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本文次要钻研一下 druid 的 return 行为
close
com/alibaba/druid/pool/DruidPooledConnection.java
@Override
public void close() throws SQLException {if (this.disable) {return;}
DruidConnectionHolder holder = this.holder;
if (holder == null) {if (dupCloseLogEnable) {LOG.error("dup close");
}
return;
}
DruidAbstractDataSource dataSource = holder.getDataSource();
boolean isSameThread = this.getOwnerThread() == Thread.currentThread();
if (!isSameThread) {dataSource.setAsyncCloseConnectionEnable(true);
}
if (dataSource.isAsyncCloseConnectionEnable()) {syncClose();
return;
}
if (!CLOSING_UPDATER.compareAndSet(this, 0, 1)) {return;}
try {for (ConnectionEventListener listener : holder.getConnectionEventListeners()) {listener.connectionClosed(new ConnectionEvent(this));
}
List<Filter> filters = dataSource.getProxyFilters();
if (filters.size() > 0) {FilterChainImpl filterChain = new FilterChainImpl(dataSource);
filterChain.dataSource_recycle(this);
} else {recycle();
}
} finally {CLOSING_UPDATER.set(this, 0);
}
this.disable = true;
}
close 办法先从 holder 获取以后的 dataSource,而后判断 ownerThread,若不是同一个线程则设置 asyncCloseConnectionEnable 为 true,若 asyncCloseConnectionEnable 为 true 则执行 syncClose(
这里语义貌似相同
),否则执行 recycle 办法
syncClose
com/alibaba/druid/pool/DruidPooledConnection.java
public void syncClose() throws SQLException {lock.lock();
try {if (this.disable || CLOSING_UPDATER.get(this) != 0) {return;}
DruidConnectionHolder holder = this.holder;
if (holder == null) {if (dupCloseLogEnable) {LOG.error("dup close");
}
return;
}
if (!CLOSING_UPDATER.compareAndSet(this, 0, 1)) {return;}
for (ConnectionEventListener listener : holder.getConnectionEventListeners()) {listener.connectionClosed(new ConnectionEvent(this));
}
DruidAbstractDataSource dataSource = holder.getDataSource();
List<Filter> filters = dataSource.getProxyFilters();
if (filters.size() > 0) {FilterChainImpl filterChain = new FilterChainImpl(dataSource);
filterChain.dataSource_recycle(this);
} else {recycle();
}
this.disable = true;
} finally {CLOSING_UPDATER.set(this, 0);
lock.unlock();}
}
syncClose 办法次要是加锁执行 recycle
recycle
public void recycle() throws SQLException {if (this.disable) {return;}
DruidConnectionHolder holder = this.holder;
if (holder == null) {if (dupCloseLogEnable) {LOG.error("dup close");
}
return;
}
if (!this.abandoned) {DruidAbstractDataSource dataSource = holder.getDataSource();
dataSource.recycle(this);
}
this.holder = null;
conn = null;
transactionInfo = null;
closed = true;
}
recycle 办法次要是执行 dataSource.recycle(this)
DruidDataSource.recycle
com/alibaba/druid/pool/DruidDataSource.java
protected void recycle(DruidPooledConnection pooledConnection) throws SQLException {
final DruidConnectionHolder holder = pooledConnection.holder;
if (holder == null) {LOG.warn("connectionHolder is null");
return;
}
if (logDifferentThread //
&& (!isAsyncCloseConnectionEnable()) //
&& pooledConnection.ownerThread != Thread.currentThread()//) {LOG.warn("get/close not same thread");
}
final Connection physicalConnection = holder.conn;
if (pooledConnection.traceEnable) {
Object oldInfo = null;
activeConnectionLock.lock();
try {if (pooledConnection.traceEnable) {oldInfo = activeConnections.remove(pooledConnection);
pooledConnection.traceEnable = false;
}
} finally {activeConnectionLock.unlock();
}
if (oldInfo == null) {if (LOG.isWarnEnabled()) {LOG.warn("remove abandonded failed. activeConnections.size" + activeConnections.size());
}
}
}
final boolean isAutoCommit = holder.underlyingAutoCommit;
final boolean isReadOnly = holder.underlyingReadOnly;
final boolean testOnReturn = this.testOnReturn;
try {
// check need to rollback?
if ((!isAutoCommit) && (!isReadOnly)) {pooledConnection.rollback();
}
// reset holder, restore default settings, clear warnings
boolean isSameThread = pooledConnection.ownerThread == Thread.currentThread();
if (!isSameThread) {
final ReentrantLock lock = pooledConnection.lock;
lock.lock();
try {holder.reset();
} finally {lock.unlock();
}
} else {holder.reset();
}
if (holder.discard) {return;}
if (phyMaxUseCount > 0 && holder.useCount >= phyMaxUseCount) {discardConnection(holder);
return;
}
if (physicalConnection.isClosed()) {lock.lock();
try {if (holder.active) {
activeCount--;
holder.active = false;
}
closeCount++;
} finally {lock.unlock();
}
return;
}
if (testOnReturn) {boolean validate = testConnectionInternal(holder, physicalConnection);
if (!validate) {JdbcUtils.close(physicalConnection);
destroyCountUpdater.incrementAndGet(this);
lock.lock();
try {if (holder.active) {
activeCount--;
holder.active = false;
}
closeCount++;
} finally {lock.unlock();
}
return;
}
}
if (holder.initSchema != null) {holder.conn.setSchema(holder.initSchema);
holder.initSchema = null;
}
if (!enable) {discardConnection(holder);
return;
}
boolean result;
final long currentTimeMillis = System.currentTimeMillis();
if (phyTimeoutMillis > 0) {
long phyConnectTimeMillis = currentTimeMillis - holder.connectTimeMillis;
if (phyConnectTimeMillis > phyTimeoutMillis) {discardConnection(holder);
return;
}
}
lock.lock();
try {if (holder.active) {
activeCount--;
holder.active = false;
}
closeCount++;
result = putLast(holder, currentTimeMillis);
recycleCount++;
} finally {lock.unlock();
}
if (!result) {JdbcUtils.close(holder.conn);
LOG.info("connection recyle failed.");
}
} catch (Throwable e) {holder.clearStatementCache();
if (!holder.discard) {discardConnection(holder);
holder.discard = true;
}
LOG.error("recyle error", e);
recycleErrorCountUpdater.incrementAndGet(this);
}
}
boolean putLast(DruidConnectionHolder e, long lastActiveTimeMillis) {if (poolingCount >= maxActive || e.discard || this.closed) {return false;}
e.lastActiveTimeMillis = lastActiveTimeMillis;
connections[poolingCount] = e;
incrementPoolingCount();
if (poolingCount > poolingPeak) {
poolingPeak = poolingCount;
poolingPeakTime = lastActiveTimeMillis;
}
notEmpty.signal();
notEmptySignalCount++;
return true;
}
recycle 办法先执行 DruidConnectionHolder 的 reset 办法,之后针对大于等于 phyMaxUseCount 的场景执行 discardConnection;针对 testOnReturn 为 true,则执行 testConnectionInternal 校验,校验失败则敞开连贯;最初加锁执行 putLast 把连贯放回连接池,若偿还失败则敞开连贯。
小结
close 办法先从 holder 获取以后的 dataSource,而后判断 ownerThread,若不是同一个线程则设置 asyncCloseConnectionEnable 为 true,若 asyncCloseConnectionEnable 为 true 则执行 syncClose( 这里语义貌似相同
),否则执行 recycle 办法。