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CSE355/AMS345 Programming Assignment
Jie Gao
For this programming assignment you can use your favorite platform and favorite programming language
in your implementation. The task is to implement one of the following algorithms as listed below.

  1. Graham Scan Algorithm for computing convex hull for points in the plane.
    Input: the coordinates of n points.
    Output: a convex polygon representing the convex hull.
  2. Triangulation of a simple polygon.
    Input: the vertices of the polygon.
    Output: a triangulation of the polygon.
  3. Given a triangulation, use the flip algorithm to turn it into a Delaunay triangulation.
    Input: a set of points and their triangulation.
    Output: a Delaunay triangulation of the same points.
    We will provide sample input and sample output files for each algorithm in separate files.
    You will get 80% of the total grade if your program assumes no degeneracy, i.e., no three points are on
    a line, no four points on a circle, etc. To get full marks you will need to handle possible degeneracies in the
    input.
    Submission requires a zipped folder of all source files together with a README file explaining how to
    run your program. If needed, you may be asked to show a demo of your program to the TA.
    Please submit to blackboard the final program and README file by Dec 16th.
    In the inputs and outputs below, a set of points, a polygon, and a triangulation may be specified as
    follows:
    Set of points: the first line shows the number of points. After that, each line shows the [x, y] coordinates
    of one input point.
    Example:
    3
    [5, 26]
    [76, ?23]
    [20, 221]
    Polygon: same as the set of points, with its vertices given in counterclockwise order.
    Department of Computer Science, Stony Brook University, Stony Brook, NY 11794. Email: jgao@cs.sunysb.edu
    1
    Triangulation: this assumes a reference set of points. The points are assigned indices in the following
    order: the first point has index 1, the second point has index 2, etc.
    The triangles are listed as follows: the first line gives the total number of the triangles in the triangulation.
    After that, each line is a triple of indices [i, j, k] representing a triangle spanning three vertices
    with indices i, j, k.
    Example: a (trivial) triangulation of 3 points.
    3
    [5, 26]
    [76, 23]
    [20, 221]
    1
    [1, 2, 3]
    For your implementations, you may assume that the number of points n ≤ 100 and all coordinate
    values x, y are integers s.t. x, y ∈ [250, 250].
    WX:codehelp
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