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关于golang:手撸golang-etcd-raft协议之7

手撸 golang etcd raft 协定之 7

缘起

最近浏览 [云原生分布式存储基石:etcd 深刻解析] (杜军 , 2019.1)
本系列笔记拟采纳 golang 练习之
gitee: https://gitee.com/ioly/learning.gooop

raft 分布式一致性算法

 分布式存储系统通常会通过保护多个副原本进行容错,以进步零碎的可用性。这就引出了分布式存储系统的外围问题——如何保障多个正本的一致性?Raft 算法把问题分解成了四个子问题:1. 首领选举(leader election)、2. 日志复制(log replication)、3. 安全性(safety)4. 成员关系变动(membership changes)这几个子问题。

指标

  • 依据 raft 协定,实现高可用分布式强统一的 kv 存储

子目标(Day 7)

  • 实现各 raft 节点之间的 rpc 通信

    • 定义 IRaftClientService 服务,治理所有节点的 tcp 长连贯
    • 定义 IRaftClient 接口,封装节点间的 rpc 调用

      • 基于状态模式,辨别已连贯状态和已断开状态
      • 基于事件驱动的逻辑编排
      • 基于读写拆散的字段治理

设计

  • model/IEventDirvenModel: 事件驱动的逻辑编排基类
  • IRaftClientService:治理所有的节点间 rpc 连贯
  • IRaftClient:治理以后节点与某个节点间的 rpc 连贯
  • iClientState:基于状态模式的 rpc 连贯状态接口
  • iStateContext:状态模式下的连贯状态上下文接口
  • tRaftClient:IRaftClient 接口的具体实现,并实现 iStateContext 接口。
  • tConnectedState: 治理已连贯状态的 rpc 连贯

    • 定时 Ping 以检测连贯状态
    • 基于事件驱动的逻辑编排
    • 基于读写拆散的字段治理
  • tBrokenState:治理已断开状态的 rpc 连贯

    • 定时 Dial 以尝试重连贯
    • 基于事件驱动的逻辑编排
    • 基于读写拆散的字段治理

model/IEventDirvenModel.go

事件驱动的逻辑编排基类

package model

type TEventHandleFunc func(e string, args ...interface{})

type IEventDrivenModel interface {hook(e string, handleFunc TEventHandleFunc)
    raise(e string, args ...interface{})
}

type TEventDrivenModel struct {items map[string][]TEventHandleFunc}

func (me *TEventDrivenModel) Hook(e string, handler TEventHandleFunc) {arr, ok := me.items[e]
    if ok {me.items[e] = append(arr, handler)
    } else {me.items[e] = []TEventHandleFunc{handler}
    }
}

func (me *TEventDrivenModel) Raise(e string, args ...interface{}) {if handlers, ok := me.items[e]; ok {
        for _, it := range handlers {it(e, args...)
        }
    }
}

IRaftClientService.go

治理所有的节点间 rpc 连贯

package client

import (
    "learning/gooop/etcd/raft/config"
    "learning/gooop/etcd/raft/rpc"
    netrpc "net/rpc"
    "sync"
)

type tRaftClientService struct {
    cfg config.IRaftConfig
    rwmutex *sync.RWMutex
    clients map[string]IRaftClient
}

func NewRaftClientService(cfg config.IRaftConfig) IRaftClientService {it := new(tRaftClientService)
    it.init(cfg)
    return it
}


func (me *tRaftClientService) init(cfg config.IRaftConfig) {
    me.cfg = cfg
    me.rwmutex = new(sync.RWMutex)
    me.clients = make(map[string]IRaftClient)
}


func (me *tRaftClientService) Using(peerID string, action func(client rpc.IRaftRPC) error) error {
    // check client exists?
    me.rwmutex.RLock()
    it,ok := me.clients[peerID]
    if ok {return action(it)
    }

    var nodeCfg config.IRaftNodeConfig
    for _,it := range me.cfg.Nodes() {if it.ID() == peerID {
            nodeCfg = it
            break
        }
    }
    me.rwmutex.RUnlock()

    // dial to peer
    conn, err := netrpc.Dial("tcp", nodeCfg.Endpoint())
    if err != nil {return err}

    // to create new client
    me.rwmutex.Lock()
    defer me.rwmutex.Unlock()

    // recheck client
    _,ok = me.clients[peerID]
    if ok {defer conn.Close()
        return action(it)
    }

    // create new client
    return action(newRaftClient(nodeCfg, conn))
}

IRaftClient.go

治理以后节点与某个节点间的 rpc 连贯

package client

import "learning/gooop/etcd/raft/rpc"

type IRaftClient interface {
    rpc.IRaftRPC
    iStateContext

    Ping(cmd *PingCmd, ret *PingRet) error
}


type PingCmd struct {
    SenderID string
    Timestamp int64
}

type PingRet struct {
    SenderID string
    Timestamp int64
}

iClientState.go

基于状态模式的 rpc 连贯状态接口

package client

import "learning/gooop/etcd/raft/rpc"

type iClientState interface {
    rpc.IRaftRPC

    Start()
    Ping(cmd *PingCmd, ret *PingRet) error
}

iStateContext.go

状态模式下的连贯状态上下文接口

package client

import (
    "learning/gooop/etcd/raft/config"
    "net/rpc"
)

type iStateContext interface {Config() config.IRaftNodeConfig
    GetConn() *rpc.Client
    SetConn(client *rpc.Client)
    HandleStateChanged(state iClientState)
}

tRaftClient.go

IRaftClient 接口的具体实现,并实现 iStateContext 接口。

package client

import (
    "learning/gooop/etcd/raft/config"
    "net/rpc"
    rrpc "learning/gooop/etcd/raft/rpc"
)

type tRaftClient struct {
    cfg config.IRaftNodeConfig
    conn *rpc.Client
    state iClientState
}

func newRaftClient(cfg config.IRaftNodeConfig, conn *rpc.Client) IRaftClient {it := new(tRaftClient)
    it.init(cfg, conn)
    return it
}

func (me *tRaftClient) init(cfg config.IRaftNodeConfig, conn *rpc.Client) {
    me.cfg = cfg
    me.conn = conn
}

func (me *tRaftClient) Config() config.IRaftNodeConfig {return me.cfg}

func (me *tRaftClient) GetConn() *rpc.Client {return me.conn}

func (me *tRaftClient) SetConn(conn *rpc.Client) {me.conn = conn}

func (me *tRaftClient) HandleStateChanged(state iClientState) {
    me.state = state
    state.Start()}

func (me *tRaftClient) Heartbeat(cmd *rrpc.HeartbeatCmd, ret *rrpc.HeartbeatRet) error {return me.state.Heartbeat(cmd, ret)
}

func (me *tRaftClient) AppendLog(cmd *rrpc.AppendLogCmd, ret *rrpc.AppendLogRet) error {return me.state.AppendLog(cmd, ret)
}

func (me *tRaftClient) CommitLog(cmd *rrpc.CommitLogCmd, ret *rrpc.CommitLogRet) error {return me.state.CommitLog(cmd, ret)
}

func (me *tRaftClient) RequestVote(cmd *rrpc.RequestVoteCmd, ret *rrpc.RequestVoteRet) error {return me.state.RequestVote(cmd, ret)
}

func (me *tRaftClient) Ping(cmd *PingCmd, ret *PingRet) error {return me.state.Ping(cmd, ret)
}

tConnectedState.go

治理已连贯状态的 rpc 连贯

  • 定时 Ping 以检测连贯状态
  • 基于事件驱动的逻辑编排
  • 基于读写拆散的字段治理

    package client

import (

"learning/gooop/etcd/raft/model"
"learning/gooop/etcd/raft/rpc"
"learning/gooop/etcd/raft/timeout"
"sync"
"time"

)

type tConnectedState struct {

model.TEventDrivenModel
context iStateContext

mInitOnce sync.Once
mStartOnce sync.Once

// update: ceInit, ceDisposing
mDisposedFlag bool

}

// trigger: init()
// args: empty
const ceInit = “connected.init”

// trigger: Start()
// args: empty
const ceStart = “connected.Start”

// trigger:
// args: empty
const ceDisposing = “connected.Disposing”

// trigger: whenStartThenBeginPing()
// args: empty
const cePingFailed = “connected.PingFailed”

func newConnectedState(ctx iStateContext) iClientState {

it := new(tConnectedState)
it.init(ctx)
return it

}

func (me *tConnectedState) init(ctx iStateContext) {

me.mInitOnce.Do(func() {
    me.context = ctx
    me.initEventHandlers()
    me.Raise(ceInit)
})

}

func (me *tConnectedState) initEventHandlers() {

// write only logic
me.hookEventsForDisposedFlag()

// read only logic
me.Hook(ceStart,
    me.whenStartThenBeginPing)

me.Hook(cePingFailed,
    me.whenPingFailedThenSwitchToBrokenState)

me.Hook(ceDisposing,
    me.whenDisposingThenCloseConn)

}

func (me *tConnectedState) Start() {

me.mStartOnce.Do(func() {me.Raise(ceStart)
})

}

func (me *tConnectedState) hookEventsForDisposedFlag() {

me.Hook(ceInit, func(e string, args ...interface{}) {me.mDisposedFlag = false})

me.Hook(ceDisposing, func(e string, args ...interface{}) {me.mDisposedFlag = true})

}

func (me *tConnectedState) whenStartThenBeginPing(_ string, _ …interface{}) {

go func() {
    cmd := &PingCmd{SenderID: me.context.Config().ID(),
        Timestamp: time.Now().UnixNano(),
    }
    ret := &PingRet{}
    for range time.Tick(timeout.ClientPingInterval) {
        if me.mDisposedFlag {return}

        cmd.Timestamp = time.Now().UnixNano()
        err := me.Ping(cmd, ret)
        if err != nil {me.Raise(cePingFailed)
        }
    }
}()

}

func (me *tConnectedState) whenPingFailedThenSwitchToBrokenState(_ string, _ …interface{}) {

me.Raise(ceDisposing)
me.context.HandleStateChanged(newBrokenState(me.context))

}

func (me *tConnectedState) whenDisposingThenCloseConn(_ string, _ …interface{}) {

it := me.context.GetConn()
if it != nil {it.Close()
}

me.context.SetConn(nil)

}

func (me tConnectedState) Heartbeat(cmd rpc.HeartbeatCmd, ret *rpc.HeartbeatRet) error {

return me.context.GetConn().Call("TRaftRPCServer.Heartbeat", cmd, ret)

}

func (me tConnectedState) AppendLog(cmd rpc.AppendLogCmd, ret *rpc.AppendLogRet) error {

return me.context.GetConn().Call("TRaftRPCServer.AppendLog", cmd, ret)

}

func (me tConnectedState) CommitLog(cmd rpc.CommitLogCmd, ret *rpc.CommitLogRet) error {

return me.context.GetConn().Call("TRaftRPCServer.CommitLog", cmd, ret)

}

func (me tConnectedState) RequestVote(cmd rpc.RequestVoteCmd, ret *rpc.RequestVoteRet) error {

return me.context.GetConn().Call("TRaftRPCServer.RequestVote", cmd, ret)

}

func (me tConnectedState) Ping(cmd PingCmd, ret *PingRet) error {

return me.context.GetConn().Call("TRaftRPCServer.Ping", cmd, ret)

}

# tBrokenState.go
治理已断开状态的 rpc 连贯

- 定时 Dial 以尝试重连贯
- 基于事件驱动的逻辑编排
- 基于读写拆散的字段治理 

package client

import (

"errors"
"learning/gooop/etcd/raft/model"
rrpc "learning/gooop/etcd/raft/rpc"
"learning/gooop/etcd/raft/timeout"
"sync"
"net/rpc"
"time"

)

type tBrokenState struct {

model.TEventDrivenModel
context iStateContext

mInitOnce sync.Once
mStartOnce sync.Once

mDisposedFlag bool

}

// trigger : init()
// args: empty
const beInit = “broken.init”

// trigger: Start()
// args: empty
const beStart = “broken.Start”

// trigger: whenStartThenBeginDial
// args: *rpc.Client
const beDialOK = “broken.DialOK”

// trigger: whenDialOKThenSwitchToConnectedState
// args: empty
const beDisposing = “broken.Disposing”

func newBrokenState(ctx iStateContext) iClientState {

it := new(tBrokenState)
it.init(ctx)
return it

}

func (me *tBrokenState) init(ctx iStateContext) {

me.mInitOnce.Do(func() {
    me.context = ctx
    me.initEventHandlers()
    me.Raise(beInit)
})

}

func (me *tBrokenState) initEventHandlers() {

// write only logic
me.hookEventsForDisposedFlag()

// read only logic
me.Hook(beStart,
    me.whenStartThenBeginDial)

me.Hook(beDialOK,
    me.whenDialOKThenSetConn)

me.Hook(beDialOK,
    me.whenDialOKThenSwitchToConnectedState)

}

func (me *tBrokenState) hookEventsForDisposedFlag() {

me.Hook(beInit, func(e string, args ...interface{}) {me.mDisposedFlag = false})

me.Hook(beDisposing, func(e string, args ...interface{}) {me.mDisposedFlag = true})

}

func (me *tBrokenState) Start() {

me.mStartOnce.Do(func() {me.Raise(beStart)
})

}

func (me *tBrokenState) whenStartThenBeginDial(_ string, _ …interface{}) {

go func() {
    for !me.mDisposedFlag {conn, err := rpc.Dial("tcp", me.context.Config().Endpoint())
        if err == nil {me.Raise(beDialOK, conn)
            break

        } else {time.Sleep(timeout.ClientRedialInterval)
        }
    }
}()

}

func (me *tBrokenState) whenDialOKThenSetConn(_ string, args …interface{}) {

conn := args[0].(*rpc.Client)
me.context.SetConn(conn)

}

func (me *tBrokenState) whenDialOKThenSwitchToConnectedState(_ string, _ …interface{}) {

me.Raise(beDisposing)
me.context.HandleStateChanged(newConnectedState(me.context))

}

func (me tBrokenState) Heartbeat(cmd rrpc.HeartbeatCmd, ret *rrpc.HeartbeatRet) error {

return gErrorConnectionBroken

}

func (me tBrokenState) AppendLog(cmd rrpc.AppendLogCmd, ret *rrpc.AppendLogRet) error {

return gErrorConnectionBroken

}

func (me tBrokenState) CommitLog(cmd rrpc.CommitLogCmd, ret *rrpc.CommitLogRet) error {

return gErrorConnectionBroken

}

func (me tBrokenState) RequestVote(cmd rrpc.RequestVoteCmd, ret *rrpc.RequestVoteRet) error {

return gErrorConnectionBroken

}

func (me tBrokenState) Ping(cmd PingCmd, ret *PingRet) error {

return gErrorConnectionBroken

}

var gErrorConnectionBroken = errors.New(“peer connection broken”)

(未完待续)
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