本文将介绍 FFmpeg 如何播放 RTSP/Webcam/File 流。流程如下:
RTSP/Webcam/File > FFmpeg open and decode to BGR/YUV > OpenCV/OpenGL display
- 代码: https://github.com/ikuokuo/rt…, 子模块 rtsp-local-player
FFmpeg 筹备
git clone https://github.com/ikuokuo/rtsp-wasm-player.git
cd rtsp-wasm-player
export MY_ROOT=`pwd`
# ffmpeg: https://ffmpeg.org/
git clone --depth 1 -b n4.4 https://git.ffmpeg.org/ffmpeg.git $MY_ROOT/3rdparty/source/ffmpeg
cd $MY_ROOT/3rdparty/source/ffmpeg
./configure --prefix=$MY_ROOT/3rdparty/ffmpeg-4.4 \
--enable-gpl --enable-version3 \
--disable-programs --disable-doc --disable-everything \
--enable-decoder=h264 --enable-parser=h264 \
--enable-decoder=hevc --enable-parser=hevc \
--enable-hwaccel=h264_nvdec --enable-hwaccel=hevc_nvdec \
--enable-demuxer=rtsp \
--enable-demuxer=rawvideo --enable-decoder=rawvideo --enable-indev=v4l2 \
--enable-protocol=file
make -j`nproc`
make install
ln -s ffmpeg-4.4 $MY_ROOT/3rdparty/ffmpeg
./configure
手动抉择了:解码 h264,hevc、解封装 rtsp,rawvideo、及协定 file,以反对 RTSP/Webcam/File 流。
其中,Webcam 因于 Linux,故用的 v4l2。Windows 可用 dshow,macOS 可用 avfoundation,详见 Capture/Webcam。
这里根据本人需要进行抉择,当然,也能够间接编译全副。
FFmpeg 拉流
拉流过程,次要波及的模块:
- avdevice: IO 设施反对(主要,为了 Webcam)
- avformat: 关上流,解封装,拿小包(次要)
- avcodec: 收包,解码,拿帧(次要)
- swscale: 图像缩放,转码(主要)
解封装,拿包
残缺代码,见 stream.cc。
关上输出流:
// IO 设施注册 for Webcam
avdevice_register_all();
// Network 初始化 for RTSP
avformat_network_init();
// 关上输出流
format_ctx_ = avformat_alloc_context();
avformat_open_input(&format_ctx_, "rtsp://", nullptr, nullptr);
找出视频流:
avformat_find_stream_info(format_ctx_, nullptr);
video_stream_ = nullptr;
for (unsigned int i = 0; i < format_ctx_->nb_streams; i++) {auto codec_type = format_ctx_->streams[i]->codecpar->codec_type;
if (codec_type == AVMEDIA_TYPE_VIDEO) {video_stream_ = format_ctx_->streams[i];
break;
} else if (codec_type == AVMEDIA_TYPE_AUDIO) {// ignore}
}
循环拿包:
if (packet_ == nullptr) {packet_ = av_packet_alloc();
}
av_read_frame(format_ctx_, packet_);
if (packet_->stream_index == video_stream_->GetIndex()) {// 如果是视频流,解决其解码、拿帧等}
av_packet_unref(packet_);
解码,拿帧
残缺代码,见 stream_video.cc。
解码初始化:
if (codec_ctx_ == nullptr) {AVCodec *codec_ = avcodec_find_decoder(video_stream_->codecpar->codec_id);
codec_ctx_ = avcodec_alloc_context3(codec_);
avcodec_parameters_to_context(codec_ctx_, stream_->codecpar);
avcodec_open2(codec_ctx_, codec_, nullptr);
frame_ = av_frame_alloc(); // 帧}
解码收包,返帧:
int ret = avcodec_send_packet(codec_ctx_, packet);
if (ret != 0 && ret != AVERROR(EAGAIN) && ret != AVERROR_EOF) {throw StreamError(ret);
}
ret = avcodec_receive_frame(codec_ctx_, frame_);
if (ret != 0 && ret != AVERROR(EAGAIN) && ret != AVERROR_EOF) {throw StreamError(ret);
}
// frame_ is ok here
留神解决特地返回码:
EAGAIN
示意要持续收包、EOF
示意完结,另外还有些特地码。
缩放,转码
// 初始化
if (sws_ctx_ == nullptr) {
// 设定指标大小及编码
auto pix_fmt = options_.sws_dst_pix_fmt;
int width = options_.sws_dst_width;
int height = options_.sws_dst_height;
int align = 1;
int flags = SWS_BICUBIC;
sws_frame_ = av_frame_alloc();
int bytes_n = av_image_get_buffer_size(pix_fmt, width, height, align);
uint8_t *buffer = static_cast<uint8_t *>(av_malloc(bytes_n * sizeof(uint8_t)));
av_image_fill_arrays(sws_frame_->data, sws_frame_->linesize, buffer,
pix_fmt, width, height, align);
sws_frame_->width = width;
sws_frame_->height = height;
// 实例化
sws_ctx_ = sws_getContext(
codec_ctx_->width, codec_ctx_->height, codec_ctx_->pix_fmt,
width, height, pix_fmt, flags, nullptr, nullptr, nullptr);
if (sws_ctx_ == nullptr) throw StreamError("Get sws context fail");
}
// 缩放或转码
sws_scale(sws_ctx_, frame_->data, frame_->linesize, 0, codec_ctx_->height,
sws_frame_->data, sws_frame_->linesize);
// sws_frame_ as the result frame
OpenCV 显示
残缺代码,见 main_ui_with_opencv.cc。
转码成 bgr24
,用于显示:
cv::namedWindow("ui");
try {
Stream stream;
stream.Open(options);
while (1) {auto frame = stream.GetFrameVideo();
if (frame != nullptr) {
cv::Mat image(frame->height, frame->width, CV_8UC3,
frame->data[0], frame->linesize[0]);
cv::imshow(win_name, image);
}
char key = static_cast<char>(cv::waitKey(10));
if (key == 27 || key == 'q' || key == 'Q') { // ESC/Q
break;
}
}
stream.Close();} catch (const StreamError &err) {LOG(ERROR) << err.what();}
cv::destroyAllWindows();
OpenGL 显示
残缺代码,见 glfw_frame.h, main_ui_with_opengl.cc。
转码成 yuyv420p
用于显示:
void OnDraw() override {if (frame_ != nullptr) {
auto width = frame_->width;
auto height = frame_->height;
auto data = frame_->data[0];
auto len_y = width * height;
auto len_u = (width >> 1) * (height >> 1);
// yuyv420p 可间接寻址三个立体的数据,赋值进纹理
texture_y_->Fill(width, height, data);
texture_u_->Fill(width >> 1, height >> 1, data + len_y);
texture_v_->Fill(width >> 1, height >> 1, data + len_y + len_u);
}
glBindVertexArray(vao_);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
片段着色器,间接转成 RGB
:
#version 330 core
in vec2 vTexCoord;
uniform sampler2D yTex;
uniform sampler2D uTex;
uniform sampler2D vTex;
// yuv420p to rgb888 matrix
const mat4 YUV2RGB = mat4(
1.1643828125, 0, 1.59602734375, -.87078515625,
1.1643828125, -.39176171875, -.81296875, .52959375,
1.1643828125, 2.017234375, 0, -1.081390625,
0, 0, 0, 1
);
void main() {
gl_FragColor = vec4(texture(yTex, vTexCoord).x,
texture(uTex, vTexCoord).x,
texture(vTex, vTexCoord).x,
1
) * YUV2RGB;
}
结语
本文代码想要编译运行的话,请按照 README 进行。
GoCoding 集体实际的教训分享,可关注公众号!