概述
剖析基于 android12 源码
Android 零碎两大外围机制 Binder 机制和音讯机制
音讯零碎波及的外围类 Handler、Looper、Message、MessageQueue
Android 的零碎组件启动、输出、UI 刷新都须要通过音讯机制来实现,某种意义上讲 Android 是由音讯零碎来驱动
通过传送带机制来了解
- Message:音讯构造体携带数据和属性 < 传送带上的包裹 >;
- MessageQueue:音讯队列的次要性能向音讯池投递音讯 (
MessageQueue.enqueueMessage
) 和取走音讯池的音讯(MessageQueue.next
)< 传送带 >; - Handler:音讯辅助类,次要性能向音讯池发送各种音讯事件 (
Handler.sendMessage
) 和解决相应音讯事件(Handler.handleMessage
)< 揽件工人 >; - Looper:一直循环执行(
Looper.loop
),按散发机制将音讯分发给指标解决者 < 传送带动力系统 >。
Handler 创立 – 构造函数
@Deprecated
public Handler() {this(null, false);
}
@Deprecated
public Handler(@Nullable Callback callback) {this(callback, false);
}
public Handler(@NonNull Looper looper) {this(looper, null, false);
}
public Handler(@NonNull Looper looper, @Nullable Callback callback) {this(looper, callback, false);
}
public Handler(@Nullable Callback callback, boolean async) {
// 匿名类、外部类或本地类都必须申明为 static,否则会正告可能呈现内存泄露
if (FIND_POTENTIAL_LEAKS) {final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur:" +
klass.getCanonicalName());
}
}
// 必须先执行 Looper.prepare(),能力获取 Looper 对象,否则为 null.
mLooper = Looper.myLooper();// 从以后线程绑定的 ThreadLocal 中获取 Looper 对象
if (mLooper == null) {
throw new RuntimeException("Can't create handler inside thread " + Thread.currentThread()
+ "that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;/ 音讯队列,来自 Looper 对象
mCallback = callback;// 回调办法
mAsynchronous = async;/ 设置音讯是否为异步解决形式
}
@UnsupportedAppUsage
public Handler(@NonNull Looper looper, @Nullable Callback callback, boolean async) {
mLooper = looper;
mQueue = looper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
@NonNull
public static Handler createAsync(@NonNull Looper looper) {if (looper == null) throw new NullPointerException("looper must not be null");
return new Handler(looper, null, true);
}
@NonNull
public static Handler createAsync(@NonNull Looper looper, @NonNull Callback callback) {if (looper == null) throw new NullPointerException("looper must not be null");
if (callback == null) throw new NullPointerException("callback must not be null");
return new Handler(looper, callback, true);
}
发送音讯相干办法
public final boolean post(@NonNull Runnable r) {return sendMessageDelayed(getPostMessage(r), 0);
}
public final boolean postAtTime(@NonNull Runnable r, long uptimeMillis) {return sendMessageAtTime(getPostMessage(r), uptimeMillis);
}
public final boolean postAtTime(@NonNull Runnable r, @Nullable Object token, long uptimeMillis) {return sendMessageAtTime(getPostMessage(r, token), uptimeMillis);
}
public final boolean postDelayed(@NonNull Runnable r, long delayMillis) {return sendMessageDelayed(getPostMessage(r), delayMillis);
}
/** @hide */
public final boolean postDelayed(Runnable r, int what, long delayMillis) {return sendMessageDelayed(getPostMessage(r).setWhat(what), delayMillis);
}
public final boolean postDelayed(@NonNull Runnable r, @Nullable Object token, long delayMillis) {return sendMessageDelayed(getPostMessage(r, token), delayMillis);
}
public final boolean postAtFrontOfQueue(@NonNull Runnable r) {return sendMessageAtFrontOfQueue(getPostMessage(r));
}
public final boolean sendMessage(@NonNull Message msg) {return sendMessageDelayed(msg, 0);
}
public final boolean sendEmptyMessage(int what)
{return sendEmptyMessageDelayed(what, 0);
}
public final boolean sendEmptyMessageDelayed(int what, long delayMillis) {Message msg = Message.obtain();
msg.what = what;
return sendMessageDelayed(msg, delayMillis);
}
public final boolean sendEmptyMessageAtTime(int what, long uptimeMillis) {Message msg = Message.obtain();
msg.what = what;
return sendMessageAtTime(msg, uptimeMillis);
}
public final boolean sendMessageDelayed(@NonNull Message msg, long delayMillis) {if (delayMillis < 0) {delayMillis = 0;}
// 提早音讯,转换成相对工夫
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
public boolean sendMessageAtTime(@NonNull Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(this + "sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
// 下面所有的办法最终都是调这个办法 给 messageQueue 增加音讯
private boolean enqueueMessage(@NonNull MessageQueue queue, @NonNull Message msg,
long uptimeMillis) {
msg.target = this; // 把以后 handler 本人赋给 msg.target
msg.workSourceUid = ThreadLocalWorkSource.getUid();
if (mAsynchronous) {// 看是否是异步音讯,进行设置
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);// 进入 messageQueue 的 enqueueMessage
}
public interface Callback {boolean handleMessage(@NonNull Message msg);
}
public void handleMessage(@NonNull Message msg) {
}
// 音讯散发,回调解决
public void dispatchMessage(@NonNull Message msg) {if (msg.callback != null) {handleCallback(msg);
} else {if (mCallback != null) {if (mCallback.handleMessage(msg)) {return;}
}
handleMessage(msg);
}
}
Looper 外围办法
public static void prepare() {prepare(true);
}
private static void prepare(boolean quitAllowed) {if (sThreadLocal.get() != null) { //looper 是惟一的,通过 Threadlocal 机制实现
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
public static void loop() {final Looper me = myLooper();// 获取以后线程的 Looper 对象,获取失败时抛出异样
if (me == null) {throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
if (me.mInLoop) {Slog.w(TAG, "Loop again would have the queued messages be executed before this one completed.");
}
me.mInLoop = true;
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
me.mSlowDeliveryDetected = false;
for (;;) {// 开启有限循环来从音讯队列读取音讯,如果音讯队列退出了就终止循环退出
if (!loopOnce(me, ident, thresholdOverride)) {return;}
}
}
private static boolean loopOnce(final Looper me, final long ident, final int thresholdOverride) {Message msg = me.mQueue.next(); // 获取音讯队列中的音讯对象,如果没有音讯对象就阻塞期待
if (msg == null) {
// No message indicates that the message queue is quitting.
return false;
}
....
try {msg.target.dispatchMessage(msg);// 将音讯分发给对应的 handler 解决
if (observer != null) {observer.messageDispatched(token, msg);
}
dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;} catch (Exception exception) {if (observer != null) {observer.dispatchingThrewException(token, msg, exception);
}
throw exception;
} finally {ThreadLocalWorkSource.restore(origWorkSource);
if (traceTag != 0) {Trace.traceEnd(traceTag);
}
}
...
// 回收音讯对象,放入音讯缓存池中以待后续复用
msg.recycleUnchecked();
return true;
}
public static @Nullable Looper myLooper() {return sThreadLocal.get();
}
public void quitSafely() {mQueue.quit(true);
}
public void quit() {mQueue.quit(false);
}
MessageQueue
@UnsupportedAppUsage
Message next() {
final long ptr = mPtr;
if (ptr == 0) {// 当音讯循环曾经退出,则间接返回
return null;
}
int pendingIdleHandlerCount = -1; // // 循环迭代的首次为 -1
int nextPollTimeoutMillis = 0;
for (;;) {if (nextPollTimeoutMillis != 0) {Binder.flushPendingCommands();
}
// 阻塞操作,当期待 nextPollTimeoutMillis 时长,或者音讯队列被唤醒,都会返回
nativePollOnce(ptr, nextPollTimeoutMillis);
synchronized (this) {
// Try to retrieve the next message. Return if found.
final long now = SystemClock.uptimeMillis();
Message prevMsg = null;
Message msg = mMessages;
// 当音讯的 Handler 为空时,则查问异步音讯,if (msg != null && msg.target == null) {
// Stalled by a barrier. Find the next asynchronous message in the queue.
do {
prevMsg = msg;
msg = msg.next;
} while (msg != null && !msg.isAsynchronous()); // 当查问到异步音讯,则立即退出循环
}
if (msg != null) {if (now < msg.when) {
// Next message is not ready. Set a timeout to wake up when it is ready.
// 当音讯触发工夫大于以后工夫,则设置下一次轮询的超时时长
nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
} else {
// Got a message. 获取一条音讯,并返回
mBlocked = false;
if (prevMsg != null) {prevMsg.next = msg.next;} else {mMessages = msg.next;}
msg.next = null;
if (DEBUG) Log.v(TAG, "Returning message:" + msg);
msg.markInUse();// 设置音讯的应用状态,即 flags |= FLAG_IN_USE
return msg;// 胜利地获取 MessageQueue 中的下一条行将要执行的音讯
}
} else {
// No more messages. 没有音讯 设置为 -1 有限期待
nextPollTimeoutMillis = -1;
}
// Process the quit message now that all pending messages have been handled.
if (mQuitting) { // 音讯正在退出,返回 null
dispose();
return null;
}
// If first time idle, then get the number of idlers to run.
// Idle handles only run if the queue is empty or if the first message
// in the queue (possibly a barrier) is due to be handled in the future.
// 当音讯队列为空,或者是音讯队列的第一个音讯时
if (pendingIdleHandlerCount < 0 && (mMessages == null || now < mMessages.when)) {pendingIdleHandlerCount = mIdleHandlers.size();
}
if (pendingIdleHandlerCount <= 0) {// 没有 idle handlers 须要运行,则循环并期待。// No idle handlers to run. Loop and wait some more.
mBlocked = true;
continue;
}
if (mPendingIdleHandlers == null) {mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
}
mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
}
// Run the idle handlers.
// We only ever reach this code block during the first iteration.
// 只有第一次循环时,会运行 idle handlers,执行实现后,重置 pendingIdleHandlerCount 为 0.
for (int i = 0; i < pendingIdleHandlerCount; i++) {final IdleHandler idler = mPendingIdleHandlers[i];
mPendingIdleHandlers[i] = null; // 去掉 handler 的援用
boolean keep = false;
try {keep = idler.queueIdle();//idle 时执行的办法
} catch (Throwable t) {Log.wtf(TAG, "IdleHandler threw exception", t);
}
if (!keep) {synchronized (this) {mIdleHandlers.remove(idler);
}
}
}
// Reset the idle handler count to 0 so we do not run them again.
// 重置 idle handler 个数为 0,以保障不会再次反复运行
pendingIdleHandlerCount = 0;
// While calling an idle handler, a new message could have been delivered
// so go back and look again for a pending message without waiting.
// 当调用一个闲暇 handler 时,一个新 message 可能被散发,因而无需期待能够间接查问 pending message.
nextPollTimeoutMillis = 0;
}
}
//MessageQueue 是依照 Message 触发工夫的先后顺序排列的,队头的音讯是将要最早触发的音讯。当有音讯须要退出音讯队列时,会从队列头开始遍历,直到找到音讯应该插入的适合地位,以保障所有音讯的工夫程序。boolean enqueueMessage(Message msg, long when) {if (msg.target == null) {// 每一个一般 Message 必须有一个 target
throw new IllegalArgumentException("Message must have a target.");
}
synchronized (this) {if (msg.isInUse()) {throw new IllegalStateException(msg + "This message is already in use.");
}
if (mQuitting) {
IllegalStateException e = new IllegalStateException(msg.target + "sending message to a Handler on a dead thread");
Log.w(TAG, e.getMessage(), e);
msg.recycle();// 正在退出时,回收 msg,退出到音讯回收池
return false;
}
msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
// p 为 null(代表 MessageQueue 没有音讯)或者 msg 的触发工夫是队列中最早的,则进入该该分支
msg.next = p;
mMessages = msg;
needWake = mBlocked; // 当阻塞时须要唤醒
} else {
// 将音讯按工夫程序插入到 MessageQueue。个别地,不须要唤醒事件队列,除非
// 音讯队头存在 barrier,并且同时 Message 是队列中最早的异步音讯。needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {break;}
if (needWake && p.isAsynchronous()) {needWake = false;}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}
// We can assume mPtr != 0 because mQuitting is false.
if (needWake) { // 音讯没有退出,咱们认为此时 mPtr != 0
nativeWake(mPtr);
}
}
return true;
}
// 这个移除音讯的办法,采纳了两个 while 循环,第一个循环是从队头开始,移除符合条件的音讯,第二个循环是从头部移除完间断的满足条件的音讯之后,再从队列前面持续查问是否有满足条件的音讯须要被移除。void removeMessages(Handler h, int what, Object object) {if (h == null) {return;}
synchronized (this) {
Message p = mMessages;
// 从音讯队列的头部开始,移除所有符合条件的音讯
while (p != null && p.target == h && p.what == what
&& (object == null || p.obj == object)) {
Message n = p.next;
mMessages = n;
p.recycleUnchecked();
p = n;
}
// 移除残余的符合要求的音讯
while (p != null) {
Message n = p.next;
if (n != null) {
if (n.target == h && n.what == what
&& (object == null || n.obj == object)) {
Message nn = n.next;
n.recycleUnchecked();
p.next = nn;
continue;
}
}
p = n;
}
}
}
public int postSyncBarrier() {return postSyncBarrier(SystemClock.uptimeMillis());
}
// 插入同步屏障音讯 同步屏障音讯没有 target,在音讯队列外头启动屏障作用,便于零碎的异步音讯能先失去执行
private int postSyncBarrier(long when) {
// Enqueue a new sync barrier token.
// We don't need to wake the queue because the purpose of a barrier is to stall it.
synchronized (this) {
final int token = mNextBarrierToken++;
final Message msg = Message.obtain();
msg.markInUse();
msg.when = when;
msg.arg1 = token;
Message prev = null;
Message p = mMessages;
if (when != 0) {while (p != null && p.when <= when) {
prev = p;
p = p.next;
}
}
if (prev != null) { // invariant: p == prev.next
msg.next = p;
prev.next = msg;
} else {
msg.next = p;
mMessages = msg;
}
return token;
}
}
public void removeSyncBarrier(int token) {
// Remove a sync barrier token from the queue.
// If the queue is no longer stalled by a barrier then wake it.
synchronized (this) {
Message prev = null;
Message p = mMessages;
// 从音讯队列找到 target 为空, 并且 token 相等的 Message
while (p != null && (p.target != null || p.arg1 != token)) {
prev = p;
p = p.next;
}
if (p == null) {
throw new IllegalStateException("The specified message queue synchronization"
+ "barrier token has not been posted or has already been removed.");
}
final boolean needWake;
if (prev != null) {
prev.next = p.next;
needWake = false;
} else {
mMessages = p.next;
needWake = mMessages == null || mMessages.target != null;
}
p.recycleUnchecked();
// If the loop is quitting then it is already awake.
// We can assume mPtr != 0 when mQuitting is false.
if (needWake && !mQuitting) {nativeWake(mPtr);
}
}
}
void quit(boolean safe) {if (!mQuitAllowed) {// 当 mQuitAllowed 为 false,示意不运行退出,强行调用 quit()会抛出异样
throw new IllegalStateException("Main thread not allowed to quit.");
}
synchronized (this) {if (mQuitting) {// 避免屡次执行退出操作
return;
}
mQuitting = true;
if (safe) {removeAllFutureMessagesLocked();// 移除尚未触发的所有音讯
} else {removeAllMessagesLocked();// 移除所有的音讯
}
//mQuitting=false,那么认定为 mPtr != 0
nativeWake(mPtr);
}
}
Message
// 享元模式 防止频繁创立和销毁对象造成 gc
public static Message obtain() {synchronized (sPoolSync) {if (sPool != null) {
Message m = sPool;
sPool = m.next;
m.next = null;// 从 sPool 中取出一个 Message 对象,并音讯链表断开
m.flags = 0; // 革除 in-use flag
sPoolSize--;// 音讯池的可用大小进行减 1 操作
return m;
}
}
return new Message();// 当音讯池为空时,间接创立 Message 对象}
public void recycle() {if (isInUse()) {// 判断音讯是否正在应用
if (gCheckRecycle) {
throw new IllegalStateException("This message cannot be recycled because it"
+ "is still in use.");
}
return;
}
recycleUnchecked();}
/**
* Recycles a Message that may be in-use.
* Used internally by the MessageQueue and Looper when disposing of queued Messages.
*/
@UnsupportedAppUsage
void recycleUnchecked() {
// Mark the message as in use while it remains in the recycled object pool.
// Clear out all other details.
flags = FLAG_IN_USE;// 将音讯标示地位为 FLAG_IN_USE,并清空音讯所有的参数。what = 0;
arg1 = 0;
arg2 = 0;
obj = null;
replyTo = null;
sendingUid = UID_NONE;
workSourceUid = UID_NONE;
when = 0;
target = null;
callback = null;
data = null;
synchronized (sPoolSync) {if (sPoolSize < MAX_POOL_SIZE) {// 当音讯池没有满时,将 Message 对象退出音讯池
next = sPool;
sPool = this;
sPoolSize++;// 音讯池的可用大小进行加 1 操作
}
}
}
总结思考
- handler 发送提早音讯是如何解决的,第一次发送提早 20 秒的音讯,第二次发送提早 10 秒的音讯,如何保障第二次的音讯优先执行的
- 屏障音讯的作用,什么状况下须要音讯屏障和异步音讯
- 创立音讯为什么要用 obtain()
- 音讯队列没有音讯的时候是如何实现阻塞的