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本文次要钻研一下 eventhorizon 的 Aggregate
Aggregate
eventhorizon/aggregate.go
type Aggregate interface {
// Entity provides the ID of the aggregate.
Entity
// AggregateType returns the type name of the aggregate.
// AggregateType() string
AggregateType() AggregateType
// CommandHandler is used to handle commands.
CommandHandler
}
type Entity interface {
// EntityID returns the ID of the entity.
EntityID() uuid.UUID}
type CommandHandler interface {HandleCommand(context.Context, Command) error
}
// AggregateType is the type of an aggregate.
type AggregateType string
// String returns the string representation of an aggregate type.
func (at AggregateType) String() string {return string(at)
}
Aggregate 接口内嵌了 Entity 及 CommandHandler,定义了 AggregateType 办法
AggregateStore
eventhorizon/aggregate.go
// AggregateStore is responsible for loading and saving aggregates.
type AggregateStore interface {
// Load loads the most recent version of an aggregate with a type and id.
Load(context.Context, AggregateType, uuid.UUID) (Aggregate, error)
// Save saves the uncommittend events for an aggregate.
Save(context.Context, Aggregate) error
}
AggregateStore 定义了 Load、Save 办法
AggregateStore
eventhorizon/aggregatestore/model/aggregatestore.go
// AggregateStore is an aggregate store that uses a read write repo for
// loading and saving aggregates.
type AggregateStore struct {
repo eh.ReadWriteRepo
eventHandler eh.EventHandler
}
var (
// ErrInvalidRepo is when a dispatcher is created with a nil repo.
ErrInvalidRepo = errors.New("invalid repo")
// ErrInvalidAggregate occurs when a loaded aggregate is not an aggregate.
ErrInvalidAggregate = errors.New("invalid aggregate")
)
// NewAggregateStore creates an aggregate store with a read write repo and an
// event handler that can handle any resulting events (for example by publishing
// them on an event bus).
func NewAggregateStore(repo eh.ReadWriteRepo, eventHandler eh.EventHandler) (*AggregateStore, error) {
if repo == nil {return nil, ErrInvalidRepo}
d := &AggregateStore{
repo: repo,
eventHandler: eventHandler,
}
return d, nil
}
// Load implements the Load method of the eventhorizon.AggregateStore interface.
func (r *AggregateStore) Load(ctx context.Context, aggregateType eh.AggregateType, id uuid.UUID) (eh.Aggregate, error) {item, err := r.repo.Find(ctx, id)
if errors.Is(err, eh.ErrEntityNotFound) {
// Create the aggregate.
if item, err = eh.CreateAggregate(aggregateType, id); err != nil {return nil, err}
} else if err != nil {return nil, err}
aggregate, ok := item.(eh.Aggregate)
if !ok {return nil, ErrInvalidAggregate}
return aggregate, nil
}
// Save implements the Save method of the eventhorizon.AggregateStore interface.
func (r *AggregateStore) Save(ctx context.Context, aggregate eh.Aggregate) error {if err := r.repo.Save(ctx, aggregate); err != nil {return err}
// Handle any events optionally provided by the aggregate.
if a, ok := aggregate.(eh.EventSource); ok && r.eventHandler != nil {for _, e := range a.Events() {if err := r.eventHandler.HandleEvent(ctx, e); err != nil {return err}
}
}
return nil
}
AggregateStore 定义了 eh.ReadWriteRepo、eh.EventHandler 属性;其 Load、Save 办法均委托给了 eh.ReadWriteRepo
ReadWriteRepo
eventhorizon/repo.go
type ReadWriteRepo interface {
ReadRepo
WriteRepo
}
type ReadRepo interface {
// Parent returns the parent read repository, if there is one.
// Useful for iterating a wrapped set of repositories to get a specific one.
Parent() ReadRepo
// Find returns an entity for an ID.
Find(context.Context, uuid.UUID) (Entity, error)
// FindAll returns all entities in the repository.
FindAll(context.Context) ([]Entity, error)
}
type WriteRepo interface {
// Save saves a entity in the storage.
Save(context.Context, Entity) error
// Remove removes a entity by ID from the storage.
Remove(context.Context, uuid.UUID) error
}
ReadWriteRepo 接口组合了 ReadRepo、WriteRepo 接口;其中 ReadRepo 接口定义了 Parent、Find、FindAll 办法;WriteRepo 接口定义了 Save、Remove 办法
小结
eventhorizon 的 Aggregate 接口内嵌了 Entity 及 CommandHandler,定义了 AggregateType 办法;AggregateStore 定义了 Load、Save 办法;AggregateStore 的实现类定义了 eh.ReadWriteRepo、eh.EventHandler 属性,其 Load、Save 办法均委托给了 eh.ReadWriteRepo。
doc
- eventhorizon
正文完