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须要在页面调用godot内容
# 创立godot的JavaScript Callback对象 var _onJavascriptCallback = JavaScript.create_callback(self, "_on_js_callback") # 在页面创立与godot交互的接口 if OS.has_feature("Javascript") or OS.has_feature("HTML5"): JavaScript.eval(""" window.godotApi = window.godotApi?window.godotApi:new Object(); window._setGodotCallback = function(name,callback){ window.godotApi[name] = callback } """) # 绑定godot办法到页面js JavaScript.get_interface("_setGodotCallback").call("godotApi","godotDoSomething",_onJavascriptCallback)
理论执行的godot办法,留神参数args不能省,不然页面调用不了
# args相当于js的arguments
func _onJavascriptCallback(args):
# 能够抉择传信号到MainScene 以便应用其余节点的内容
emit_signal("Javascirpt_Signal")
- 须要在godot调用页面内容
间接JavaScript.eval,将参数转为字符串传入即可
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