在 Sqlite 数据库中有一列 locale
反对了多语言,所以只须要更改一下 Sql 查问条件就能够查出不同语言的数据。
批改 VegetableDao
退出语言查问条件
[project_root]/lib/app/data/dao/vegetalbe_dao.dart
import 'package:floor/floor.dart';
import 'package:strapi_flutter_internation_poc/app/data/entity/vegetable.dart';
@dao
abstract class VegetableDao {@Query('SELECT * FROM vegetables_v WHERE locale = :locale')
Future<List<VegetableV>> findAll(String locale);
}
批改后从新运行 Floor 代码生成器
flutter packages pub run build_runner build
HomeController
稍作调整
[project_root]/lib/app/modules/home/controllers/home_controller.dart
Future<void> getAllVegetables() async {final result = await DbService.to.db.vegetableDao.findAll('en');
vegetables.value = result;
}
这样显示的数据就都是英文的了
接下来整合 GetX 的国际化个性
新建一个 language_service
[project_root]/lib/app/common/services/language_service.dart
这里用到了 get_storage
做默认语言的缓存。记得要在 Flutter 我的项目中减少这个库的依赖。应用命令 get install get_storage
就能够疾速的实现装置。
import 'dart:ui' as ui;
import 'package:flutter/material.dart';
import 'package:get/get.dart';
import 'package:get_storage/get_storage.dart';
class LanguageService extends GetxService {static LanguageService get to => Get.find();
var box = GetStorage();
var locale = Locale('en', 'US');
var localeKey = 'en';
Future<LanguageService> init() async {if (box.read('language') != null) {if (box.read('language') == 'zh-CN') {locale = Locale('zh', 'CN');
localeKey = 'zh-CN';
} else {locale = Locale('en', 'US');
localeKey = 'en';
}
} else {if (ui.window.locale.languageCode == 'zh') {locale = Locale('zh', 'CN');
localeKey = 'zh-CN';
} else {locale = Locale('en', 'US');
localeKey = 'en';
}
}
return this;
}
void changeLocale(l) {if (l == Locale('zh', 'CN')) {
localeKey = 'zh-CN';
updateLocale(Locale('zh', 'CN'));
} else if (l == Locale('en', 'US')) {
localeKey = 'en';
updateLocale(Locale('en', 'US'));
}
box.write('language', localeKey);
}
void updateLocale(_l) {
locale = _l;
Get.updateLocale(_l);
}
}
GetX Cli 能够疾速的通过 JSON 文件生成 GetX 框架所须要的多语言配置。
在 [project_root]/assets/locales
下新建两个 JSON 文件
en_US.json
{
"app": {"name": "VAF"},
"locale": {
"title": "Language",
"zh": "中文",
"en": "English"
}
}
zh_CN.json
{
"app": {"name": "蔬果"},
"locale": {
"title": "语言",
"zh": "中文",
"en": "English"
}
}
运行命令
get generate locales assets/locales
能够失去[project_root]/lib/generated/locales.g.dart
class AppTranslation {
static Map<String, Map<String, String>> translations = {
'zh_CN': Locales.zh_CN,
'en_US': Locales.en_US,
};
}
class LocaleKeys {LocaleKeys._();
static const app_name = 'app_name';
static const locale_title = 'locale_title';
static const locale_zh = 'locale_zh';
static const locale_en = 'locale_en';
}
class Locales {
static const zh_CN = {
'app_name': '蔬果',
'locale_title': '语言',
'locale_zh': '中文',
'locale_en': 'English',
};
static const en_US = {
'app_name': 'VAF',
'locale_title': 'Language',
'locale_zh': '中文',
'locale_en': 'English',
};
}
在 main.dart 中减少对 LanguageService 的初始化
Future<void> initServices() async {print('starting services ...');
await Get.putAsync(() => DbService().init());
await Get.putAsync(() => LanguageService().init());
print('All services started...');
}
批改 runApp
退出多语言配置
runApp(
GetMaterialApp(
title: "Application",
initialRoute: AppPages.INITIAL,
getPages: AppPages.routes,
translationsKeys: AppTranslation.translations,
locale: LanguageService.to.locale,
fallbackLocale: Locale('zh', 'CN'),
),
);
调整 Controller 中的查问条件
final result = await DbService.to.db.vegetableDao.findAll('en');
改为
final result = await DbService.to.db.vegetableDao
.findAll(LanguageService.to.localeKey);
批改界面中的文字为援用多语言的资源
appBar: AppBar(title: Text('Vegetables'),
centerTitle: true,
),
改为
appBar: AppBar(title: Text(LocaleKeys.app_name.tr),
centerTitle: true,
),
再次运行就能够看到默认为中文的界面了
稍作欠缺再减少一个切换语言的按钮
appBar: AppBar(title: Text(LocaleKeys.app_name.tr),
centerTitle: true,
actions: [
IconButton(onPressed: () {
Get.dialog(SimpleDialog(title: Text(LocaleKeys.locale_title.tr),
children: <Widget>[
SimpleDialogOption(onPressed: () {LanguageService.to.changeLocale(Locale('en', 'US'));
},
child: Padding(padding: const EdgeInsets.symmetric(vertical: 6),
child: Text(LocaleKeys.locale_en.tr),
),
),
SimpleDialogOption(onPressed: () {LanguageService.to.changeLocale(Locale('zh', 'CN'));
},
child: Padding(padding: const EdgeInsets.symmetric(vertical: 6),
child: Text(LocaleKeys.locale_zh.tr),
),
),
],
));
},
icon: Icon(Icons.language))
],
),
十分便捷疾速的就实现了语言的切换