前两天,偶尔看到自若大前端开源了一个裸眼3D的Banner轮播图实现计划,感觉十分有意思,于是也打算钻研一下。
1,实现原理
实现原理来自自若客APP裸眼3D成果的实现
1.1 分层
关上Android Stusio进行布局剖析时会发现,他们的Banner应用了两层视图,对应两个Viewpager,并且这两个Viewpager还实现了联动,如下图所示。
除了Viewpager的联动,他们的Banner还反对裸眼3D成果,可能追随陀螺进行显示上的变动。
1.2 位移
关上自若客App,当用户在不同的角度上看Banner时会看到显著的错位挪动。这种错位挪动其实借助的是设施自身的传感器来实现的,具体实现形式是让底部的背景始终保持不动,而后依据从设施传感器获取以后设施对应的倾斜角,计算出背景和前景的挪动间隔,进而执行背景和前景挪动的动作,示意图如下。
相干的代码如下:
1, 传感器代码
mSensorManager = (SensorManager) getContext().getSystemService(Context.SENSOR_SERVICE);
// 重力传感器
mAcceleSensor = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
// 地磁场传感器
mMagneticSensor = mSensorManager.getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD);
mSensorManager.registerListener(this, mAcceleSensor, SensorManager.SENSOR_DELAY_GAME);
mSensorManager.registerListener(this, mMagneticSensor, SensorManager.SENSOR_DELAY_GAME);
2,计算偏移角度代码
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
mAcceleValues = event.values;
}
if (event.sensor.getType() == Sensor.TYPE_MAGNETIC_FIELD) {
mMageneticValues = event.values;
}
float[] values = new float[3];
float[] R = new float[9];
SensorManager.getRotationMatrix(R, null, mAcceleValues, mMageneticValues);
SensorManager.getOrientation(R, values);
// x轴的偏转角度
values[1] = (float) Math.toDegrees(values[1]);
// y轴的偏转角度
values[2] = (float) Math.toDegrees(values[2]);
3,执行绝对偏移计算
if (mDegreeY <= 0 && mDegreeY > mDegreeYMin) {
hasChangeX = true;
scrollX = (int) (mDegreeY / Math.abs(mDegreeYMin) * mXMoveDistance*mDirection);
} else if (mDegreeY > 0 && mDegreeY < mDegreeYMax) {
hasChangeX = true;
scrollX = (int) (mDegreeY / Math.abs(mDegreeYMax) * mXMoveDistance*mDirection);
}
if (mDegreeX <= 0 && mDegreeX > mDegreeXMin) {
hasChangeY = true;
scrollY = (int) (mDegreeX / Math.abs(mDegreeXMin) * mYMoveDistance*mDirection);
} else if (mDegreeX > 0 && mDegreeX < mDegreeXMax) {
hasChangeY = true;
scrollY = (int) (mDegreeX / Math.abs(mDegreeXMax) * mYMoveDistance*mDirection);
}
smoothScrollTo(hasChangeX ? scrollX : mScroller.getFinalX(), hasChangeY ? scrollY : mScroller.getFinalY());
2,Android实现
2.1 传感器监听
其实,实现裸眼3D成果最外围的就是传感器的监听,这个自若客SensorLayout曾经进行了开源,SensorLayout通过监听传感器来计算View的位移,而后通过Scroller进行滑动,首选咱们增加一个传感器监听的办法,如下所示。
public SensorLayout(@NonNull Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
mScroller = new Scroller(context);
mSensorManager = (SensorManager) getContext().getSystemService(Context.SENSOR_SERVICE);
// 重力传感器
if (mSensorManager != null) {
Sensor accelerateSensor = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
// 地磁场传感器
Sensor magneticSensor = mSensorManager.getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD);
mSensorManager.registerListener(this, accelerateSensor, SensorManager.SENSOR_DELAY_GAME);
mSensorManager.registerListener(this, magneticSensor, SensorManager.SENSOR_DELAY_GAME);
}
}
而后,在传感器发生变化的时候通过Scroller来挪动View,如下所示。
@Override
public void onSensorChanged(SensorEvent event) {
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
mAccelerateValues = event.values;
}
if (event.sensor.getType() == Sensor.TYPE_MAGNETIC_FIELD) {
mMagneticValues = event.values;
}
float[] values = new float[3];
float[] R = new float[9];
if (mMagneticValues != null && mAccelerateValues != null)
SensorManager.getRotationMatrix(R, null, mAccelerateValues, mMagneticValues);
SensorManager.getOrientation(R, values);
// x轴的偏转角度
values[1] = (float) Math.toDegrees(values[1]);
// y轴的偏转角度
values[2] = (float) Math.toDegrees(values[2]);
double degreeX = values[1];
double degreeY = values[2];
if (degreeY <= 0 && degreeY > mDegreeYMin) {
hasChangeX = true;
scrollX = (int) (degreeY / Math.abs(mDegreeYMin) * mXMoveDistance * mDirection);
} else if (degreeY > 0 && degreeY < mDegreeYMax) {
hasChangeX = true;
scrollX = (int) (degreeY / Math.abs(mDegreeYMax) * mXMoveDistance * mDirection);
}
if (degreeX <= 0 && degreeX > mDegreeXMin) {
hasChangeY = true;
scrollY = (int) (degreeX / Math.abs(mDegreeXMin) * mYMoveDistance * mDirection);
} else if (degreeX > 0 && degreeX < mDegreeXMax) {
hasChangeY = true;
scrollY = (int) (degreeX / Math.abs(mDegreeXMax) * mYMoveDistance * mDirection);
}
smoothScroll(hasChangeX ? scrollX : mScroller.getFinalX(), hasChangeY ? scrollY : mScroller.getFinalY());
}
代码中的mDirection示意的是挪动的方向,这个参数会凋谢给应用方,用来设置追随传感器挪动还是与传感器反向挪动。
public void smoothScroll(int destX, int destY) {
int scrollY = getScrollY();
int delta = destY - scrollY;
mScroller.startScroll(destX, scrollY, 0, delta, 200);
invalidate();
}
@Override
public void computeScroll() {
if (mScroller.computeScrollOffset()) {
scrollTo(mScroller.getCurrX(), mScroller.getCurrY());
postInvalidate();
}
}
SensorLayout残缺的代码如下:
public class SensorLayout extends FrameLayout implements SensorEventListener {
private final SensorManager mSensorManager;
private float[] mAccelerateValues;
private float[] mMagneticValues;
private final Scroller mScroller;
private double mDegreeYMin = -50;
private double mDegreeYMax = 50;
private double mDegreeXMin = -50;
private double mDegreeXMax = 50;
private boolean hasChangeX;
private int scrollX;
private boolean hasChangeY;
private int scrollY;
private static final double mXMoveDistance = 40;
private static final double mYMoveDistance = 20;
private int mDirection = 1;
public SensorLayout(@NonNull Context context) {
this(context, null);
}
public SensorLayout(@NonNull Context context, @Nullable AttributeSet attrs) {
this(context, attrs, 0);
}
public SensorLayout(@NonNull Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
mScroller = new Scroller(context);
mSensorManager = (SensorManager) getContext().getSystemService(Context.SENSOR_SERVICE);
// 重力传感器
if (mSensorManager != null) {
Sensor accelerateSensor = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
// 地磁场传感器
Sensor magneticSensor = mSensorManager.getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD);
mSensorManager.registerListener(this, accelerateSensor, SensorManager.SENSOR_DELAY_GAME);
mSensorManager.registerListener(this, magneticSensor, SensorManager.SENSOR_DELAY_GAME);
}
}
@Override
public void onSensorChanged(SensorEvent event) {
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
mAccelerateValues = event.values;
}
if (event.sensor.getType() == Sensor.TYPE_MAGNETIC_FIELD) {
mMagneticValues = event.values;
}
float[] values = new float[3];
float[] R = new float[9];
if (mMagneticValues != null && mAccelerateValues != null)
SensorManager.getRotationMatrix(R, null, mAccelerateValues, mMagneticValues);
SensorManager.getOrientation(R, values);
// x轴的偏转角度
values[1] = (float) Math.toDegrees(values[1]);
// y轴的偏转角度
values[2] = (float) Math.toDegrees(values[2]);
double degreeX = values[1];
double degreeY = values[2];
if (degreeY <= 0 && degreeY > mDegreeYMin) {
hasChangeX = true;
scrollX = (int) (degreeY / Math.abs(mDegreeYMin) * mXMoveDistance * mDirection);
} else if (degreeY > 0 && degreeY < mDegreeYMax) {
hasChangeX = true;
scrollX = (int) (degreeY / Math.abs(mDegreeYMax) * mXMoveDistance * mDirection);
}
if (degreeX <= 0 && degreeX > mDegreeXMin) {
hasChangeY = true;
scrollY = (int) (degreeX / Math.abs(mDegreeXMin) * mYMoveDistance * mDirection);
} else if (degreeX > 0 && degreeX < mDegreeXMax) {
hasChangeY = true;
scrollY = (int) (degreeX / Math.abs(mDegreeXMax) * mYMoveDistance * mDirection);
}
smoothScroll(hasChangeX ? scrollX : mScroller.getFinalX(), hasChangeY ? scrollY : mScroller.getFinalY());
}
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
}
public void smoothScroll(int destX, int destY) {
int scrollY = getScrollY();
int delta = destY - scrollY;
mScroller.startScroll(destX, scrollY, 0, delta, 200);
invalidate();
}
@Override
public void computeScroll() {
if (mScroller.computeScrollOffset()) {
scrollTo(mScroller.getCurrX(), mScroller.getCurrY());
postInvalidate();
}
}
public void unregister() {
mSensorManager.unregisterListener(this);
}
public void setDegreeYMin(double degreeYMin) {
mDegreeYMin = degreeYMin;
}
public void setDegreeYMax(double degreeYMax) {
mDegreeYMax = degreeYMax;
}
public void setDegreeXMin(double degreeXMin) {
mDegreeXMin = degreeXMin;
}
public void setDegreeXMax(double degreeXMax) {
mDegreeXMax = degreeXMax;
}
public void setDirection(@ADirection int direction) {
mDirection = direction;
}
@IntDef({DIRECTION_LEFT, DIRECTION_RIGHT})
@Retention(RetentionPolicy.SOURCE)
@Target(ElementType.PARAMETER)
public @interface ADirection {
}
public static final int DIRECTION_LEFT = 1;
public static final int DIRECTION_RIGHT = -1;
}
2.2 SensorLayout示例
其实,明确裸眼3D的原理后,咱们应用SensorLayout就能够很容易实现这种成果。上面是应用SensorLayout实现单个页面的裸眼3D成果,只须要应用SensorLayout包裹对应的图片即可。
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="wrap_content">
<com.xzh.vrgame.banner3d.SensorLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_marginBottom="25dp">
<ImageView
android:id="@+id/iv_background"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:scaleType="centerCrop"
android:scaleX="1.3"
android:src="@drawable/background1"/>
</com.xzh.vrgame.banner3d.SensorLayout>
<ImageView
android:id="@+id/iv_mid"
android:layout_width="match_parent"
android:layout_height="100dp"
android:layout_gravity="bottom"
android:layout_marginStart="16dp"
android:layout_marginEnd="16dp"
android:scaleType="fitXY"
android:src="@drawable/mid1"/>
<com.xzh.vrgame.banner3d.SensorLayout
android:id="@+id/sensor_layout"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_gravity="bottom">
<ImageView
android:id="@+id/iv_foreground"
android:layout_width="match_parent"
android:layout_height="100dp"
android:scaleType="fitXY"
android:src="@drawable/foreground1"/>
</com.xzh.vrgame.banner3d.SensorLayout>
</FrameLayout>
2.3 ViewPager裸眼3D轮播图示例
通过后面的剖析,自若APP的裸眼3D用到了两个ViewPager,而后让他们实现联动。其实,咱们能够把背景层应用ImageView,而后前景层再使ViewPager也能够实现3D轮播的成果,通过监听前景层的ViewPager,来扭转背景层应用ImageView。布局文件代码如下:
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent">
<com.xzh.vrgame.banner3d.SensorLayout
android:id="@+id/sensor_layout"
android:layout_width="match_parent"
android:layout_height="200dp">
<ImageView
android:id="@+id/iv_background"
android:layout_width="match_parent"
android:scaleType="centerCrop"
android:scaleX="1.3"
android:layout_height="match_parent" />
</com.xzh.vrgame.banner3d.SensorLayout>
<com.xzh.vrgame.widget.AutoPlayViewPager
android:id="@+id/avp_foreground"
android:layout_width="match_parent"
android:layout_height="220dp" />
</FrameLayout>
而后就是应用ViewPager+PageAdapter实现轮播。当然,大家也能够应用一些轮播的库缩小代码,比方convenientbanner,最终成果如下图所示。
代码链接如下:https://github.com/xiangzhihong/AndroidDemo
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