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以下是应用.md 格局别离实现 Go 语言、Rust、C 语言、PHP、Node.js 和 Zig 的继承代码的示例:
Go 语言
package main
import "fmt"
type Animal struct {name string}
func (a Animal) Speak() {fmt.Println("Animal speaks...")
}
type Dog struct {
Animal
breed string
}
func (d Dog) Speak() {fmt.Println("Dog barks...")
}
func main() {animal := Animal{}
animal.Speak()
dog := Dog{Animal: Animal{name: "Tom"}, breed: "Labrador"}
dog.Speak()}
Rust
trait Speak {fn speak(&self);
}
struct Animal {name: String,}
impl Speak for Animal {fn speak(&self) {println!("Animal speaks...");
}
}
struct Dog {
animal: Animal,
breed: String,
}
impl Speak for Dog {fn speak(&self) {println!("Dog barks...");
}
}
fn main() {let animal = Animal { name: String::from("Animal") };
animal.speak();
let dog = Dog {animal: Animal { name: String::from("Tom") }, breed: String::from("Labrador") };
dog.speak();}
C 语言
#include <stdio.h>
#include <stdlib.h>
typedef struct {void (*speak)(void*);
char* name;
} Animal;
void animal_speak(void* animal) {printf("Animal speaks...\n");
}
Animal* animal_new() {Animal* animal = (Animal*)malloc(sizeof(Animal));
animal->speak = animal_speak;
return animal;
}
typedef struct {
Animal animal;
char* breed;
} Dog;
void dog_speak(void* dog) {printf("Dog barks...\n");
}
Dog* dog_new(char* name, char* breed) {Dog* dog = (Dog*)malloc(sizeof(Dog));
dog->animal.name = name;
dog->animal.speak = dog_speak;
dog->breed = breed;
return dog;
}
int main() {Animal* animal = animal_new();
animal->speak(animal);
Dog* dog = dog_new("Tom", "Labrador");
dog->animal.speak(dog);
return 0;
}
PHP
<?php
interface Speak {public function speak();
}
class Animal implements Speak {
public $name;
public function speak() {echo "Animal speaks...\n";}
}
class Dog extends Animal {
public $breed;
public function speak() {echo "Dog barks...\n";}
}
$animal = new Animal();
$animal->speak();
$dog = new Dog();
$dog->name = "Tom";
$dog->breed = "Labrador";
$dog->speak();
?>
Node.js
class Animal {constructor(name) {this.name = name;}
speak() {console.log("Animal speaks...");
}
}
class Dog extends Animal {constructor(name, breed) {super(name);
this.breed = breed;
}
speak() {console.log("Dog barks...");
}
}
const animal = new Animal();
animal.speak();
const dog = new Dog("Tom", "Labrador");
dog.speak();
Zig
const std = @import("std");
pub const Interface = struct {speak: fn(self: anytype) void,
};
pub const Animal = struct {
interface: Interface,
name: []u8,};
pub const Dog = struct {
animal: Animal,
breed: []u8,};
pub fn speak(animal: anytype) void {std.debug.print("Animal speaks...\n", .{});
}
pub fn animal_new() Animal {
return Animal {.interface = Interface { .speak = speak},
.name = "Animal",
};
}
pub fn dog_new(name: []const u8, breed: []const u8) Dog {
return Dog {
.animal = Animal {.interface = Interface { .speak = speak},
.name = name,
},
.breed = breed,
};
}
pub fn main() !void {const animal = animal_new();
animal.interface.speak(&animal);
const dog = dog_new("Tom", "Labrador");
dog.animal.interface.speak(&dog);
}
这些是简略的继承示例,用于介绍不同语言中的继承概念。具体的实现形式可能依据需要和语言个性有所差别。
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