简介
动画这个概念十分宽泛,波及各个领域,这里咱们把范畴放大到前端网页利用层面上,不必讲游戏畛域的Animate,所有从最简略的开始。
目前大部分网页利用都是基于框架开发的,比方Vue,React等,它们都是基于数据驱动视图的,那么让咱们来比照一下,还没有这些框架的时候咱们如何实现动画或者过渡成果,而后应用数据驱动又是如何实现的。
传统过渡动画
动画成果对体验有着十分重要的成果,然而对于很多开发者来讲,可能是个十分单薄的环节。在css3呈现之后,很多初学者最罕用的动画过渡可能就是css3的能力了。
css过渡动画
css启动过渡动画非常简单,书写transition属性就能够了,上面写一个demo
<div id="app" class="normal"></div>
.normal {
width: 100px;
height: 100px;
background-color: red;
transition: all 0.3s;
}
.normal:hover {
background-color: yellow;
width: 200px;
height: 200px;
}
成果还是很赞的,css3的transition根本满足了大部分动画需要,如果不满足还有真正的css3 animation。
animate-css
赫赫有名的css动画库,谁用谁晓得。
不论是css3 transition 还是 css3 animation,咱们简略应用都是通过切换class类名,如果要做回调解决,浏览器也提供了 ontransitionend , onanimationend等动画帧事件,通过js接口进行监听即可。
var el = document.querySelector('#app')
el.addEventListener('transitionstart', () => {
console.log('transition start')
})
el.addEventListener('transitionend', () => {
console.log('transition end')
})
ok,这就是css动画的根底了,通过js封装也能够实现大部分的动画过渡需要,然而局限性在与只能管制css反对的属性动画,相对来说控制力还是稍强劲一点。
js动画
js毕竟是自定义编码程序,对于动画的控制力就很弱小了,而且能实现各种css不反对的成果。 那么 js 实现动画的根底是什么?
简略来讲,所谓动画就是在 时间轴上不断更新某个元素的属性,而后交给浏览器从新绘制,在视觉上就成了动画。废话少说,还是先来个栗子:
<div id="app" class="normal"></div>
#app {
width: 100px;
height: 100px;
background-color: red;
border-radius: 50%;
}
// Tween仅仅是个缓动函数
var el = document.querySelector('#app')
var time = 0, begin = 0, change = 500, duration = 1000, fps = 1000 / 60;
function startSport() {
var val = Tween.Elastic.easeInOut(time, begin, change, duration);
el.style.transform = 'translateX(' + val + 'px)';
if (time <= duration) {
time += fps
} else {
console.log('动画完结从新开始')
time = 0;
}
setTimeout(() => {
startSport()
}, fps)
}
startSport()
在时间轴上不断更新属性,能够通过setTimeout或者requestAnimation来实现。至于Tween缓动函数,就是相似于插值的概念,给定一系列变量,而后在区间段上能够获取任意时刻的值,纯数学公式,简直所有的动画框架都会应用,想理解的能够参考张鑫旭的Tween.js
OK,这个极简demo也是js实现动画的外围根底了,能够看到咱们通过程序完满的管制了过渡值的生成过程,所有其余简单的动画机制都是这个模式。
传统和Vue/React框架比照
通过后面的例子,无论是css过渡还是js过渡,咱们都是间接获取到 dom元素的,而后对dom元素进行属性操作。
Vue/React都引入了虚构dom的概念,数据驱动视图,咱们尽量不去操作dom,只控制数据,那么咱们如何在数据层面驱动动画呢?
Vue框架下的过渡动画
能够先看一遍文档
Vue过渡动画
咱们就不讲如何应用了,咱们来剖析一下Vue提供的transition组件是如何实现动画过渡反对的。
transition组件
先看transition组件代码,门路 “src/platforms/web/runtime/components/transition.js”
外围代码如下:
// 辅助函数,复制props的数据
export function extractTransitionData (comp: Component): Object {
const data = {}
const options: ComponentOptions = comp.$options
// props
for (const key in options.propsData) {
data[key] = comp[key]
}
// events.
const listeners: ?Object = options._parentListeners
for (const key in listeners) {
data[camelize(key)] = listeners[key]
}
return data
}
export default {
name: 'transition',
props: transitionProps,
abstract: true, // 形象组件,意思是不会实在渲染成dom,辅助开发
render (h: Function) {
// 通过slots获取到实在渲染元素children
let children: any = this.$slots.default
const mode: string = this.mode
const rawChild: VNode = children[0]
// 增加惟一key
// component instance. This key will be used to remove pending leaving nodes
// during entering.
const id: string = `__transition-${this._uid}-`
child.key = getKey(id)
: child.key
// data上注入transition属性,保留通过props传递的数据
const data: Object = (child.data || (child.data = {})).transition = extractTransitionData(this)
const oldRawChild: VNode = this._vnode
const oldChild: VNode = getRealChild(oldRawChild)
// important for dynamic transitions!
const oldData: Object = oldChild.data.transition = extend({}, data)
// handle transition mode
if (mode === 'out-in') {
// return placeholder node and queue update when leave finishes
this._leaving = true
mergeVNodeHook(oldData, 'afterLeave', () => {
this._leaving = false
this.$forceUpdate()
})
return placeholder(h, rawChild)
} else if (mode === 'in-out') {
let delayedLeave
const performLeave = () => { delayedLeave() }
mergeVNodeHook(data, 'afterEnter', performLeave)
mergeVNodeHook(data, 'enterCancelled', performLeave)
mergeVNodeHook(oldData, 'delayLeave', leave => { delayedLeave = leave })
}
return rawChild
}
}
能够看到,这个组件自身性能比较简单,就是通过slots拿到须要渲染的元素children,而后把 transition的props属性数据copy到data的transtion属性上,供后续注入生命周期应用,mergeVNodeHook就是做生命周期治理的。
modules/transition
接着往下看生命周期相干,门路:
src/platforms/web/runtime/modules/transition.js
先看默认导出:
function _enter (_: any, vnode: VNodeWithData) {
if (vnode.data.show !== true) {
enter(vnode)
}
}
export default inBrowser ? {
create: _enter,
activate: _enter,
remove (vnode: VNode, rm: Function) {
if (vnode.data.show !== true) {
leave(vnode, rm)
}
}
} : {}
这里inBrowser就当做true,因为咱们剖析的是浏览器环境。
接着看enter 和 leave函数,先看enter:
export function addTransitionClass (el: any, cls: string) {
const transitionClasses = el._transitionClasses || (el._transitionClasses = [])
if (transitionClasses.indexOf(cls) < 0) {
transitionClasses.push(cls)
addClass(el, cls)
}
}
export function removeTransitionClass (el: any, cls: string) {
if (el._transitionClasses) {
remove(el._transitionClasses, cls)
}
removeClass(el, cls)
}
export function enter (vnode: VNodeWithData, toggleDisplay: ?() => void) {
const el: any = vnode.elm
// call leave callback now
if (isDef(el._leaveCb)) {
el._leaveCb.cancelled = true
el._leaveCb()
}
// 上一步注入data的transition数据
const data = resolveTransition(vnode.data.transition)
if (isUndef(data)) {
return
}
/* istanbul ignore if */
if (isDef(el._enterCb) || el.nodeType !== 1) {
return
}
const {
css,
type,
enterClass,
enterToClass,
enterActiveClass,
appearClass,
appearToClass,
appearActiveClass,
beforeEnter,
enter,
afterEnter,
enterCancelled,
beforeAppear,
appear,
afterAppear,
appearCancelled,
duration
} = data
let context = activeInstance
let transitionNode = activeInstance.$vnode
const isAppear = !context._isMounted || !vnode.isRootInsert
if (isAppear && !appear && appear !== '') {
return
}
// 获取适合的机会应该注入的className
const startClass = isAppear && appearClass
? appearClass
: enterClass
const activeClass = isAppear && appearActiveClass
? appearActiveClass
: enterActiveClass
const toClass = isAppear && appearToClass
? appearToClass
: enterToClass
const beforeEnterHook = isAppear
? (beforeAppear || beforeEnter)
: beforeEnter
const enterHook = isAppear
? (typeof appear === 'function' ? appear : enter)
: enter
const afterEnterHook = isAppear
? (afterAppear || afterEnter)
: afterEnter
const enterCancelledHook = isAppear
? (appearCancelled || enterCancelled)
: enterCancelled
const explicitEnterDuration: any = toNumber(
isObject(duration)
? duration.enter
: duration
)
const expectsCSS = css !== false && !isIE9
const userWantsControl = getHookArgumentsLength(enterHook)
// 过渡完结之后的回调解决,删掉进入时的class
const cb = el._enterCb = once(() => {
if (expectsCSS) {
removeTransitionClass(el, toClass)
removeTransitionClass(el, activeClass)
}
if (cb.cancelled) {
if (expectsCSS) {
removeTransitionClass(el, startClass)
}
enterCancelledHook && enterCancelledHook(el)
} else {
afterEnterHook && afterEnterHook(el)
}
el._enterCb = null
})
// dom进入时,增加start class进行过渡
beforeEnterHook && beforeEnterHook(el)
if (expectsCSS) {
// 设置过渡开始之前的默认款式
addTransitionClass(el, startClass)
addTransitionClass(el, activeClass)
// 浏览器渲染下一帧 删除默认款式,增加toClass
// 增加end事件监听,回调就是下面的cb
nextFrame(() => {
removeTransitionClass(el, startClass)
if (!cb.cancelled) {
addTransitionClass(el, toClass)
if (!userWantsControl) {
if (isValidDuration(explicitEnterDuration)) {
setTimeout(cb, explicitEnterDuration)
} else {
whenTransitionEnds(el, type, cb)
}
}
}
})
}
if (vnode.data.show) {
toggleDisplay && toggleDisplay()
enterHook && enterHook(el, cb)
}
if (!expectsCSS && !userWantsControl) {
cb()
}
}
enter里应用了一个函数whenTransitionEnds,其实就是监听过渡或者动画完结的事件:
export let transitionEndEvent = 'transitionend'
export let animationEndEvent = 'animationend'
export function whenTransitionEnds (
el: Element,
expectedType: ?string,
cb: Function
) {
const { type, timeout, propCount } = getTransitionInfo(el, expectedType)
if (!type) return cb()
const event: string = type === TRANSITION ? transitionEndEvent : animationEndEvent
let ended = 0
const end = () => {
el.removeEventListener(event, onEnd)
cb()
}
const onEnd = e => {
if (e.target === el) {
if (++ended >= propCount) {
end()
}
}
}
setTimeout(() => {
if (ended < propCount) {
end()
}
}, timeout + 1)
el.addEventListener(event, onEnd)
}
OK,到了这里,依据下面源代码的正文剖析,咱们能够发现:
- Vue先是封装了一些列操作dom className的辅助办法addClass/removeClass等。
- 而后在生命周期enterHook之后,马上设置了startClass也就是enterClass的默认初始款式,还有activeClass
- 紧接着在浏览器nextFrame下一帧,移除了startClass,增加了toClass,并且增加了过渡动画的end事件监听解决
- 监听到end事件之后,调动cb,移除了toClass和activeClass
leave的过程和enter的处理过程是一样,只不过是反向增加移除className
论断:Vue的动画过渡解决形式和 传统dom实质上是一样,只不过融入了Vue的各个生命周期里进行解决,实质上还是在dom 增加删除的机会进行解决
React里的过渡动画
噢,咱们翻篇了React的文档,也没有发现有过渡动画的解决。嘿,看来官网不原生反对。
然而咱们能够本人实现,比方通过useState保护一个状态,在render里依据状态进行className的切换,然而简单的该怎么办?
所幸在社区找到了一个轮子插件react-transition-group
嗯,间接贴源码,有了后面Vue的剖析,这个非常容易了解,反而更简略:
class Transition extends React.Component {
static contextType = TransitionGroupContext
constructor(props, context) {
super(props, context)
let parentGroup = context
let appear =
parentGroup && !parentGroup.isMounting ? props.enter : props.appear
let initialStatus
this.appearStatus = null
if (props.in) {
if (appear) {
initialStatus = EXITED
this.appearStatus = ENTERING
} else {
initialStatus = ENTERED
}
} else {
if (props.unmountOnExit || props.mountOnEnter) {
initialStatus = UNMOUNTED
} else {
initialStatus = EXITED
}
}
this.state = { status: initialStatus }
this.nextCallback = null
}
// 初始dom的时候,更新默认初始状态
componentDidMount() {
this.updateStatus(true, this.appearStatus)
}
// data更新的时候,更新对应的状态
componentDidUpdate(prevProps) {
let nextStatus = null
if (prevProps !== this.props) {
const { status } = this.state
if (this.props.in) {
if (status !== ENTERING && status !== ENTERED) {
nextStatus = ENTERING
}
} else {
if (status === ENTERING || status === ENTERED) {
nextStatus = EXITING
}
}
}
this.updateStatus(false, nextStatus)
}
updateStatus(mounting = false, nextStatus) {
if (nextStatus !== null) {
// nextStatus will always be ENTERING or EXITING.
this.cancelNextCallback()
if (nextStatus === ENTERING) {
this.performEnter(mounting)
} else {
this.performExit()
}
} else if (this.props.unmountOnExit && this.state.status === EXITED) {
this.setState({ status: UNMOUNTED })
}
}
performEnter(mounting) {
const { enter } = this.props
const appearing = this.context ? this.context.isMounting : mounting
const [maybeNode, maybeAppearing] = this.props.nodeRef
? [appearing]
: [ReactDOM.findDOMNode(this), appearing]
const timeouts = this.getTimeouts()
const enterTimeout = appearing ? timeouts.appear : timeouts.enter
// no enter animation skip right to ENTERED
// if we are mounting and running this it means appear _must_ be set
if ((!mounting && !enter) || config.disabled) {
this.safeSetState({ status: ENTERED }, () => {
this.props.onEntered(maybeNode)
})
return
}
this.props.onEnter(maybeNode, maybeAppearing)
this.safeSetState({ status: ENTERING }, () => {
this.props.onEntering(maybeNode, maybeAppearing)
this.onTransitionEnd(enterTimeout, () => {
this.safeSetState({ status: ENTERED }, () => {
this.props.onEntered(maybeNode, maybeAppearing)
})
})
})
}
performExit() {
const { exit } = this.props
const timeouts = this.getTimeouts()
const maybeNode = this.props.nodeRef
? undefined
: ReactDOM.findDOMNode(this)
// no exit animation skip right to EXITED
if (!exit || config.disabled) {
this.safeSetState({ status: EXITED }, () => {
this.props.onExited(maybeNode)
})
return
}
this.props.onExit(maybeNode)
this.safeSetState({ status: EXITING }, () => {
this.props.onExiting(maybeNode)
this.onTransitionEnd(timeouts.exit, () => {
this.safeSetState({ status: EXITED }, () => {
this.props.onExited(maybeNode)
})
})
})
}
cancelNextCallback() {
if (this.nextCallback !== null) {
this.nextCallback.cancel()
this.nextCallback = null
}
}
safeSetState(nextState, callback) {
// This shouldn't be necessary, but there are weird race conditions with
// setState callbacks and unmounting in testing, so always make sure that
// we can cancel any pending setState callbacks after we unmount.
callback = this.setNextCallback(callback)
this.setState(nextState, callback)
}
setNextCallback(callback) {
let active = true
this.nextCallback = event => {
if (active) {
active = false
this.nextCallback = null
callback(event)
}
}
this.nextCallback.cancel = () => {
active = false
}
return this.nextCallback
}
// 监听过渡end
onTransitionEnd(timeout, handler) {
this.setNextCallback(handler)
const node = this.props.nodeRef
? this.props.nodeRef.current
: ReactDOM.findDOMNode(this)
const doesNotHaveTimeoutOrListener =
timeout == null && !this.props.addEndListener
if (!node || doesNotHaveTimeoutOrListener) {
setTimeout(this.nextCallback, 0)
return
}
if (this.props.addEndListener) {
const [maybeNode, maybeNextCallback] = this.props.nodeRef
? [this.nextCallback]
: [node, this.nextCallback]
this.props.addEndListener(maybeNode, maybeNextCallback)
}
if (timeout != null) {
setTimeout(this.nextCallback, timeout)
}
}
render() {
const status = this.state.status
if (status === UNMOUNTED) {
return null
}
const {
children,
// filter props for `Transition`
in: _in,
mountOnEnter: _mountOnEnter,
unmountOnExit: _unmountOnExit,
appear: _appear,
enter: _enter,
exit: _exit,
timeout: _timeout,
addEndListener: _addEndListener,
onEnter: _onEnter,
onEntering: _onEntering,
onEntered: _onEntered,
onExit: _onExit,
onExiting: _onExiting,
onExited: _onExited,
nodeRef: _nodeRef,
...childProps
} = this.props
return (
// allows for nested Transitions
<TransitionGroupContext.Provider value={null}>
{typeof children === 'function'
? children(status, childProps)
: React.cloneElement(React.Children.only(children), childProps)}
</TransitionGroupContext.Provider>
)
}
}
能够看到,和Vue是十分类似的,只不过这里变成了在React的各个生命周期函数了进行解决。
到了这里,咱们会发现不论是Vue的transiton组件,还是React这个transiton-group组件,着重解决的都是css属性的动画。
数据驱动的动画
而理论场景中总是会遇到css无奈解决的动画,这个时候,能够有两种解决方案:
- 通过ref获取dom,而后采纳咱们传统的js计划。
- 通过state状态保护绘制dom的数据,一直通过setState更新state类驱动视图主动刷新
发表回复