import pygame
import sys
from pygame.locals import *
import numpy as np
class Card(pygame.sprite.Sprite):
def __init__(self, x, y, card_state):
self.image = pygame.image.load("images/card.png")
width, height = self.image.get_size()
self.rect = (x, y, width, height)
# 切换卡片牌面
self.card_state = card_state
def update(self):
# 当牌面为 2 时显示哭脸
if self.card_state == 2:
self.image = pygame.image.load("images/cry.png")
if self.card_state == 3:
self.image = pygame.image.load("images/fuzong.png")
self.image = pygame.transform.scale(self.image, (100, 100))
if self.card_state == 4:
self.image = pygame.image.load("images/zong.jpg")
self.image = pygame.transform.scale(self.image, (100, 100))
class Game:
def __init__(self):
pygame.init()
self.screen = pygame.display.set_mode((900, 600))
pygame.display.set_caption("总裁翻牌")
self.clock = pygame.time.Clock()
self.card_nums = 28
self.points = self.all_point()
# 点击卡片记录数组
self.click_list = []
# 随机生成数组,[电子钱包](https://www.gendan5.com/wallet.html) 中奖为 1,不中奖为 0
self.win_list = list(np.random.randint(0, 3, 28))
def all_point(self):
pass
def set_bg(self):
bg = pygame.image.load("images/bg.png")
# width, height = bg.get_size()
# 素材放大
# pygame.transform.scale(bg,(width,height))
self.screen.blit(bg, (0, 0))
# 绘制牌子
def set_card(self):
for i, num in enumerate(self.points):
x, y = num
card_state = 1
# 卡片是否被点击
if i in self.click_list:
card_state = 2
# 卡片是否被点击
if i in self.click_list and self.win_list[i] == 1:
card_state = 3
# 卡片是否被点击
if i in self.click_list and self.win_list[i] == 2:
card_state = 4
card = Card(x, y, card_state)
card.update()
self.screen.blit(card.image, card.rect)
# 计算鼠标点击卡片
def mouse_card(self, mosx, mosy):
for i, (x, y) in enumerate(self.points):
if (mosx >= x and mosx <= (x + 100)) and (mosy >= y and mosy <= (y + 100)):
print("翻牌,点到卡片序号为", i)
self.click_list.append(i)
def run(self):
while True:
self.clock.tick(60)
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == MOUSEBUTTONDOWN:
mosx, mosy = event.pos
self.mouse_card(mosx, mosy)
self.set_bg()
self.set_card()
pygame.display.update()
if name == ‘__main__’:
g = Game()
g.run()