共计 3812 个字符,预计需要花费 10 分钟才能阅读完成。
WebGL 简介
WebGL(全写 Web Graphics Library)是一种 3D 绘图协定,这种绘图技术标准容许把 JavaScript 和 OpenGL ES 2.0 联合在一起,通过减少 OpenGL ES 2.0 的一个 JavaScript 绑定,WebGL 能够为 HTML5 Canvas 提供硬件 3D 减速渲染,这样在浏览器里更流畅地展现 3D 场景和模型了,还能创立简单的导航和数据视觉化。
WebGL 应用须要图形学常识,对 WebGL 编程能够通过 js 和 glsl 两种语言。如果想间接应用 WebGL,使用者能够采纳着色器(Shader)用来实现图像渲染的,但对于老手来说,Shader 还是艰难的。这时咱们能够应用 Three.js 来简化咱们对底层图形学的开发常识,更快的上手 3D 开发过程。
用 Threejs 实现一个甜甜圈 demo
- github 地址
安转依赖
npm ci
import * as THREE from 'three';
import {OrbitControls} from "three/examples/jsm/controls/OrbitControls";
import {GLTFLoader} from "three/examples/jsm/loaders/GLTFLoader";
import {RGBELoader} from 'three/examples/jsm/loaders/RGBELoader';
let mixer;
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.01, 100);
const renderer = new THREE.WebGLRenderer({antialias: true});
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
camera.position.set(5, 10, 25);
const controls = new OrbitControls(camera, renderer.domElement);
scene.background = new THREE.Color(0.2, 0.2, 0.2);
// const ambientLight = new THREE.AmbientLight(0xffffff, 0.2);
// scene.add(ambientLight);
const directionLight = new THREE.DirectionalLight(0xffffff, 0.4);
scene.add(directionLight);
// const boxGeometry = new THREE.BoxGeometry(1,1,1);
// const boxMaterial = new THREE.MeshBasicMaterial({color: 0x00ff00});
// const boxMesh = new THREE.Mesh(boxGeometry, boxMaterial);
// scene.add(boxMesh);
new GLTFLoader().load('../resources/models/zhanguan.glb', (gltf) => {// console.log(gltf);
scene.add(gltf.scene);
gltf.scene.traverse((child)=>{// console.log(child.name);
if (child.name === '2023') {const video = document.createElement('video');
video.src = "./resources/yanhua.mp4";
video.muted = true;
video.autoplay = "autoplay";
video.loop = true;
video.play();
const videoTexture = new THREE.VideoTexture(video);
const videoMaterial = new THREE.MeshBasicMaterial({map: videoTexture});
child.material = videoMaterial;
}
if (child.name === '大屏幕 01') {const video = document.createElement('video');
video.src = "./resources/video01.mp4";
video.muted = true;
video.autoplay = "autoplay";
video.loop = true;
video.play();
const videoTexture = new THREE.VideoTexture(video);
const videoMaterial = new THREE.MeshBasicMaterial({map: videoTexture});
child.material = videoMaterial;
}
if (child.name === '大屏幕 02' || child.name === '操作台屏幕') {const video = document.createElement('video');
video.src = "./resources/video01.mp4";
video.muted = true;
video.autoplay = "autoplay";
video.loop = true;
video.play();
const videoTexture = new THREE.VideoTexture(video);
const videoMaterial = new THREE.MeshBasicMaterial({map: videoTexture});
child.material = videoMaterial;
}
if (child.name === '环形屏幕') {const video = document.createElement('video');
video.src = "./resources/video02.mp4";
video.muted = true;
video.autoplay = "autoplay";
video.loop = true;
video.play();
const videoTexture = new THREE.VideoTexture(video);
const videoMaterial = new THREE.MeshBasicMaterial({map: videoTexture});
child.material = videoMaterial;
}
if (child.name === '柱子屏幕') {const video = document.createElement('video');
video.src = "./resources/yanhua.mp4";
video.muted = true;
video.autoplay = "autoplay";
video.loop = true;
video.play();
const videoTexture = new THREE.VideoTexture(video);
const videoMaterial = new THREE.MeshBasicMaterial({map: videoTexture});
child.material = videoMaterial;
}
})
mixer = new THREE.AnimationMixer(gltf.scene);
const clips = gltf.animations; // 播放所有动画
clips.forEach(function (clip) {const action = mixer.clipAction(clip);
action.loop = THREE.LoopOnce;
// 停在最初一帧
action.clampWhenFinished = true;
action.play();});
})
new RGBELoader()
.load('../resources/sky.hdr', function (texture) {
// scene.background = texture;
texture.mapping = THREE.EquirectangularReflectionMapping;
scene.environment = texture;
renderer.outputEncoding = THREE.sRGBEncoding;
renderer.render(scene, camera);
});
function animate() {requestAnimationFrame(animate);
renderer.render(scene, camera);
controls.update();
// if (donuts){
// donuts.rotation.y += 0.01;
// }
if (mixer) {mixer.update(0.02);
}
}
animate();
最初
退出猿创营 (v:dashuailaoyuan),一起交流学习
正文完