Vue有趣的可旋转转盘组件

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使用 vue 编写的一个可旋转组件,如图

  • 布局

    • 用卡片数量均分 360 度圆,使用绝对定位分布在外部容器上,自身通过 rotate 旋转

      computedCardPosStyle(index){
      let deg = index * this.unitCardDeg;
      let absDeg = Math.abs((deg + this.turnRotate) % 360);
      let z_index = absDeg > 180 ? Math.ceil(absDeg-180): Math.ceil(180-absDeg);
      return {
      width: this.cardWidth + "px",
      height: this.cardHeight + "px",
      top: -Math.cos(deg*Math.PI/180)*this.turntableR + "px",
      left: Math.sin(deg*Math.PI/180)*this.turntableR + "px",
      transform: `translate(-50%, -50%) rotate(${deg}deg)`,
      zIndex: z_index
      }
      },
    • 外部容器定位于浏览器窗口之下,露出正上方部分出来

      <div
      class="container"
      :style="{width: `${turntableR*2 + cardWidth}px`,
      height: `${turntableR*2 + cardHeight}px`,
      left: `${screenWidth/2 - turntableR-cardWidth/2}px`,
      top: `${outerWrap? -(1-wrapScale)*(turntableR+cardHeight/2) + screenHeight - wrapScale*(cardHeight + bottomPos + cardHeight*reletiveTop):
      -(1-wrapScale)*(turntableR+cardHeight/2)
      }px`,
      transform: `scale(${wrapScale})`,
      }"ref="container"
      >
      ...
      </div>
  • 圆盘的转动

    • onmousedown、onmouseup 用来判断鼠标是否处于按下状态,并且清空上一次拖动的数据
    • 圆盘的转动以横向滑动的总距离更新角度
    • 针对圆盘如何转动,设计按每一个小的间隔时间(如 20ms),叠加一次总体滑动的距离

      handleMouseDown(e){e.preventDefault();
      clearInterval(this.UDLMactionTimer);
      this.mouseIsDown = true;
      this.startX = e.clientX || e.touches[0].clientX;
      this.endX = e.clientX || e.touches[0].clientX;
      },
      handleMouseUp(e){e.preventDefault();
      this.mouseIsDown = false;
      clearInterval(this.timer);
      clearInterval(this.UDLMactionTimer);
      this.timer = null;
      this.startX = 0;
      this.endX = 0;
      if(this.lastSpeed) this.UDLMaction();},
      handleMouseMove(e){e.preventDefault();
      this.endX = e.clientX || e.touches[0].clientX;
      if(!this.mouseIsDown) return;
      if(!this.timer){this.timer = setInterval(() => {
      let moveGap = this.endX - this.startX;
      this.lastSpeed = moveGap/this.timeGap;
      this.xGap += moveGap;
      this.direction = moveGap > 0 ? 1 : -1;
      this.startX = this.endX;
      }, this.timeGap);
      }
      },
      mounted(){
      let container_dom = this.outerWrap ? this.$refs.outerWrap : this.$refs.container;
      container_dom.addEventListener('mousedown', this.handleMouseDown.bind(this));
      container_dom.addEventListener('mouseup', this.handleMouseUp.bind(this));
      container_dom.addEventListener('mouseleave', this.handleMouseUp.bind(this));
      container_dom.addEventListener('mousemove', this.handleMouseMove.bind(this));
      container_dom.addEventListener('touchstart', this.handleMouseDown.bind(this));
      container_dom.addEventListener('touchend', this.handleMouseUp.bind(this));
      container_dom.addEventListener('touchcancel', this.handleMouseUp.bind(this));
      container_dom.addEventListener('touchmove', this.handleMouseMove.bind(this));
      window.addEventListener('resize', this.responseContainerScale.bind(this));
      window.addEventListener('load', this.responseContainerScale.bind(this));
      },
      beforeDestroy(){
      let container_dom = this.outerWrap ? this.$refs.outerWrap : this.$refs.container;
      container_dom.removeEventListener('mousedown', this.handleMouseDown.bind(this));
      container_dom.removeEventListener('mouseup', this.handleMouseUp.bind(this));
      container_dom.removeEventListener('mouseleave', this.handleMouseUp.bind(this));
      container_dom.removeEventListener('mousemove', this.handleMouseMove.bind(this));
      container_dom.removeEventListener('touchstart', this.handleMouseDown.bind(this));
      container_dom.removeEventListener('touchend', this.handleMouseUp.bind(this));
      container_dom.removeEventListener('touchcancel', this.handleMouseUp.bind(this));
      container_dom.removeEventListener('touchmove', this.handleMouseMove.bind(this));
      window.removeEventListener('resize', this.responseContainerScale.bind(this));
      }
  • 旋转效果平滑

    如果没有滑动惯性,当滑动完之后,无论滑动的时候速度如何的快,在松开鼠标后转盘立刻停下,使得效果非常生硬。所以在滑动完成之后,利用最后时刻的滑动速度,让转盘做匀减速运动直至速度为 0,并且在速度为 0 时,在设计缓慢细小的匀速滑动,最后呈现出来的效果就比较平滑了。UDLMaction(){
    let a = -this.reduceSpeed*this.direction;
    this.UDLMactionTimer = setInterval(() => {this.lastSpeed = (this.lastSpeed + a)*this.direction >= 0? this.lastSpeed + a: 0;
    this.xGap += (this.lastSpeed) * this.timeGap;
    if(!this.lastSpeed){this.moreDynamic();
    return clearInterval(this.UDLMactionTimer);
    }
    }, this.timeGap);
    },
    moreDynamic(){
    let time = 10;
    let timer = setInterval(() => {
    this.xGap += this.direction*3;
    if(--time <= 0) clearInterval(timer);
    }, 20)
    },
  • demo 地址:https://github.com/tanf1995/m…
  • 请教

    本来设想的是通过 prop 来传递卡片的内部结构和数组数据,例如传递一个渲染函数,通过 react 可以轻松的实现, 但是 vue 这招行不通。请问如何能够做到这点呢?react 伪代码如下

    <Component
    renderItem={item => <Child propName={item.props} data={item.data} />}
    >
    </Component>

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