因为需求需要对图片进行操作,放大,位移,旋转等思路也是参考别的博客这个写的比较全https://blog.csdn.net/king096...我看的第一篇是这个https://www.jb51.net/article/...
实现思路1 在一个区域里绘制图片,2 记录所有图片的坐标,旋转角度,尺寸,中心点,缩放比例3 创建cavnas画布,白底色,然后根据记录的图片的一些状态绘制4 根据canvas生产出图片
先上效果蓝框为拖拽区域红框为cavnas绘制部分贴代码wxmlcanvas标签正常情况下应该是隐藏或者让他定位到十万八千里外因为需要展示效果,所以就没有隐藏,实际上线可以自己隐藏掉
<view class="container"> <button class="mini-btn" bindtap="generate" type="primary" size="mini">生成图片</button><block wx:for="{{materialList}}" wx:key="index"> <image class="img-list" bindtap="addImg" data-index="{{index}}" mode="aspectFit" src="{{item.image}}"></image></block>{{itemList.length}} <view class="img-box" id="img-box"> <!-- *************操作区域************* --> <block wx:for="{{itemList}}" wx:key="index"> <!-- 圆心坐标 <text style='position:absolute;top:{{item.y}}px;left:{{item.x}}px;width:2px;height:2px;background-color:yellow;z-index:500'></text> --> <!-- {{item.scale}}---{{item.r}} --> <view class='touchWrap' style='transform: scale({{item.scale}});top:{{item.top}}px;left:{{item.left}}px; '> <view class='imgWrap {{item.active? "touchActive":""}}' style="transform: rotate({{item.angle}}deg);"> <view> <image style="width:{{item.height}}px; height:{{item.width}}px" class="item-img" src='{{item.image}}' bindload='loadImg' data-index="{{index}}" data-id='{{item.id}}' bindtouchstart='wraptouchStart' bindtouchmove='WraptouchMove'></image> </view> <!-- <image src='{{item.image}}' bindload='loadImg' bindtouchend='WraptouchEnd'></image> --> <image class='x' hidden="{{!item.active}}" bindtap="hiddenImg" data-index="{{index}}" src='../../assets/img/wqy-close.png' style='transform: scale({{item.oScale}});transform-origin:center;' data-id='{{item.id}}'></image> <image class='o' hidden="{{!item.active}}" data-index="{{index}}" src='../../assets/img/wqy-stretch.png' style='transform: scale({{item.oScale}});transform-origin:center;' data-id='{{item.id}}' bindtouchstart='touchStart' bindtouchmove='touchMove'> </image> </view> </view> </block> </view> <canvas class='maskCanvas' canvas-id="maskCanvas" style='width:{{canvasWidth}}px; height:{{canvasHeight}}px;'></canvas></view>js部分
/* * @Description: * @Author: 冷山冷杉 <wqy.mail@foxmail.com> * @Date: 2020-06-04 11:58:14 * @LastEditTime: 2020-06-05 16:14:51 * @LastEditors: 冷山冷杉 <wqy.mail@foxmail.com> * @FilePath: \mini-fullalumni\pages\photoTest\photoTest.js */const app = getApp()const maskCanvas = wx.createCanvasContext('maskCanvas', this)let items = []Page({ data: { itemList: [ ], materialList: [ { id: null, image: 'https://img3.doubanio.com/view/subject/m/public/s9074663.jpg',//图片地址 top: 0,//初始图片的位置 left: 0, x: 0, //初始圆心位置,可再downImg之后又宽高和初始的图片位置得出 y: 0, scale: 1,//缩放比例 1为不缩放 angle: 0,//旋转角度 active: true //判定点击状态 }, { id: null, image: 'https://img9.doubanio.com/view/subject/m/public/s3893375.jpg', top: 0, left: 0, x: 0, y: 0, scale: 1, angle: 0, active: false } ], canvasWidth: null, canvasHeight: null }, onReady() { const query = wx.createSelectorQuery() query.select('#img-box').boundingClientRect() query.selectViewport().scrollOffset() query.exec((res) => { this.setData({ canvasWidth: res[0].width, canvasHeight: res[0].height }) }) // wx.getSystemInfo({ // 获取系统信息 // success: sysData => { // this.sysData = sysData // // 设置画布宽高,this.sysData.windowWidth为屏幕的宽度 // this.setData({ // canvasWidth: this.sysData.windowWidth, // 如果觉得不清晰的话,可以把所有组件、宽高放大一倍 // canvasHeight: this.sysData.windowWidth // }) // } // }) }, addImg(e) { let index = e.currentTarget.dataset.index let materialList = this.data.materialList let itemList = this.data.itemList if (itemList.length) { materialList[index].id = itemList[itemList.length - 1].id + 1 } else { materialList[index].id = 1 } itemList.push(JSON.parse(JSON.stringify(materialList[index]))) this.setData({ itemList }) }, loadImg(e) { let index = e.currentTarget.dataset.index let itemList = this.data.itemList // x,y为圆心的距离, +25: 按钮定位的距离 + 按钮自身大小/2 itemList[index].width = e.detail.width itemList[index].height = e.detail.height itemList[index].x = e.detail.width / 2 + 25 itemList[index].y = e.detail.height / 2 + 25 this.setData({ itemList }) }, hiddenImg(e) { let index = e.currentTarget.dataset.index let itemList = this.data.itemList itemList.splice(index, 1) this.setData({ itemList }) }, wraptouchStart: function (e) { let items = this.data.itemList; for (let i = 0; i < items.length; i++) { //旋转数据找到点击的 items[i].active = false; if (e.currentTarget.dataset.id == items[i].id) { items[i].active = true; //开启点击属性 items[i].lx = e.touches[0].clientX; // 记录点击时的坐标值 items[i].ly = e.touches[0].clientY; } } this.setData({ //赋值 itemList: items }) }, WraptouchMove: function (e) { let index = e.currentTarget.dataset.index let items = this.data.itemList; //移动时的坐标值也写图片的属性里 items[index]._lx = e.touches[0].clientX; items[index]._ly = e.touches[0].clientY; //追加改动值 items[index].left += items[index]._lx - items[index].lx; // x方向 items[index].top += items[index]._ly - items[index].ly; // y方向 items[index].x += items[index]._lx - items[index].lx; items[index].y += items[index]._ly - items[index].ly; //把新的值赋给老的值 items[index].lx = e.touches[0].clientX; items[index].ly = e.touches[0].clientY; this.setData({//赋值就移动了 itemList: items }) }, // 触摸开始事件 items是this.data.itemList的全局变量,便于赋值 所有的值都应给到对应的对象里 touchStart: function (e) { //找到点击的那个图片对象,并记录 let items = this.data.itemList; let index = e.currentTarget.dataset.index for (let i = 0; i < items.length; i++) { items[i].active = false; if (e.currentTarget.dataset.id == items[i].id) { items[i].active = true; } } //获取作为移动前角度的坐标 items[index].tx = e.touches[0].clientX; items[index].ty = e.touches[0].clientY; //移动前的角度 items[index].anglePre = this.countDeg(items[index].x, items[index].y, items[index].tx, items[index].ty) //获取图片半径 items[index].r = this.getDistancs(items[index].x, items[index].y, items[index].left, items[index].top) }, // 触摸移动事件 touchMove: function (e) { let items = this.data.itemList; let index = e.currentTarget.dataset.index // items[index].x = e.detail.width / 2 // items[index].y = e.detail.height / 2 // this.setData({itemList: items}) //记录移动后的位置 items[index]._tx = e.touches[0].clientX; items[index]._ty = e.touches[0].clientY; //移动的点到圆心的距离 * 因为圆心的坐标是相对与父元素定位的 ,所有要减去父元素的OffsetLeft和OffsetTop来计算移动的点到圆心的距离 items[index].disPtoO = this.getDistancs(items[index].x, items[index].y, items[index]._tx, items[index]._ty) items[index].scale = items[index].disPtoO / items[index].r; //手指滑动的点到圆心的距离与半径的比值作为图片的放大比例 items[index].oScale = 1 / items[index].scale;//图片放大响应的右下角按钮同比缩小 //移动后位置的角度 items[index].angleNext = this.countDeg(items[index].x, items[index].y, items[index]._tx, items[index]._ty) //角度差 items[index].new_rotate = items[index].angleNext - items[index].anglePre; //叠加的角度差 items[index].angle += items[index].new_rotate; //用过移动后的坐标赋值为移动前坐标 items[index].tx = e.touches[0].clientX; items[index].ty = e.touches[0].clientY; items[index].anglePre = this.countDeg(items[index].x, items[index].y, items[index].tx, items[index].ty) //赋值setData渲染 this.setData({ itemList: items }) }, /* *参数1和2为图片圆心坐标 *参数3和4为手点击的坐标 *返回值为手点击的坐标到圆心的角度 */ countDeg: function (cx, cy, pointer_x, pointer_y) { var ox = pointer_x - cx; var oy = pointer_y - cy; var to = Math.abs(ox / oy); var angle = Math.atan(to) / (2 * Math.PI) * 360;//鼠标相对于旋转中心的角度 if (ox < 0 && oy < 0)//相对在左上角,第四象限,js中坐标系是从左上角开始的,这里的象限是正常坐标系 { angle = -angle; } else if (ox <= 0 && oy >= 0)//左下角,3象限 { angle = -(180 - angle) } else if (ox > 0 && oy < 0)//右上角,1象限 { angle = angle; } else if (ox > 0 && oy > 0)//右下角,2象限 { angle = 180 - angle; } return angle; }, getDistancs(cx, cy, pointer_x, pointer_y) { var ox = pointer_x - cx; var oy = pointer_y - cy; return Math.sqrt( ox * ox + oy * oy ); }, generate: function () { maskCanvas.save(); maskCanvas.beginPath(); //一张白图 maskCanvas.setFillStyle('#fff'); maskCanvas.fillRect(0, 0, this.data.windowWidth, this.data.canvasHeight) maskCanvas.closePath(); maskCanvas.stroke(); this.data.itemList.forEach((val, index) => { maskCanvas.save(); maskCanvas.translate(0, 0); maskCanvas.beginPath(); maskCanvas.translate(val.x, val.y); // 圆心坐标 maskCanvas.rotate(val.angle * Math.PI / 180); maskCanvas.translate(-(val.width * val.scale / 2) - 25, -(val.height * val.scale / 2) - 25) maskCanvas.drawImage(val.image, 0, 0, val.width * val.scale, val.height * val.scale); maskCanvas.restore(); }) maskCanvas.draw(false, (e) => { wx.canvasToTempFilePath({ canvasId: 'maskCanvas', success: res => { this.setData({ canvasTemImg: res.tempFilePath }) console.log(res.tempFilePath); } }, this) }) }})css
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