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装璜器模式
- 动静的增加批改类性能
- 一个类提供了一项性能,如果要在批改并增加额定的性能,传统计划须要写一个子类继承,并从新实现类办法
- 应用装璜器模式,仅须要在运行时减少一个装璜器对象
// 例如批改 Canvas 的 draw 办法
class Canvas {
private $data;
private $decorators; // 用于保留所有装璜器
public function init($hei,$wid){for($i=0;$i<$hei;$i++){for($i=0;$i<$wid;$i++){$data[$i][$j] = "*";
}
}
$this->data = $data;
}
public function rect($a1,$a2,$b1,$b2) {foreach($this->data as $k1->$line){if($k1<$a1 or $k1 > $a2) continue;
foreach($line as $k2 => $item){if($k2<$b2 or $k2> $b2) contine;
$this->data[$k1][$2] = ' ';
}
}
}
public function draw(){
foreach ($this->data as
$line){foreach ($lien as $item) {echo $item;}
echo PHP_EOL:
}
}
// 用于减少装璜器
public function addDecorator(Decorator $decorator){$this->decorators[] = $decorator;
}
// 前置执行
public function before(){foreach($this->decorators as $decorator) {$decorator->before();
}
}
public function after(){$decorators = array_reserse($this->decorator);
foreach($decorators as $decorator) {$decorator->before();
}
}
}
// 装璜器接口 在某个办法之前,之后退出额定操作
interface Decorator {public function beforDraw();
public function afterDraw();}
class ColorDecorator implements Decorator {
private $color;
public function __construct($color){$this->color = $color;}
public function before(){echo 'before'.$this->color;}
public function after(){echo 'after';}
}
$c = new Canvas();
$c->addDecorator(new ColorDecorator('red')); // 减少不同的装璜器,进行不同的批改
$c->rect(1,6,2,12);
$c->draw();
正文完