font.init()
pygame.display.set_caption("Fireworks in Pygame") # 题目
background = pygame.image.load("img/1.png") # 背景
myfont = pygame.font.Font("img/simkai.ttf",80)
myfont1 = pygame.font.Font("img/simkai.ttf", 30)
testsurface = myfont.render("新年快乐",False,(251, 59, 85))
testsurface1 = myfont1.render("By:Python 代码大全", False, (251, 59, 85))
# pygame.image.load("")
win = pygame.display.set_mode((DISPLAY_WIDTH, DISPLAY_HEIGHT))
# win.blit(background)
clock = [Skrill 下载](https://www.gendan5.com/wallet/Skrill.html)pygame.time.Clock()
fireworks = [Firework() for i in range(2)]  # create the first fireworks
running = True
while running:
    clock.tick(60)
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
        if event.type == pygame.KEYDOWN:  # Change game speed with number keys
            if event.key == pygame.K_1: # 按下 1
                fireworks.append(Firework())
            if event.key == pygame.K_2: # 按下 2 退出 10 个烟花
                for i in range(10):
                    fireworks.append(Firework())
    win.fill((20, 20, 30))  # draw background
    win.blit(background,(0,0))
    win.blit(testsurface,(200,30))
    win.blit(testsurface1, (520,80))
    if randint(0, 20) == 1:  # create new firework
        fireworks.append(Firework())
    update(win, fireworks)
    # stats for fun
    # total_particles = 0
    # for f in fireworks:
    #    total_particles += len(f.particles)
    # print(f"Fireworks: {len(fireworks)}\nParticles: {total_particles}\n\n")
pygame.quit()
quit()

main()

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