关于ffmpeg:ffplay数据读取线程

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在后面咱们介绍了 ffplay 的总体架构和一些要害的数据结构。明天咱们还是从这张图开始,次要介绍 ffplay 的读取线程局部。

图导出的可能有点含糊,再加上上传图床后不晓得有没有更加含糊了,想要高清大图的能够后盾留言,加 v 信索取。

从 ffplay 的 main 函数入口开始浏览源码,发现是在函数 stream_open 创立了资源读取线程,读取线程执行的函数是 read_thread,所以要剖析读取线程的工作内容,咱们只需读懂函数read_thread 即可。

上面是我加了正文的 read_thread 函数:

/**
 * 读取线程工作内容
 * @param arg
 * @return
 */
static int read_thread(void *arg)
{
    VideoState *is = arg;
    AVFormatContext *ic = NULL;
    int err, i, ret;
    int st_index[AVMEDIA_TYPE_NB];
    AVPacket *pkt = NULL;
    int64_t stream_start_time;
    int pkt_in_play_range = 0;
    const AVDictionaryEntry *t;
    // 互斥量,读取线程总不能始终读取吧,播放生产队列生产比不上读取的速度,队列满了就要陷入期待唤醒
    SDL_mutex *wait_mutex = SDL_CreateMutex();
    int scan_all_pmts_set = 0;
    int64_t pkt_ts;

    if (!wait_mutex) {av_log(NULL, AV_LOG_FATAL, "SDL_CreateMutex(): %s\n", SDL_GetError());
        ret = AVERROR(ENOMEM);
        goto fail;
    }
    // 所有流的索引都设置成 -1
    memset(st_index, -1, sizeof(st_index));
    is->eof = 0;
    // 调配 pack
    pkt = av_packet_alloc();
    if (!pkt) {av_log(NULL, AV_LOG_FATAL, "Could not allocate packet.\n");
        ret = AVERROR(ENOMEM);
        goto fail;
    }
    // 解封装上下文
    ic = avformat_alloc_context();
    if (!ic) {av_log(NULL, AV_LOG_FATAL, "Could not allocate context.\n");
        ret = AVERROR(ENOMEM);
        goto fail;
    }
    // 回调函数,避免读取过程中阻塞工夫过长
    ic->interrupt_callback.callback = decode_interrupt_cb;
    ic->interrupt_callback.opaque = is;
    if (!av_dict_get(format_opts, "scan_all_pmts", NULL, AV_DICT_MATCH_CASE)) {av_dict_set(&format_opts, "scan_all_pmts", "1", AV_DICT_DONT_OVERWRITE);
        scan_all_pmts_set = 1;
    }
    // 关上
    err = avformat_open_input(&ic, is->filename, is->iformat, &format_opts);
    if (err < 0) {print_error(is->filename, err);
        ret = -1;
        goto fail;
    }
    if (scan_all_pmts_set)
        av_dict_set(&format_opts, "scan_all_pmts", NULL, AV_DICT_MATCH_CASE);

    if ((t = av_dict_get(format_opts, "", NULL, AV_DICT_IGNORE_SUFFIX))) {av_log(NULL, AV_LOG_ERROR, "Option %s not found.\n", t->key);
        ret = AVERROR_OPTION_NOT_FOUND;
        goto fail;
    }
    is->ic = ic;

    if (genpts)
        ic->flags |= AVFMT_FLAG_GENPTS;

    // 将其注入成一个变量
    av_format_inject_global_side_data(ic);

    if (find_stream_info) {AVDictionary **opts = setup_find_stream_info_opts(ic, codec_opts);
        int orig_nb_streams = ic->nb_streams;

        /*
         * 探测媒体类型,可失去以后文件的封装格局,音视频编码参数等信息
         * 调用该函数后得多的参数信息会比只调用 avformat_open_input 更为具体,* 其本质上是去做了 decdoe packet 获取信息的工作
         */
        err = avformat_find_stream_info(ic, opts);

        for (i = 0; i < orig_nb_streams; i++)
            av_dict_free(&opts[i]);
        av_freep(&opts);

        if (err < 0) {
            av_log(NULL, AV_LOG_WARNING,
                   "%s: could not find codec parameters\n", is->filename);
            ret = -1;
            goto fail;
        }
    }

    if (ic->pb)
        ic->pb->eof_reached = 0; // FIXME hack, ffplay maybe should not use avio_feof() to test for the end

    if (seek_by_bytes < 0)
        seek_by_bytes = !!(ic->iformat->flags & AVFMT_TS_DISCONT) && strcmp("ogg", ic->iformat->name);

    is->max_frame_duration = (ic->iformat->flags & AVFMT_TS_DISCONT) ? 10.0 : 3600.0;

    if (!window_title && (t = av_dict_get(ic->metadata, "title", NULL, 0)))
        window_title = av_asprintf("%s - %s", t->value, input_filename);

    /* if seeking requested, we execute it */
    // 起始播放工夫解决
    if (start_time != AV_NOPTS_VALUE) {
        int64_t timestamp;

        timestamp = start_time;
        /* add the stream start time */
        if (ic->start_time != AV_NOPTS_VALUE)
            timestamp += ic->start_time;
        // 跳到播放地位
        ret = avformat_seek_file(ic, -1, INT64_MIN, timestamp, INT64_MAX, 0);
        if (ret < 0) {
            av_log(NULL, AV_LOG_WARNING, "%s: could not seek to position %0.3f\n",
                    is->filename, (double)timestamp / AV_TIME_BASE);
        }
    }

    // 是否是时时流
    is->realtime = is_realtime(ic);

    if (show_status)
        // 打印媒体信息
        av_dump_format(ic, 0, is->filename, 0);

    // 流索引相干
    for (i = 0; i < ic->nb_streams; i++) {AVStream *st = ic->streams[i];
        enum AVMediaType type = st->codecpar->codec_type;
        st->discard = AVDISCARD_ALL;
        if (type >= 0 && wanted_stream_spec[type] && st_index[type] == -1)
            if (avformat_match_stream_specifier(ic, st, wanted_stream_spec[type]) > 0)
                st_index[type] = i;
    }
    for (i = 0; i < AVMEDIA_TYPE_NB; i++) {if (wanted_stream_spec[i] && st_index[i] == -1) {av_log(NULL, AV_LOG_ERROR, "Stream specifier %s does not match any %s stream\n", wanted_stream_spec[i], av_get_media_type_string(i));
            st_index[i] = INT_MAX;
        }
    }

    if (!video_disable)
        // 查找视频流索引
        st_index[AVMEDIA_TYPE_VIDEO] =
            av_find_best_stream(ic, AVMEDIA_TYPE_VIDEO,
                                st_index[AVMEDIA_TYPE_VIDEO], -1, NULL, 0);
    if (!audio_disable)
        st_index[AVMEDIA_TYPE_AUDIO] =
            av_find_best_stream(ic, AVMEDIA_TYPE_AUDIO,
                                st_index[AVMEDIA_TYPE_AUDIO],
                                st_index[AVMEDIA_TYPE_VIDEO],
                                NULL, 0);
    if (!video_disable && !subtitle_disable)
        st_index[AVMEDIA_TYPE_SUBTITLE] =
            av_find_best_stream(ic, AVMEDIA_TYPE_SUBTITLE,
                                st_index[AVMEDIA_TYPE_SUBTITLE],
                                (st_index[AVMEDIA_TYPE_AUDIO] >= 0 ?
                                 st_index[AVMEDIA_TYPE_AUDIO] :
                                 st_index[AVMEDIA_TYPE_VIDEO]),
                                NULL, 0);

    // 更新视频信息初始化窗口参数
    is->show_mode = show_mode;
    if (st_index[AVMEDIA_TYPE_VIDEO] >= 0) {AVStream *st = ic->streams[st_index[AVMEDIA_TYPE_VIDEO]];
        AVCodecParameters *codecpar = st->codecpar;
        AVRational sar = av_guess_sample_aspect_ratio(ic, st, NULL);
        if (codecpar->width)
            set_default_window_size(codecpar->width, codecpar->height, sar);
    }

    /* open the streams */
    // 关上视频流,内不创立了解码线程
    if (st_index[AVMEDIA_TYPE_AUDIO] >= 0) {stream_component_open(is, st_index[AVMEDIA_TYPE_AUDIO]);
    }

    ret = -1;
    // 关上音频流
    if (st_index[AVMEDIA_TYPE_VIDEO] >= 0) {ret = stream_component_open(is, st_index[AVMEDIA_TYPE_VIDEO]);
    }
    if (is->show_mode == SHOW_MODE_NONE)
        is->show_mode = ret >= 0 ? SHOW_MODE_VIDEO : SHOW_MODE_RDFT;

    // 关上字幕流
    if (st_index[AVMEDIA_TYPE_SUBTITLE] >= 0) {stream_component_open(is, st_index[AVMEDIA_TYPE_SUBTITLE]);
    }

    if (is->video_stream < 0 && is->audio_stream < 0) {
        av_log(NULL, AV_LOG_FATAL, "Failed to open file'%s'or configure filtergraph\n",
               is->filename);
        ret = -1;
        goto fail;
    }

    if (infinite_buffer < 0 && is->realtime)
        infinite_buffer = 1;

    // 循环读取
    for (;;) {
        // 是否退出了
        if (is->abort_request)
            break;
        // 更新是否暂停了
        if (is->paused != is->last_paused) {
            is->last_paused = is->paused;
            if (is->paused)
                is->read_pause_return = av_read_pause(ic);
            else
                av_read_play(ic);
        }
#if CONFIG_RTSP_DEMUXER || CONFIG_MMSH_PROTOCOL
        if (is->paused &&
                (!strcmp(ic->iformat->name, "rtsp") ||
                 (ic->pb && !strncmp(input_filename, "mmsh:", 5)))) {
            /* wait 10 ms to avoid trying to get another packet */
            /* XXX: horrible */
            SDL_Delay(10);
            continue;
        }
#endif
        // 是否 seek 了
        if (is->seek_req) {
            int64_t seek_target = is->seek_pos;
            int64_t seek_min    = is->seek_rel > 0 ? seek_target - is->seek_rel + 2: INT64_MIN;
            int64_t seek_max    = is->seek_rel < 0 ? seek_target - is->seek_rel - 2: INT64_MAX;
// FIXME the +-2 is due to rounding being not done in the correct direction in generation
//      of the seek_pos/seek_rel variables

            ret = avformat_seek_file(is->ic, -1, seek_min, seek_target, seek_max, is->seek_flags);
            if (ret < 0) {
                av_log(NULL, AV_LOG_ERROR,
                       "%s: error while seeking\n", is->ic->url);
            } else {
                // seek 了要刷新待解码包队列
                if (is->audio_stream >= 0)
                    packet_queue_flush(&is->audioq);
                if (is->subtitle_stream >= 0)
                    packet_queue_flush(&is->subtitleq);
                if (is->video_stream >= 0)
                    packet_queue_flush(&is->videoq);
                if (is->seek_flags & AVSEEK_FLAG_BYTE) {set_clock(&is->extclk, NAN, 0);
                } else {set_clock(&is->extclk, seek_target / (double)AV_TIME_BASE, 0);
                }
            }
            // seek 复位
            is->seek_req = 0;
            is->queue_attachments_req = 1;
            is->eof = 0;
            if (is->paused)
                step_to_next_frame(is);
        }
        // 检测 video 是否为 attached_pic
        if (is->queue_attachments_req) {
            // attached_pic 附带的图片。比如说一些 MP3,AAC 音频文件附带的专辑封面,所以须要留神的是音频文件不肯定只存在音频流自身
            if (is->video_st && is->video_st->disposition & AV_DISPOSITION_ATTACHED_PIC) {if ((ret = av_packet_ref(pkt, &is->video_st->attached_pic)) < 0)
                    goto fail;
                packet_queue_put(&is->videoq, pkt);
                packet_queue_put_nullpacket(&is->videoq, pkt, is->video_stream);
            }
            is->queue_attachments_req = 0;
        }

        /* if the queue are full, no need to read more */
        // 队列是否有足够的包
        if (infinite_buffer<1 &&
              (is->audioq.size + is->videoq.size + is->subtitleq.size > MAX_QUEUE_SIZE
            || (stream_has_enough_packets(is->audio_st, is->audio_stream, &is->audioq) &&
                stream_has_enough_packets(is->video_st, is->video_stream, &is->videoq) &&
                stream_has_enough_packets(is->subtitle_st, is->subtitle_stream, &is->subtitleq)))) {
            /* wait 10 ms */
            SDL_LockMutex(wait_mutex);
            SDL_CondWaitTimeout(is->continue_read_thread, wait_mutex, 10);
            SDL_UnlockMutex(wait_mutex);
            continue;
        }
        // 播放完了,看是否须要重播
        if (!is->paused &&
            (!is->audio_st || (is->auddec.finished == is->audioq.serial && frame_queue_nb_remaining(&is->sampq) == 0)) &&
            (!is->video_st || (is->viddec.finished == is->videoq.serial && frame_queue_nb_remaining(&is->pictq) == 0))) {if (loop != 1 && (!loop || --loop)) {
                // 这里的重播就不必再次从新走一次逻辑了,间接 seek 就好了
                stream_seek(is, start_time != AV_NOPTS_VALUE ? start_time : 0, 0, 0);
            } else if (autoexit) {
                ret = AVERROR_EOF;
                goto fail;
            }
        }
        // 读取一个包
        ret = av_read_frame(ic, pkt);
        if (ret < 0) {
            // 读到开端了,放入空包,以便后续冲刷解码器
            if ((ret == AVERROR_EOF || avio_feof(ic->pb)) && !is->eof) {if (is->video_stream >= 0)
                    packet_queue_put_nullpacket(&is->videoq, pkt, is->video_stream);
                if (is->audio_stream >= 0)
                    packet_queue_put_nullpacket(&is->audioq, pkt, is->audio_stream);
                if (is->subtitle_stream >= 0)
                    packet_queue_put_nullpacket(&is->subtitleq, pkt, is->subtitle_stream);
                is->eof = 1;
            }
            if (ic->pb && ic->pb->error) {if (autoexit)
                    goto fail;
                else
                    break;
            }
            // 劳动一会,然而能够被唤醒,有需要你就去干
            SDL_LockMutex(wait_mutex);
            SDL_CondWaitTimeout(is->continue_read_thread, wait_mutex, 10);
            SDL_UnlockMutex(wait_mutex);
            continue;
        } else {is->eof = 0;}
        // 将包放入队列前先查看这个包是否在播放的工夫之内
        /* check if packet is in play range specified by user, then queue, otherwise discard */
        stream_start_time = ic->streams[pkt->stream_index]->start_time;
        pkt_ts = pkt->pts == AV_NOPTS_VALUE ? pkt->dts : pkt->pts;
        pkt_in_play_range = duration == AV_NOPTS_VALUE ||
                (pkt_ts - (stream_start_time != AV_NOPTS_VALUE ? stream_start_time : 0)) *
                av_q2d(ic->streams[pkt->stream_index]->time_base) -
                (double)(start_time != AV_NOPTS_VALUE ? start_time : 0) / 1000000
                <= ((double)duration / 1000000);
        // 将包放入队列
        if (pkt->stream_index == is->audio_stream && pkt_in_play_range) {packet_queue_put(&is->audioq, pkt);
        } else if (pkt->stream_index == is->video_stream && pkt_in_play_range
                   && !(is->video_st->disposition & AV_DISPOSITION_ATTACHED_PIC)) {packet_queue_put(&is->videoq, pkt);
        } else if (pkt->stream_index == is->subtitle_stream && pkt_in_play_range) {packet_queue_put(&is->subtitleq, pkt);
        } else {av_packet_unref(pkt);
        }
    }

    ret = 0;
 fail:
    if (ic && !is->ic)
        avformat_close_input(&ic);

    av_packet_free(&pkt);
    if (ret != 0) {
        SDL_Event event;

        event.type = FF_QUIT_EVENT;
        event.user.data1 = is;
        SDL_PushEvent(&event);
    }
    SDL_DestroyMutex(wait_mutex);
    return 0;
}

读取线程筹备工作

1、创立读取线程互斥量 SDL_CreateMutex

2、调配 AVPacket,av_packet_alloc

3、调配解封装上下文 avformat_alloc_context

4、设置回调函数 ic->interrupt_callback.callback

5、关上媒体文件 avformat_open_input

6、avformat_find_stream_info 探测媒体信息

7、是否须要起始 seek 播放 avformat_seek_file

8、获取流索引

9、stream_component_open 初始化相干解码器组件

在 ffplay 读取线程的筹备工作中,咱们发现一个查看是否是实时流的办法,它是这样子判断的:

static int is_realtime(AVFormatContext *s)
{if(   !strcmp(s->iformat->name, "rtp")
       || !strcmp(s->iformat->name, "rtsp")
       || !strcmp(s->iformat->name, "sdp")
    )
        return 1;

    if(s->pb && (   !strncmp(s->url, "rtp:", 4)
                 || !strncmp(s->url, "udp:", 4)
                )
    )
        return 1;
    return 0;
}

for 循环读取

1、首先通过大内总管 VideoState 判断是否申请了退出

2、依据是否暂停了管制 RTSP 流以及 SDL 显示

3、解决 seek 操作

在这个过程中会调用函数 packet_queue_flush 刷新待解码包队列,而后将队列的播放序列 serial 加 1,这就是播放序列的妙用之处。

4、查看队列中是否有足够的包,stream_has_enough_packets,如果队列满了则读取线程最多期待 10ms,然而能够被唤醒。

5、播放完了,判断是否须要进行重播

    // 播放完了,看是否须要重播
        if (!is->paused &&
            (!is->audio_st || (is->auddec.finished == is->audioq.serial && frame_queue_nb_remaining(&is->sampq) == 0)) &&
            (!is->video_st || (is->viddec.finished == is->videoq.serial && frame_queue_nb_remaining(&is->pictq) == 0))) {if (loop != 1 && (!loop || --loop)) {
                // 这里的重播就不必再次从新走一次逻辑了,间接 seek 就好了
                stream_seek(is, start_time != AV_NOPTS_VALUE ? start_time : 0, 0, 0);
            } else if (autoexit) {
                ret = AVERROR_EOF;
                goto fail;
            }
        }

6、av_read_frame 读取一个资源包

如果读到了文件开端则减少一个空包packet_queue_put_nullpacket,以便于后续在解码线程用于冲刷解码器,这样就能将解码器外部缓存的数据全副取出。

如果读取到的不是空包,则判断该包的 pts 是否处于无效播放工夫内,如果不在则抛弃,如果在则放入队列packet_queue_put

    // 将包放入队列前先查看这个包是否在播放的工夫之内
        /* check if packet is in play range specified by user, then queue, otherwise discard */
        stream_start_time = ic->streams[pkt->stream_index]->start_time;
        pkt_ts = pkt->pts == AV_NOPTS_VALUE ? pkt->dts : pkt->pts;
        pkt_in_play_range = duration == AV_NOPTS_VALUE ||
                (pkt_ts - (stream_start_time != AV_NOPTS_VALUE ? stream_start_time : 0)) *
                av_q2d(ic->streams[pkt->stream_index]->time_base) -
                (double)(start_time != AV_NOPTS_VALUE ? start_time : 0) / 1000000
                <= ((double)duration / 1000000);
        // 将包放入队列
        if (pkt->stream_index == is->audio_stream && pkt_in_play_range) {packet_queue_put(&is->audioq, pkt);
        } else if (pkt->stream_index == is->video_stream && pkt_in_play_range
                   && !(is->video_st->disposition & AV_DISPOSITION_ATTACHED_PIC)) {packet_queue_put(&is->videoq, pkt);
        } else if (pkt->stream_index == is->subtitle_stream && pkt_in_play_range) {packet_queue_put(&is->subtitleq, pkt);
        } else {av_packet_unref(pkt);
        }

7、失败解决,开释相干资源,SDL 发送退出事件 FF_QUIT_EVENT

举荐浏览

FFmpeg 连载 1 - 开发环境搭建
FFmpeg 连载 2 - 拆散视频和音频
FFmpeg 连载 3 - 视频解码
FFmpeg 连载 4 - 音频解码
FFmpeg 连载 5 - 音视频编码
FFmpeg 连载 6 - 音频重采样
FFmpeg 连载 8 - 视频合并以及替换视频背景音乐实战
ffplay 调试环境搭建
ffplay 整体框架

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