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关于nacos:Nacos-服务端处理心跳请求

服务端用 InstanceController#beat 办法接管心跳申请。

InstanceController#beat

这里会判断是否曾经有实例,如果没有就创立实例,而后再开始查看心跳。

public ObjectNode beat(HttpServletRequest request) throws Exception {ObjectNode result = JacksonUtils.createEmptyJsonNode();
    // 设置心跳工夫,会间接改客户端的心跳工夫
    result.put(SwitchEntry.CLIENT_BEAT_INTERVAL, switchDomain.getClientBeatInterval());
    String beat = WebUtils.optional(request, "beat", StringUtils.EMPTY);
    // 其余略
    // 通过 namespaceId, serviceName, clusterName, ip, port 获取 Instance
    Instance instance = serviceManager.getInstance(namespaceId, serviceName, clusterName, ip, port);
    // 如果没有,则注册
    if (instance == null) {
        // 这个是通过 beat 判断的,如果是第一次,则 beat 有信息,就会创立 clientBeat
        // 如果不是第一次,失常 instance 不为空的,所以此时为空阐明可能被移除了
        if (clientBeat == null) {result.put(CommonParams.CODE, NamingResponseCode.RESOURCE_NOT_FOUND);
            return result;
        }
        // 其余略
        // 注册
        serviceManager.registerInstance(namespaceId, serviceName, instance);
    }
    // 从 serviceMap 缓存获取 Service
    Service service = serviceManager.getService(namespaceId, serviceName);
    
    if (service == null) {
        throw new NacosException(NacosException.SERVER_ERROR,
                "service not found:" + serviceName + "@" + namespaceId);
    }
    // 不是第一次,组装 clientBeat
    if (clientBeat == null) {clientBeat = new RsInfo();
        clientBeat.setIp(ip);
        clientBeat.setPort(port);
        clientBeat.setCluster(clusterName);
    }
    // 解决心跳
    service.processClientBeat(clientBeat);
    
    result.put(CommonParams.CODE, NamingResponseCode.OK);
    if (instance.containsMetadata(PreservedMetadataKeys.HEART_BEAT_INTERVAL)) {result.put(SwitchEntry.CLIENT_BEAT_INTERVAL, instance.getInstanceHeartBeatInterval());
    }
    result.put(SwitchEntry.LIGHT_BEAT_ENABLED, switchDomain.isLightBeatEnabled());
    return result;
}

ServiceManager#getInstance

通过 ip 和端口获取实例

public Instance getInstance(String namespaceId, String serviceName, String cluster, String ip, int port) {
    // 从 serviceMap 缓存获取 Service
    Service service = getService(namespaceId, serviceName);
    if (service == null) {return null;}
    
    List<String> clusters = new ArrayList<>();
    clusters.add(cluster);
    // 从 clusters 集群获取 Instance 汇合
    List<Instance> ips = service.allIPs(clusters);
    if (ips == null || ips.isEmpty()) {return null;}
    // 通过 ip 和端口获取实例
    for (Instance instance : ips) {if (instance.getIp().equals(ip) && instance.getPort() == port) {return instance;}
    }
    
    return null;
}

Service#processClientBeat

封装 Runnable 对象,放入线程池。

public void processClientBeat(final RsInfo rsInfo) {
    // 创立 ClientBeatProcessor 对象,这个是 Runnable,所以线程池会调用他的 run 办法
    ClientBeatProcessor clientBeatProcessor = new ClientBeatProcessor();
    clientBeatProcessor.setService(this);
    clientBeatProcessor.setRsInfo(rsInfo);
    HealthCheckReactor.scheduleNow(clientBeatProcessor);
}

ClientBeatProcessor#run

找到对应的 Instance,设置最初心跳工夫,并设置为衰弱的,最初播送音讯。

public void run() {
    Service service = this.service;
    if (Loggers.EVT_LOG.isDebugEnabled()) {Loggers.EVT_LOG.debug("[CLIENT-BEAT] processing beat: {}", rsInfo.toString());
    }
    
    String ip = rsInfo.getIp();
    String clusterName = rsInfo.getCluster();
    int port = rsInfo.getPort();
    Cluster cluster = service.getClusterMap().get(clusterName);
    // 获取所有 Instance
    List<Instance> instances = cluster.allIPs(true);
    
    for (Instance instance : instances) {
        //  通过 ip 和端口获取 Instance
        if (instance.getIp().equals(ip) && instance.getPort() == port) {if (Loggers.EVT_LOG.isDebugEnabled()) {Loggers.EVT_LOG.debug("[CLIENT-BEAT] refresh beat: {}", rsInfo.toString());
            }
            // 设置最初心跳工夫
            instance.setLastBeat(System.currentTimeMillis());
            // 没有被标记且不不衰弱的,设置为衰弱
            if (!instance.isMarked()) {if (!instance.isHealthy()) {instance.setHealthy(true);
                    Loggers.EVT_LOG
                            .info("service: {} {POS} {IP-ENABLED} valid: {}:{}@{}, region: {}, msg: client beat ok",
                                    cluster.getService().getName(), ip, port, cluster.getName(),
                                    UtilsAndCommons.LOCALHOST_SITE);
                    // 播送音讯
                    getPushService().serviceChanged(service);
                }
            }
        }
    }
}

PushService#onApplicationEvent

播送音讯后,监听 ServiceChangeEvent 类型的类会调用 onApplicationEvent 办法。这里次要是封装 UDP 数据并发送。

public void onApplicationEvent(ServiceChangeEvent event) {Service service = event.getService();
    String serviceName = service.getName();
    String namespaceId = service.getNamespaceId();

    Future future = GlobalExecutor.scheduleUdpSender(() -> {
        try {Loggers.PUSH.info(serviceName + "is changed, add it to push queue.");
            ConcurrentMap<String, PushClient> clients = clientMap
                    .get(UtilsAndCommons.assembleFullServiceName(namespaceId, serviceName));
            if (MapUtils.isEmpty(clients)) {return;}

            Map<String, Object> cache = new HashMap<>(16);
            long lastRefTime = System.nanoTime();
            // 遍历 PushClient 汇合
            for (PushClient client : clients.values()) {
                // 过期了就算了
                if (client.zombie()) {Loggers.PUSH.debug("client is zombie:" + client.toString());
                    clients.remove(client.toString());
                    Loggers.PUSH.debug("client is zombie:" + client.toString());
                    continue;
                }

                Receiver.AckEntry ackEntry;
                Loggers.PUSH.debug("push serviceName: {} to client: {}", serviceName, client.toString());
                String key = getPushCacheKey(serviceName, client.getIp(), client.getAgent());
                byte[] compressData = null;
                Map<String, Object> data = null;
                if (switchDomain.getDefaultPushCacheMillis() >= 20000 && cache.containsKey(key)) {org.javatuples.Pair pair = (org.javatuples.Pair) cache.get(key);
                    compressData = (byte[]) (pair.getValue0());
                    data = (Map<String, Object>) pair.getValue1();

                    Loggers.PUSH.debug("[PUSH-CACHE] cache hit: {}:{}", serviceName, client.getAddrStr());
                }
                // 封装 UDP 数据,如果数据大于 1kb 则压缩,compressIfNecessary 这个办法判断
                if (compressData != null) {ackEntry = prepareAckEntry(client, compressData, data, lastRefTime);
                } else {ackEntry = prepareAckEntry(client, prepareHostsData(client), lastRefTime);
                    if (ackEntry != null) {cache.put(key, new org.javatuples.Pair<>(ackEntry.origin.getData(), ackEntry.data));
                    }
                }

                Loggers.PUSH.info("serviceName: {} changed, schedule push for: {}, agent: {}, key: {}",
                        client.getServiceName(), client.getAddrStr(), client.getAgent(),
                        (ackEntry == null ? null : ackEntry.key));
                // 发送 udp 数据
                udpPush(ackEntry);
            }
        } catch (Exception e) {Loggers.PUSH.error("[NACOS-PUSH] failed to push serviceName: {} to client, error: {}", serviceName, e);

        } finally {futureMap.remove(UtilsAndCommons.assembleFullServiceName(namespaceId, serviceName));
        }

    }, 1000, TimeUnit.MILLISECONDS);

    futureMap.put(UtilsAndCommons.assembleFullServiceName(namespaceId, serviceName), future);

}

PushService#udpPush

发送 UDP 数据,会重试 10 次。每 10 秒查看一次。

private static Receiver.AckEntry udpPush(Receiver.AckEntry ackEntry) {if (ackEntry == null) {Loggers.PUSH.error("[NACOS-PUSH] ackEntry is null.");
        return null;
    }
    // 重试最大次数还没胜利,就删除 ackMap 和 udpSendTimeMap 的内容
    if (ackEntry.getRetryTimes() > MAX_RETRY_TIMES) {Loggers.PUSH.warn("max re-push times reached, retry times {}, key: {}", ackEntry.retryTimes, ackEntry.key);
        ackMap.remove(ackEntry.key);
        udpSendTimeMap.remove(ackEntry.key);
        failedPush += 1;
        return ackEntry;
    }

    try {if (!ackMap.containsKey(ackEntry.key)) {totalPush++;}
        ackMap.put(ackEntry.key, ackEntry);
        udpSendTimeMap.put(ackEntry.key, System.currentTimeMillis());

        Loggers.PUSH.info("send udp packet:" + ackEntry.key);
        // udp 发送
        udpSocket.send(ackEntry.origin);

        ackEntry.increaseRetryTime();
        // 10 秒查看一次
        GlobalExecutor.scheduleRetransmitter(new Retransmitter(ackEntry),
                TimeUnit.NANOSECONDS.toMillis(ACK_TIMEOUT_NANOS), TimeUnit.MILLISECONDS);

        return ackEntry;
    } catch (Exception e) {Loggers.PUSH.error("[NACOS-PUSH] failed to push data: {} to client: {}, error: {}", ackEntry.data,
                ackEntry.origin.getAddress().getHostAddress(), e);
        ackMap.remove(ackEntry.key);
        udpSendTimeMap.remove(ackEntry.key);
        failedPush += 1;

        return null;
    }
}

Retransmitter#run

每 10 秒查看是否发送胜利,如果没发送胜利,就持续发送,最多 10 次。

public void run() {if (ackMap.containsKey(ackEntry.key)) {Loggers.PUSH.info("retry to push data, key:" + ackEntry.key);
        udpPush(ackEntry);
    }
}

Receiver#run

PushService 创立的时候,会开启 Receiver 的线程。

static {
    // 其余略
    Receiver receiver = new Receiver();
    Thread inThread = new Thread(receiver);
    inThread.setDaemon(true);
    inThread.setName("com.alibaba.nacos.naming.push.receiver");
    inThread.start();
    // 其余略
}

他这里会有个 while(true),收到申请后移除 ackMap 对应的 key。

public void run() {while (true) {
        // 其余略
        String ackKey = getAckKey(ip, port, ackPacket.lastRefTime);
        AckEntry ackEntry = ackMap.remove(ackKey);
        // 其余略
    }
}

播送总结

播送的时候,会往 ackMap 存入值,播送过程失败就从 ackMap 移除对应的值。有时候 UDP 申请不胜利,那这个值始终会在 ackMap,这个时候,Retransmitter 每隔 10 秒就会去 ackMap 看看有没有胜利,如果没有胜利,他就会去重试,直至达到重试最大次数。另外还有一个线程,会去监听 UDP 响应,如果收到了响应,就会从 ackMap 移除对应的值。这个 UDP 是发送给客户端的,Nacos – HostReactor 的创立提到了收到申请后的解决,让客户端本人去更新信息。

心跳总结

次要是收到心跳申请后,更新心跳的工夫、衰弱状态以及播送

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