关于java:Thread线程知识点讲解

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本文出处 Thread 线程知识点解说 转载请阐明出处

外部属性

// 线程名,如果创立时没有指定则应用 Thread- + 创立序列号
private volatile String name;
   // 线程优先级  Java 只是给操作系统一个优先级的参考值,线程最终在操作系统的优先级是多少还是由操作系统决定。private int priority;

    // 守护线程 
    private boolean daemon = false;

    // 为 JVM 保留字段
    private boolean stillborn = false;
    private long eetop;

    /* What will be run. */
    private Runnable target;

    // 线程组,每一个线程必然存于一个线程组中,线程不能独立于线程组外
    private ThreadGroup group;

    // 类加载器,当线程须要加载类时,会应用外部类加器
    private ClassLoader contextClassLoader;

    /* For autonumbering anonymous threads. */
    private static int threadInitNumber;
    private static synchronized int nextThreadNum() {return threadInitNumber++;}

    /* ThreadLocal values pertaining to this thread. This map is maintained
     * by the ThreadLocal class. */
    ThreadLocal.ThreadLocalMap threadLocals = null;

    /*
     * InheritableThreadLocal values pertaining to this thread. This map is
     * maintained by the InheritableThreadLocal class.
     */
    ThreadLocal.ThreadLocalMap inheritableThreadLocals = null;

    /*
     * The requested stack size for this thread, or 0 if the creator did
     * not specify a stack size.  It is up to the VM to do whatever it
     * likes with this number; some VMs will ignore it.
     */
    private final long stackSize;

    /*
     * JVM-private state that persists after native thread termination.
     */
    private long nativeParkEventPointer;

    /*
     * Thread ID
     */
    private final long tid;

    /* For generating thread ID */
    private static long threadSeqNumber;

    // 这个线程号是整个 Thread 类共享的
    private static synchronized long nextThreadID() {return ++threadSeqNumber;}

    /*
     * 线程状态
     */
    private volatile int threadStatus;

构造函数

    public Thread() {this(null, null, "Thread-" + nextThreadNum(), 0);
    }

    public Thread(ThreadGroup group, Runnable target, String name,
                  long stackSize) {this(group, target, name, stackSize, null, true);
    }

    private Thread(ThreadGroup g, Runnable target, String name,
                   long stackSize, AccessControlContext acc,
                   boolean inheritThreadLocals) {if (name == null) {throw new NullPointerException("name cannot be null");
        }

        this.name = name;

        Thread parent = currentThread(); // 从创立 Thread 的线程中获取到父线程
        SecurityManager security = System.getSecurityManager();
        if (g == null) {
            /* Determine if it's an applet or not */

            /* If there is a security manager, ask the security manager
               what to do. */
            if (security != null) {g = security.getThreadGroup();
            }

            /* If the security manager doesn't have a strong opinion
               on the matter, use the parent thread group. */
            if (g == null) { // 没有设置线程组则应用以后线程的线程组
                g = parent.getThreadGroup();}
        }

        /* checkAccess regardless of whether or not threadgroup is
           explicitly passed in. */
        g.checkAccess();

        /*
         * Do we have the required permissions?
         */
        if (security != null) {if (isCCLOverridden(getClass())) {
                security.checkPermission(SecurityConstants.SUBCLASS_IMPLEMENTATION_PERMISSION);
            }
        }
        // 对没有启动线程进行计数
        g.addUnstarted();

        this.group = g;
        // 如果在创立线程时没有设置守护线程,优先级、类加器这些,全部都是以后现场的
        this.daemon = parent.isDaemon();
        this.priority = parent.getPriority();
        if (security == null || isCCLOverridden(parent.getClass()))
            this.contextClassLoader = parent.getContextClassLoader();
        else
            this.contextClassLoader = parent.contextClassLoader;
        this.inheritedAccessControlContext =
                acc != null ? acc : AccessController.getContext();
        this.target = target;
        setPriority(priority);
        if (inheritThreadLocals && parent.inheritableThreadLocals != null)
            this.inheritableThreadLocals =
                ThreadLocal.createInheritedMap(parent.inheritableThreadLocals);
        /* Stash the specified stack size in case the VM cares */
        this.stackSize = stackSize;

        /* Set thread ID */
        this.tid = nextThreadID();}

构造方法其实都是对 Thread 外部属性进行初始化,比方线程名、优先级、类加器、线程 Id。如果没有设置这些属性全副继承自以后的。让我比拟奇怪是十分重要的 threadStatus 没有赋值,而是应用了默认值,我猜测这个变量全程都是由 c ++ 来变更的,所以不必要应用 Java 进行赋值。
曾经初始化的线程对象能够通过 set 办法去批改守护线程、线程名、优先级。

线程状态

 public enum State {
        /**
         * Thread state for a thread which has not yet started.
         */
        NEW,

        /**
         * Thread state for a runnable thread.  A thread in the runnable
         * state is executing in the Java virtual machine but it may
         * be waiting for other resources from the operating system
         * such as processor.
         */
        RUNNABLE,

        /**
         * Thread state for a thread blocked waiting for a monitor lock.
         * A thread in the blocked state is waiting for a monitor lock
         * to enter a synchronized block/method or
         * reenter a synchronized block/method after calling
         * {@link Object#wait() Object.wait}.
         */
        BLOCKED,

        /**
         * Thread state for a waiting thread.
         * A thread is in the waiting state due to calling one of the
         * following methods:
         * <ul>
         *   <li>{@link Object#wait() Object.wait} with no timeout</li>
         *   <li>{@link #join() Thread.join} with no timeout</li>
         *   <li>{@link LockSupport#park() LockSupport.park}</li>
         * </ul>
         *
         * <p>A thread in the waiting state is waiting for another thread to
         * perform a particular action.
         *
         * For example, a thread that has called {@code Object.wait()}
         * on an object is waiting for another thread to call
         * {@code Object.notify()} or {@code Object.notifyAll()} on
         * that object. A thread that has called {@code Thread.join()}
         * is waiting for a specified thread to terminate.
         */
        WAITING,

        /**
         * Thread state for a waiting thread with a specified waiting time.
         * A thread is in the timed waiting state due to calling one of
         * the following methods with a specified positive waiting time:
         * <ul>
         *   <li>{@link #sleep Thread.sleep}</li>
         *   <li>{@link Object#wait(long) Object.wait} with timeout</li>
         *   <li>{@link #join(long) Thread.join} with timeout</li>
         *   <li>{@link LockSupport#parkNanos LockSupport.parkNanos}</li>
         *   <li>{@link LockSupport#parkUntil LockSupport.parkUntil}</li>
         * </ul>
         */
        TIMED_WAITING,

        /**
         * Thread state for a terminated thread.
         * The thread has completed execution.
         */
        TERMINATED;
    }

线程状态常常被问于面试中,几个状态和代表涵义大家都有记一记。

状态 形容 场景
NEW Thread 线程刚刚被创立,创立状态 new Thread
RUNNABLE 运行状态,线程正在运行中 Thread.start
BLOCKED 梗塞状态 synchronized 竞争失败
WAITING 期待,这种状态要么有限期待上来,要么被唤醒 Object.wait、Lock
TIMED_WAITING 期待超时,在期待时设置了工夫,到时会主动唤醒 Thread.sleep、LockSupport.parkNanos
TERMINATED 死亡状态 线程曾经执行完工作

从下图能够发现从创立 -> 运行 -> 死亡 这个过程是不可逆的。

线程运行和进行

    public synchronized void start() {
        /**
         * This method is not invoked for the main method thread or "system"
         * group threads created/set up by the VM. Any new functionality added
         * to this method in the future may have to also be added to the VM.
         *
         * A zero status value corresponds to state "NEW".
         */
        if (threadStatus != 0)  // 状态必须是创立状态  NEW,避免一个对象屡次调用 start 办法
            throw new IllegalThreadStateException();

        /* Notify the group that this thread is about to be started
         * so that it can be added to the group's list of threads
         * and the group's unstarted count can be decremented. */
        group.add(this);  // 退出线程组容器中,未开始线程数 -1  

        boolean started = false;
        try {start0();  
            started = true;
        } finally {
            try {
                 // 进入到这里,则 start0 创立一个线程失败了,要从线程组中删除它,未开始线程再加回来
                if (!started) {group.threadStartFailed(this);
                }
            } catch (Throwable ignore) {
                /* do nothing. If start0 threw a Throwable then
                  it will be passed up the call stack */
            }
        }
    }

    private native void start0();

start办法比较简单的,先判断状态是否正确,在创立之前退出到线程组外面,失败了再移除。start0 办法应该就是调用系统资源真正去创立一个线程了,而且线程状态也是由这个办法批改的。

run办法只有应用 Thread 来创立线程,并且应用 Runnable 传参才会执行这里 run 办法,继承形式应该是间接调用子类 run 办法了。

    public void run() {if (target != null) {  // 有传入 Runnable 对象,则调用该对象实现 run 办法
            target.run();}
    }

stop办法尽管在 Java2 曾经被官网停用了,很值得去理解下的。

    @Deprecated(since="1.2")
    public final void stop() {SecurityManager security = System.getSecurityManager();
        if (security != null) {checkAccess();
            if (this != Thread.currentThread()) {security.checkPermission(SecurityConstants.STOP_THREAD_PERMISSION);
            }
        }
        // A zero status value corresponds to "NEW", it can't change to
        // not-NEW because we hold the lock.
        if (threadStatus != 0) { // 不是 NEW,线程曾经运行了,如果被挂起了,须要对它进行唤醒
            resume(); // Wake up thread if it was suspended; no-op otherwise}

        // The VM can handle all thread states
        stop0(new ThreadDeath()); // 进行线程,并且抛出一个异样给 JVM
    }

    private native void stop0(Object o);

看完这个办法,也没有看进去 stop() 能干什么,我也不是很分明这个 stop 能干什么,我将写几个例子验证性能。
创立几个线程去执行下工作,执行一会后,对所有线程调用 stop 办法,是否会退出工作。

public class ThreadStopTest {public static void main(String[] args) {ThreadStopTest t = new ThreadStopTest();
        Runnable r = () -> {
          int i = 0;
          while (i < 1000){t.spinMills(500);
              System.out.println(Thread.currentThread().getName() + ":" + i);
              i++;
          }
        };

        Thread t1 = new Thread(r);
        Thread t2 = new Thread(r);
        Thread t3 = new Thread(r);
        t1.start();
        t2.start();
        t3.start();
        t.spinMills(2000);
        t1.stop();
        t2.stop();
        t3.stop();}

    public void spinMills(long millisecond){long start = System.currentTimeMillis();
       while (System.currentTimeMillis() - start < millisecond){// 自旋,模仿执行工作}
    }
}

执行后果

Thread-1 : 0
Thread-0 : 0
Thread-2 : 0
Thread-1 : 1
Thread-0 : 1
Thread-2 : 1
Thread-2 : 2
Thread-1 : 2
Thread-0 : 2

调用完 stop 办法,线程立即退出工作,连一个异样都没有抛出的,真的是十分罗唆。如果有人不下心应用 stop 办法,呈现问题都十分难排除,所以 Java 官网早早就停止使用它了,具体看官网阐明

如果想优雅进行一个正在运行的线程,官网倡议应用interrupted()。线程中断就是指标线程发送一个中断信号,可能收到中断信号线程本人实现退出逻辑。简略点说就是线程 A 在干活,忽然有集体对它做了一个动作,线程 A 在晓得这个动作涵义,它会晓得本人要停下来。说白这就一个动作,如果线程逻辑没有解决这个动作代码,线程并不会退出的。看下 Thread 类外面有那些办法。

办法 备注
interrupt() 中断指标线程,给指标线程发一个中断信号,线程被打上中断标记
isInterrupted() 判断指标线程是否被中断,不会革除中断标记
interrupted 判断指标线程是否被中断,会革除中断标记

实现一个简略例子

    public static void main(String[] args) throws InterruptedException {Runnable r = () -> {while (!Thread.currentThread().isInterrupted()){
                //do some
                System.out.println(System.currentTimeMillis());
            }
            System.out.println("线程筹备退出啦");
            Thread.interrupted();};
        Thread t = new Thread(r);
        t.start();
        Thread.sleep(1000);
        t.interrupt();}

下面代码外围是中断状态,如果中断被革除了,那程序不会跳出 while 循环的,上面改一下,增加一个 sleep 办法

    public static void main(String[] args) throws InterruptedException {Runnable r = () -> {while (!Thread.currentThread().isInterrupted()){
                //do some
                try {Thread.sleep(400);
                } catch (InterruptedException e) {e.printStackTrace();
                }
                System.out.println(System.currentTimeMillis());
            }
            System.out.println("线程筹备退出啦");
            Thread.interrupted();};
        Thread t = new Thread(r);
        t.start();
        Thread.sleep(1000);
        t.interrupt();}

执行后果:发送中断后,Thread.sleep 间接抛出一个异样,并不会跳出循环。
因为 sleep 会响应中断,抛出一个中断异样,再革除线程中断状态。再回到 while 判断时,中断状态曾经被革除了,持续循环上来。
sleep()是一个动态 native 办法,使以后执行的线程休眠指定工夫,然而休眠的线程不会放弃监控器的锁(synchronized), 当任何线程要中断以后线程时,会抛出 InterruptedException 异样,并且清理以后线程的中断状态。所以在办法调用上就会抛出这个异样,让调用者去解决中断异样。

join 和 yield 办法

join()就是一个期待办法,期待以后线程工作执行后,再次唤醒被调用的线程,经常用来管制多线程工作执行程序。

    /**
     * Waits at most {@code millis} milliseconds for this thread to
     * die. A timeout of {@code 0} means to wait forever.
     *
     * <p> This implementation uses a loop of {@code this.wait} calls
     * conditioned on {@code this.isAlive}. As a thread terminates the
     * {@code this.notifyAll} method is invoked. It is recommended that
     * applications not use {@code wait}, {@code notify}, or
     * {@code notifyAll} on {@code Thread} instances.
     *
     * @param  millis
     *         the time to wait in milliseconds
     *
     * @throws  IllegalArgumentException
     *          if the value of {@code millis} is negative
     *
     * @throws  InterruptedException
     *          if any thread has interrupted the current thread. The
     *          <i>interrupted status</i> of the current thread is
     *          cleared when this exception is thrown.
     */
    public final synchronized void join(final long millis)
    throws InterruptedException {if (millis > 0) {if (isAlive()) {  // 这里获取线程状态,只是不是开始和死亡就算 alive 了
                final long startTime = System.nanoTime();
                long delay = millis;
                do {wait(delay);
                } while (isAlive() && (delay = millis -
                        TimeUnit.NANOSECONDS.toMillis(System.nanoTime() - startTime)) > 0); // 在指定工夫内沉睡
            }
        } else if (millis == 0) {while (isAlive()) {wait(0);
            }
        } else {throw new IllegalArgumentException("timeout value is negative");
        }
    }

想理解办法次要看办法正文就行,在指定工夫内期待被调用者的线程死亡,如果没有死亡工夫到了会自行唤醒,如果工夫为 0 则永远期待上来,直到执行线程执行完工作。唤醒是由 notifyAll 执行的,然而没看见在哪里执行这个办法。查了一下材料晓得每个线程执行实现后都会调用 exit()办法,在 exit 会调用 notifyAll。
yield(): 单词翻译过去就是退让的意思。次要作用当线程获取到执行权时,调用这个办法会被动让出执行器,它跟下面 wait、sleep 不同,线程状态是没有扭转的,此时任然是 RUN。比方一个线程获取锁失败了,这时线程什么不能干,获取锁自身是很快,此时将线程挂起了,有点得失相当,不如此时让出 CPU 执行器,让其余线程去执行。既不会节约 CPU 宝贵时间,也不须要太消耗性能。这个办法常常用于 java.util.concurrent.locks 包下同步办法,看过并发工具类的同学应该都意识它。

线程间合作

wait 办法让以后线程进入期待状态 (WAITING),并且开释监控锁,只有当其余线程调用 notify 或者 notifyAll 才会唤醒线程。
notify 唤醒一个在期待状态的线程,从新进入 RUNNABLE 状态。
notifyAll 唤醒所有正在期待状态的线程,从新进入 RUNNABLE 状态。
下面三个办法都必须在监控锁(synchronized)下应用,不然会抛出 IllegalMonitorStateException。
wait、notify 两个办法联合就能够实现线程之间合作。比方最经典的生产者 - 消费者模型:当上游消费者发送发送信息太多,导致队列挤压曾经满了,这时消费者这边能够应用 wait, 让生产者停下里,当消费者曾经开始生产了,此时队列曾经被生产走一个信息了,有空间了,消费者能够调用 notify,让上游生产者持续运作起来。当队列外面信息曾经被生产完时,消费者会调用 wait,让线程进入期待中,当上游线程有信息发送到队列时,此时队列中信息就不是全空的了,就能够调用 wait 唤醒一个期待消费者。这样就能够造成线程之间互相通信的成果了。
简略实现消费者 - 生产者模型

    public void push(T t){synchronized (lock){
            size++;
            if (size == QUEUE_CAPACTIY) {
                try {lock.wait();
                } catch (InterruptedException e) {e.printStackTrace();
                }
            }
            lock.notify();
            // 入队列中
        }
    }

    public T poll(){synchronized (lock){
            size--;
            if (size == 0) {
                try {lock.wait();
                } catch (InterruptedException e) {e.printStackTrace();
                }
            }
            lock.notify();
            return T;
        }
    }

Callable 和 Thread 关系

咱们晓得了所有的线程其实都是 Thread.start 去创立的,重写 run 办法达到异样执行工作,然而 Callable 这个接口是否也是应用 Thread 或者 Runnable 接口,次要看 FutureTask 就晓得如何实现了。
看下 run 办法

    public void run() {
           // 如果线程曾经被创立了,则不须要再次执行工作了
        if (state != NEW ||
            !RUNNER.compareAndSet(this, null, Thread.currentThread()))  
            return;
        try {
            Callable<V> c = callable;  //callable 办法实现类
            if (c != null && state == NEW) { // 刚刚初始化的状态
                V result;
                boolean ran;
                try {result = c.call(); // 执行工作
                    ran = true;
                } catch (Throwable ex) {
                    result = null;
                    ran = false;
                    setException(ex); // 保留异样, 将期待队列的线程全副唤醒过去
                }
                if (ran)
                    set(result); // 保留执行后果,将期待队列的线程全副唤醒过去
            }
        } finally {
            // runner must be non-null until state is settled to
            // prevent concurrent calls to run()
            runner = null;
            // state must be re-read after nulling runner to prevent
            // leaked interrupts
            int s = state;
            if (s >= INTERRUPTING)
                handlePossibleCancellationInterrupt(s);
        }
    }

能够看出 Callable 依然是应用 Thread 来创立线程的,外部通过保护 state 来判断工作状态,在 run 办法中执行 call 办法,保留异样和执行后果。
看下 get() 如何获取执行后果的吧

    public V get() throws InterruptedException, ExecutionException {
        int s = state;
        if (s <= COMPLETING)  // 还在执行中
            s = awaitDone(false, 0L);  // 期待工作执行实现或者中断,会梗塞调用线程
        return report(s);
    }

   /**
     * Awaits completion or aborts on interrupt or timeout.
     *
     * @param timed true if use timed waits
     * @param nanos time to wait, if timed
     * @return state upon completion or at timeout
     */
    private int awaitDone(boolean timed, long nanos)
        throws InterruptedException {
        // The code below is very delicate, to achieve these goals:
        // - call nanoTime exactly once for each call to park
        // - if nanos <= 0L, return promptly without allocation or nanoTime
        // - if nanos == Long.MIN_VALUE, don't underflow
        // - if nanos == Long.MAX_VALUE, and nanoTime is non-monotonic
        //   and we suffer a spurious wakeup, we will do no worse than
        //   to park-spin for a while
        long startTime = 0L;    // Special value 0L means not yet parked
        WaitNode q = null;
        boolean queued = false;
        for (;;) { 
            int s = state;
            if (s > COMPLETING) { // 如果状态曾经有执行中变成其余,间接将状态返回
                if (q != null)
                    q.thread = null;
                return s;
            }
            else if (s == COMPLETING) // 正在执行中,让出 CPU 执行权,而不是变换线程状态
                // We may have already promised (via isDone) that we are done
                // so never return empty-handed or throw InterruptedException
                Thread.yield();
            else if (Thread.interrupted()) { // 解决线程中断,退出自旋
                removeWaiter(q);  // 删除队列中的线程
                throw new InterruptedException();}
            else if (q == null) {if (timed && nanos <= 0L)
                    return s;
                q = new WaitNode();}
            else if (!queued)  // 将期待后果线程放入一个队列中,其实这个队列就是来解决期待后果线程的中断的
                queued = WAITERS.weakCompareAndSet(this, q.next = waiters, q);
            else if (timed) {
                final long parkNanos;
                if (startTime == 0L) { // first time
                    startTime = System.nanoTime();
                    if (startTime == 0L)
                        startTime = 1L;
                    parkNanos = nanos;
                } else {long elapsed = System.nanoTime() - startTime;
                    if (elapsed >= nanos) {removeWaiter(q);
                        return state;
                    }
                    parkNanos = nanos - elapsed;
                }
                // nanoTime may be slow; recheck before parking
                if (state < COMPLETING) // 工作没有启动,挂起期待线程
                    LockSupport.parkNanos(this, parkNanos);
            }
            else
                LockSupport.park(this); // 工作没有开始,挂起调用者,工作实现后会将它唤醒的
        }
    }

当初根本就明了,应用 run 调用 call 办法,将执行后果保存起来,而后 get 办法这边应用自旋办法期待执行后果,并且应用队列将期待的线程保存起来,来解决线程的唤醒、中断。

总结

这里简略说了 Thread 的构造方法,属性设置,比拟重要就是线程几个状态,状态流转、线程启动进行,中断解决, 几个罕用办法的介绍。简略说了下 FutureTask 实现原理, 联合下面提到的知识点,下面提到这些常识都是挺重要的,你能够看到大部分 Java 并发类都用到这些常识来开发的,频繁呈现在面试中也是能够了解的。

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