关于java:netty系列之channelPipeline详解

简介

咱们在介绍channel的时候提到过,简直channel中所有的实现都是通过channelPipeline进行的,作为一个pipline,它到底是如何工作的呢?

一起来看看吧。

ChannelPipeline

ChannelPipeline是一个interface,它继承了三个接口,别离是ChannelInboundInvoker,ChannelOutboundInvoker和Iterable:

public interface ChannelPipeline
        extends ChannelInboundInvoker, ChannelOutboundInvoker, Iterable<Entry<String, ChannelHandler>> 

继承自ChannelInboundInvoker,示意ChannelPipeline能够触发channel inboud的一些事件,比方:

ChannelInboundInvoker fireChannelRegistered();
ChannelInboundInvoker fireChannelUnregistered();
ChannelInboundInvoker fireChannelActive();
ChannelInboundInvoker fireChannelInactive();
ChannelInboundInvoker fireExceptionCaught(Throwable cause);
ChannelInboundInvoker fireUserEventTriggered(Object event);
ChannelInboundInvoker fireChannelRead(Object msg);
ChannelInboundInvoker fireChannelReadComplete();
ChannelInboundInvoker fireChannelWritabilityChanged();

继承自ChannelOutboundInvoker,示意ChannelPipeline能够进行一些channel的被动操作,如:bind,connect,disconnect,close,deregister,read,write,flush等操作。

继承自Iterable,示意ChannelPipeline是可遍历的,为什么ChannelPipeline是可遍历的呢?

因为ChannelPipeline中能够增加一个或者多个ChannelHandler,ChannelPipeline能够看做是一个ChannelHandler的汇合。

比方ChannelPipeline提供了一系列的增加ChannelHandler的办法:

ChannelPipeline addFirst(String name, ChannelHandler handler);
ChannelPipeline addFirst(EventExecutorGroup group, String name, ChannelHandler handler);
ChannelPipeline addFirst(EventExecutorGroup group, ChannelHandler... handlers);
ChannelPipeline addFirst(ChannelHandler... handlers);

ChannelPipeline addLast(String name, ChannelHandler handler);
ChannelPipeline addLast(EventExecutorGroup group, String name, ChannelHandler handler);
ChannelPipeline addLast(ChannelHandler... handlers);
ChannelPipeline addLast(EventExecutorGroup group, ChannelHandler... handlers);

ChannelPipeline addBefore(String baseName, String name, ChannelHandler handler);
ChannelPipeline addBefore(EventExecutorGroup group, String baseName, String name, ChannelHandler handler);
ChannelPipeline addAfter(String baseName, String name, ChannelHandler handler);
ChannelPipeline addAfter(EventExecutorGroup group, String baseName, String name, ChannelHandler handler);

能够从后面增加,也能够从前面增加,或者从特定的地位增加handler。

另外还能够从pipeline中删除特定的channelHandler,或者移出和替换特定地位的handler:

ChannelPipeline remove(ChannelHandler handler);
ChannelHandler remove(String name);
ChannelHandler removeFirst();
ChannelHandler removeLast();
ChannelPipeline replace(ChannelHandler oldHandler, String newName, ChannelHandler newHandler);
ChannelHandler replace(String oldName, String newName, ChannelHandler newHandler);

当然,更少不了对应的查问操作:

ChannelHandler first();
ChannelHandler last();
ChannelHandler get(String name);
List<String> names();

还能够依据传入的ChannelHandler取得handler对应的ChannelHandlerContext。

ChannelHandlerContext context(ChannelHandler handler);

ChannelPipeline中还有一些触发channel相干的事件,如:

    ChannelPipeline fireChannelRegistered();
    ChannelPipeline fireChannelUnregistered();
    ChannelPipeline fireChannelActive();
    ChannelPipeline fireChannelInactive();
    ChannelPipeline fireExceptionCaught(Throwable cause);
    ChannelPipeline fireUserEventTriggered(Object event);
    ChannelPipeline fireChannelRead(Object msg);
    ChannelPipeline fireChannelReadComplete();
    ChannelPipeline fireChannelWritabilityChanged();

事件传递

那么有些敌人可能会问了,既然ChannelPipeline中蕴含了很多个handler,那么handler中的事件是怎么传递的呢?

其实这些事件是通过调用ChannelHandlerContext中的相应办法来触发的。

对于Inbound事件来说,能够调用上面的办法,进行事件的传递:

ChannelHandlerContext.fireChannelRegistered()
ChannelHandlerContext.fireChannelActive()
ChannelHandlerContext.fireChannelRead(Object)
ChannelHandlerContext.fireChannelReadComplete()
ChannelHandlerContext.fireExceptionCaught(Throwable)
ChannelHandlerContext.fireUserEventTriggered(Object)
ChannelHandlerContext.fireChannelWritabilityChanged()
ChannelHandlerContext.fireChannelInactive()
ChannelHandlerContext.fireChannelUnregistered()

对于Outbound事件来说,能够调用上面的办法,进行事件的传递:

ChannelHandlerContext.bind(SocketAddress, ChannelPromise)
ChannelHandlerContext.connect(SocketAddress, SocketAddress, ChannelPromise)
ChannelHandlerContext.write(Object, ChannelPromise)
ChannelHandlerContext.flush()
ChannelHandlerContext.read()
ChannelHandlerContext.disconnect(ChannelPromise)
ChannelHandlerContext.close(ChannelPromise)
ChannelHandlerContext.deregister(ChannelPromise)

具体而言,就是在handler中调用ChannelHandlerContext中对应的办法:

   public class MyInboundHandler extends ChannelInboundHandlerAdapter {
        @Override
       public void channelActive(ChannelHandlerContext ctx) {
           System.out.println("Connected!");
           ctx.fireChannelActive();
       }
   }
  
   public class MyOutboundHandler extends ChannelOutboundHandlerAdapter {
        @Override
       public void close(ChannelHandlerContext ctx, ChannelPromise promise) {
           System.out.println("Closing ..");
           ctx.close(promise);
       }
   }
   

DefaultChannelPipeline

ChannelPipeline有一个官网的实现叫做DefaultChannelPipeline,因为对于pipeline来说,次要的性能就是进行handler的治理和事件传递,绝对于而言性能比较简单,然而他也有一些特地的实现中央,比方它有两个AbstractChannelHandlerContext类型的head和tail。

咱们晓得ChannelPipeline实际上是很多handler的汇合,那么这些汇合是怎么进行存储的呢?这种存储的数据结构就是AbstractChannelHandlerContext。每个AbstractChannelHandlerContext中都有一个next节点和一个prev节点,用来组成一个双向链表。

同样的在DefaultChannelPipeline中应用head和tail来将封装好的handler存储起来。

留神,这里的head和tail尽管都是AbstractChannelHandlerContext,然而两者有稍许不同。先看下head和tail的定义:

    protected DefaultChannelPipeline(Channel channel) {
        this.channel = ObjectUtil.checkNotNull(channel, "channel");
        succeededFuture = new SucceededChannelFuture(channel, null);
        voidPromise =  new VoidChannelPromise(channel, true);

        tail = new TailContext(this);
        head = new HeadContext(this);

        head.next = tail;
        tail.prev = head;
    }

在DefaultChannelPipeline的构造函数中,对tail和head进行初始化,其中tail是TailContext,而head是HeadContext。

其中TailContext实现了ChannelInboundHandler接口:

final class TailContext extends AbstractChannelHandlerContext implements ChannelInboundHandler

而HeadContext实现了ChannelOutboundHandler和ChannelInboundHandler接口:

final class HeadContext extends AbstractChannelHandlerContext
            implements ChannelOutboundHandler, ChannelInboundHandler 

上面咱们以addFirst办法为例,来看一下handler是怎么被退出pipline的:

    public final ChannelPipeline addFirst(EventExecutorGroup group, String name, ChannelHandler handler) {
        final AbstractChannelHandlerContext newCtx;
        synchronized (this) {
            checkMultiplicity(handler);
            name = filterName(name, handler);

            newCtx = newContext(group, name, handler);

            addFirst0(newCtx);

            // If the registered is false it means that the channel was not registered on an eventLoop yet.
            // In this case we add the context to the pipeline and add a task that will call
            // ChannelHandler.handlerAdded(...) once the channel is registered.
            if (!registered) {
                newCtx.setAddPending();
                callHandlerCallbackLater(newCtx, true);
                return this;
            }

            EventExecutor executor = newCtx.executor();
            if (!executor.inEventLoop()) {
                callHandlerAddedInEventLoop(newCtx, executor);
                return this;
            }
        }
        callHandlerAdded0(newCtx);
        return this;
    }

它的工作逻辑是首先依据传入的handler构建一个新的context,而后调用addFirst0办法,将context退出AbstractChannelHandlerContext组成的双向链表中:

    private void addFirst0(AbstractChannelHandlerContext newCtx) {
        AbstractChannelHandlerContext nextCtx = head.next;
        newCtx.prev = head;
        newCtx.next = nextCtx;
        head.next = newCtx;
        nextCtx.prev = newCtx;
    }

而后调用callHandlerAdded0办法来触发context的handlerAdded办法。

总结

channelPipeline负责管理channel的各种handler,在DefaultChannelPipeline中应用了AbstractChannelHandlerContext的head和tail来对多个handler进行存储,同时借用这个链式构造对handler进行各种治理,十分不便。

本文已收录于 http://www.flydean.com/04-3-netty-channelpipeline/

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